"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Let me save you the trouble:
"They're gonna make some changes to the stuff you guys have been complaining about." You should probably go ahead and tweet that now though, rather than waiting to predict something is gonna happen after the devs have already announced it or the community has already narrowed it down.
So far it's campaign skip for alts, free covenant and conduit swapping, Legion timewalking, and some new customization options for a few races. So far, I'm not impressed. I see 0 reason to return in 9.1.5 currently.
This patch to me looks like a patch that will make people happy if they already like and play Shadowlands but have some issues with it. None of this is bringing back the millions who left. Full patch notes might prove me wrong but it's looking like it's the long haul wait for 9.2 for those of us with actual standards.
They should just make threads of fate 1-60 and allow you to level up in Shadowlands from the start. If people wanna do Torghast leveling 1-60 let them do it. But probably too hard to implement for a minor patch. Who cares.
No point speculating like this when we know nothing about 9.2. It certainly could. My hype for 10.0 is pretty deflated at this point. It could ruin way more things than it fixes, as is usual with their newer expansions.
Well, what would get those "with actual standards" back to the game, in your opinion?
So, personal opinion on the datamined Galakrond's Fall map after looking at it; given that there are no Dragonshrines and no Galakrond corpse, I figure this is actually for some kind of flashback to when the Aspects killed Galakrond.
Last edited by Le Conceptuel; 2021-08-27 at 08:03 PM.
Last edited by Makabreska; 2021-08-27 at 08:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
That is more reason to write a good critique. Saying the game is bad is just adding more crap on top of the giant pile. Whereas a good critique will inherently make the product better.
A bad critique has no value. It's only purpose is to be negative, and nothing of value is gained by reading it.
A good critique does have inherent value. Someone reading it can come to a better understanding of what makes the product bad, or better still why something is good or even great by comparison.
So if you ever feel the need to criticise something, ask yourself whether what you are saying will actually make a positive difference overall, or whether you are just adding more shit on top of the pile.
The world revamp dream will never die!