sounds about right that people care about visuals and not how fun the actual game is to play via good class design, systems, raids and dungeons.
sounds about right that people care about visuals and not how fun the actual game is to play via good class design, systems, raids and dungeons.
They're all derivatives of the same types of spells, graphically.
Once they create and nail down the mechanics, the graphics are literally a 'coat of paint' on top.
This happens to Heroes of the Storm too if you consider these games have skins that change animations and effects, and regularly goes through massive reworks. New talents are added and shuffled all the time, and the skins sometimes have to adapt to the new changes. Thats all part of the price of a rework.
Is it going to be more work? Absolutely. But the result is two completely playable classes with their own aesthetics being updated instead of just one.
It is reduced when you consider the alternative is literally rebalancing two classes. If you had a separate class, it would still have to get its own spell effects regardless, and on top of that have time spent on trying to balance out their new mechanics. Here, time and resources are saved on balancing. Thats huge, considering balance can last months and years while graphics updates are usually set-and-forget for the rest of an expansion, and beyond.
For example, how often has Starfall'a graphics changed? Only once in Legion when they updated everything. No matter how many times they tune its balance, the graphics stayed the same.
Last edited by Triceron; 2021-08-26 at 03:50 PM.
There is no difference, the difference is in your mind because that's the agenda you push.
If you think there can't be Dark Ranger because you already have a guy/gal with a bow that has some archery abilities is just funny. It's like saying you can't have DK because you already have some guys running around with swords and mean sounding abilities.
Heck of all the classes here, these Dark Rangers are probably having higher than average chance of actually being a thing, especially because BFA set up potential "Alliance" Dark Rangers too.
Oh, look. Once again Teriz proving, without a shadow of doubt, that he has absolutely no idea what he is talking about:
We are, once more, at the point in which Teriz desperately and blatantly makes shit up to support his own agenda.
I dunno. Did Blizzard keep in mind the "laundry list of necromancer spells in the warlock class" when they made what you claim to be "WoW's necromancer class", i.e., the death knight?Are we going to completely ignore the laundry list of Necromancer spells in the Warlock class?
we do not...
black arrow? not in game anymore (and when it was it shared name and thats it)
drain life? sure warlock have it, but not even you can think thats relevant to dark rangers in any way
charm? not in game
silence? not in game, multiple classes have abilities to interupt or prevent cast, but none of them is silence, druids beam is close, but still not it
so our "guys with bow" have literaly 0/4 dark ranger abilities...
How would this realistically work with specs?
After a quick google search, the only imp I can find listed as an undead is in plants vs. zombies which I haven't played, but I would assume an imp, given those two choices, is more a zombie than a plant.
Tinker as class skin for Druids works perfectly. (and possibly open that class/race combo to races that not so much into druidism)
1) Mech with rocket-launcher and blaster as Boomkin skin;
2) Mech with chainsaw and stealth field generator as Feral skin;
3) Mech with hammer+shield hands as Bear skin;
4) Clawpack and healing spray with big "+" on bottle without mech as Healing spec skin.
There's also the possibility that certain Class Skins might not even need to have all the specs of the original class.
I could see a 2-spec Spellbreaker based on Protection and Retribution and without healing spec could work out. Or a Dark Ranger that uses Survival and Marksmanship and leaves out Beastmastery. Since we're talking about more niche concepts for classes, there's no real need to have all 3 specs playable, and that leaves room for the original classes to continue to be unique.
I won't be surprised because I know it's not going to be. There's really no reason for them to suddenly fold Legendary Weapon effects into a class when it's meant to be special.
Keep in mind Wailing Arrow and Withering Fire aren't even their own spells, they just modify existing Hunter abilities. So why would Hunters suddenly get two variations of spells they already have in the next expansion? It makes no sense.
We already have class skins. They're called specs.