Ye I know, but both kyrian and venthyr use models as far as i lnow that arent available to us and they seem more fleshed out in terms of hairstyles etc.
These gladiators are just dressed up kul tirians.. idk how exciting that is to be fair.
- - - Updated - - -
Never knew this.. u sure?
I wonder if the Jailor got drunk and tickled Sylvanas in her chambers. I want a clip of her getting turned down my HR but it's actually Eye of the Jailor.
Well that rexxar model is something else and I was quite suprised how unique it actually is. Do these gladiators share things from rexxar?
Ye I noticed the belly and it looks a lot better without it. They truly look like real brutes. I am just lost in terms of how these faces would look like. I am thinking a head and what costumization options they would even have.
- - - Updated - - -
I also checked( but on phone) and it seems like they are actually unique, I would say nightborne come kinda close, but still heavy modified.
- - - Updated - - -
We are just waiting for some npc (from the covenants) to say that he or she would like to explore our world.
In fact dont we already had some one do that?
Last edited by Alanar; 2021-08-26 at 04:13 PM.
That commitment doesn't really matter. If management decisions are being made based on bad metrics, that's a fatal condition for a company. The earnestness of the flight crew doesn't matter if they fly the plane right into the ground.
This style of failure is so common it has a name (Goodhart's Law) and is taught in B-schools, but it still happens. The error is confusing correlation with causation, and reversing the sense of causation. A good game causes engagement, and also retention, but increasing engagement doesn't automatically cause the game to be good (reversed causation), and to therefore cause retention.
From the outside, the poor reception of SL sure looks like a textbook example of screwing up due to targeting of bad metrics.
Last edited by Osmeric; 2021-08-26 at 04:38 PM.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Take, for example, monetization in LoL and Dota 2. I have spent thousands on those titles precisely because of how much I enjoy(ed) those games and how unobtrusive the payment options were. The second you move that stuff in my face to try to influence more sales is the second you lose me as a customer. This is why I can't return to SW:TOR or LOTR:O no matter how much I enjoy those games.
Well, this sounds cool. Still, given the differences being possible in style compared to mere islands I guess they would have needed a lot of resources for them to be interesting.
Also: Still a possibility to make the last patch more interesting and give us something to do while we wait for the next expansion.
Last edited by Hardwing; 2021-08-26 at 05:33 PM. Reason: Afterthought.