We can reuse old features and market them as new. Wouldn't make it any good, though. Just because you can do something doesn't mean you should.
Some classes are remarkably similar, not all. And that is because they have to follow certain rules (so, shockingly, a new class would fill roles that previous ones did). That's hardly a reason to throw a new garment at an existing class and call it a new one.
No, you can't change what they do. You can only change how it looks with class skins.
In the realm of feasibility. There's no reason for Tinkers to perma-stealth while wearing a claw pack (cat form) as you suggested. You just throw in whatever you think is cool instead of what is suitable.Well... Yes? That's what class design is. Thinking up cool things a character can do. A tech based class using stealth isn't even remotely a stretch.
Because you already have the Tank and the DPS aspects.Or in different specs. Just like in existing classes. Why is allowing for more character concepts to be playable a bad thing?
Check up on Gazlowe and Mekkatorque to get an idea of what a Tinker is.The Tinker class doesn't currently exist. It isn't anything. It is whatever it is made to be. You're just making up rules in your head that have to be followed for the class to be viable. That's cool for your own personal concept, but it's no set of rules that everyone else needs to live by. A Tinker is whatever it is made to be. Until then, it no more needs any specific abilities than it needs to be a unique class. A Tinker need to be no more specific than a Mage or a Priest.
Monks would like to have a word with youNah. You just have a weirdly specific idea of what a Tinker needs to be. No other class in the game has ever been created in such a specific way. Classes are created to fill an archetype. To allow for character concepts to be filled. They aren't 'it needs to have this set of 20+ specific abilities'. The Tinker is a dude that uses tech to solve problems, the same way that a Mage is a dude that uses arcane magic to solve problems. It's an archetype that has abilities that reflect said archetype.
Damn... you're clueless.
And how would it differ beside doing the same things a Death Knight does, just from range?
While in Robo-form?
And that is still highly unlikely, because stealth isn't usually part of the Tinker fantasy.
If you'd check out lore, you'd see the class is mostly associated with them, since they are the only technological races (other than the Dwarves, and of course the Mechagnomes).By all means, if you're going to stick to any definitions, then you're talking about a Goblin or Gnomish (and Dwarven) Engineering Vendor or Trainer. I don't think you want to use that argument to define a Tinker, since nothing in WoW actually refers to Tinkers as a playable class on its own; it doesn't formally exist outside of a title used for NPCs.
Even Gazlowe in the WC3 campaign was literally called out as an Engineer (Engineer Gazlowe) and not a Tinker. And if you were to regard Tinkers as canon, then they're literally just another term for Engineers in WoW, by means of Gazlowe.
Do you realize it doesn't require mounted combat?
It would be like a Demon Hunter's Metamorphosis.