there are a few REALLY simple jobs to play
Caster = RDM
Ranged = MCH
Healer = WHM
Tank = WAR
these are what id call the close to faceroll jobs in ffxiv. MCH and WHM likely being the least buttons to use if thats what you value.
there are a few REALLY simple jobs to play
Caster = RDM
Ranged = MCH
Healer = WHM
Tank = WAR
these are what id call the close to faceroll jobs in ffxiv. MCH and WHM likely being the least buttons to use if thats what you value.
Conceptually, it boils down to "Cast Fire 4 as many times as possible". It's easier said than done, but there are no layers to the damage like Summoner has, nor anything like Mudras that can throw you.
There are lots of ways you can optimise that of course, but thats best learned through experience rather than a guide. I'd encourage anyone who's interested in it to give it a go, it's really not as hard as you might think to play competantly enough to be effective as a DPS.
Surprised OP’s main issue is overlooked, I’ve seen countless players post videos with them clicking those extra GCDs and screenshots of unbound abilities. It’s not about rotation, and this does turn players away like it or not. Not that anyone seems to care, so no need for passive aggression.
Between WoW and XIV the difference varies. There are more spells on Priest than any healer I’ve played on XIV for example, but you have the advantage of addons to free up keybinds. In WoW you’ll always press a button so you don’t need more GCDs or slots. There are spells in XIV you can get away with not using, can’t say the same for WoW save for unpruned spells.
This is one of the things that turned me off in FF, mostly because i started to play as dragoon, and the rotation is so long that it was hard to pay attention to anything else in order to do it perfectly.
ffxiv dps rotations might look like a lot of buttons, but then you realize that half of it is off-gcds that you mindlessly press on cd. it makes it way easier if you have an mmo mouse as i just put all of the ogcds on the mouse. i also have lots of empty slots in shadowbringers because they removed a lot of abilities from stormblood so it's not nearly as bad as it used to be.
BLM is straightforward at 80, the only annoying thing is that optimal play technically requires a server tick timer, but for 99.9% of people it doesn't matter.
Well you're not seeing that for wow since that isn't how wow functions with all it's rng. In ff14 afaik most class have a optimal rotation that if you play perfectly you know exactly what button you should be pressing at the exact 3m mark every single time in a fight, in wow you can't.
That's the thing, if you're looking for optimal damage rotations in FF then yeah, the guides you're going to get are filled with tons of buttons you need to press. There are very precise "rotations" that you do. Learning your class is all about learning that full rotation. If you want a class where you just hit whatever button lights up then yeah, WoW is your game. Either that or dancer. Dancer is probably the closest thing to playing a WoW class.
Otherwise you're going to want to memorize your optimal opener and rotation like this:
That said, there's a reason many people suggest not boosting. Gradually gaining skills and adding them slowly to what you know is what you're supposed to do really helps. Otherwise you're going to jump into the class needing to memorize your rotation on a target dummy.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
Not unless you want to play things optimally, in which case you kind of do because those long "infographic" chains are set up in a way that actually creates a repeatable loop with optimal skill usage. SWTOR is the same way.
That's why (proactive) cooldowns ARE part of what you'd call "rotation". There's very little reactive stuff going on, it's mostly just maintaining the proper sequence over long periods of time.
If you DON'T care about optimal play then sure, there's probably easy heuristics by which you can eyeball a rotation and it'll do reasonably well.
And to add to my post above, if you're not doing savage raiding, you don't really need to worry about optimal rotation. But if you're in savage, yes, you need your optimal damage rotation, and you'll also have to learn your support skills like arm's length, reprisal, true north etc. If you're doing ultimate, you're basically using every single skill in at your disposal at just the right time. How much you need to learn about your class depends on what content you want to conquer.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
This is actually a lie perpetuated by the current state of the game. It's neither a trap nor a noob bait. It just doesn't work anymore in the current game, because you should be damaging, not slowly topping people off.
Don't just spread things you hear from random sources, though. It's how those things stick around.
The real trap/noob bait is calling things traps/noob baits cuz you heard someone else say it.
(No, I don't cast Cure)
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Those things are the most ridiculous grand-standing rotations ever. All of them.
They say things in the most convoluted stupid ways. Even the ones that do it with a video, and then proceed to not do what they say in the video VERSUS A DUMMY.
I take their max-level-brain things with a grain of salt. Maybe cuz I used to be in a LS with one of them and they were definitely theorycrafting rotations, lol.
I'd rather have more complexity not less.
If you have a hard time managing them, simply bind ctrl, alt, and shift to your mouse buttons using your mouse software and then set your keybinds in the game to use them. I typically only use ctrl and alt combined with numbers 1-5, but sometimes end up using shift for another pane of abilities.
So I forget to use Cure 1? I was getting annoyed that it didn't proc cure 2 more ofter, but wouldn't I run out of mana quicker? When I do dungeons or one of the quest raids I am mostly spamming the hell out of heal with the tank pulling everything on sight. And to this day I haven't found a party that is able to kill Ramuh on the highest difficulty of my level,(im currently 65).
And that is why one the reasons I use Medica 1 over cure 3 since most of the time the party is not stacked when AOE damage goes out. But I am mostly leveling and pugging the content so I suppose that would be later at lvl 80.
You're right. You don't have to learn the class rotation. You have to learn combos within a rotation, and the proper order to execute them, and the priority of each part of the rotation. There is a lot to learn, and if you want to do ultimate, you're pretty much using the exact same button at the exact same time every single pull. Your skills for ultimates are all planned down to each GCD. Again, it depends on what content you want to do. The harder it is, the more you memorize.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
My whm is, at level 79, currently the following for 4 mans:
Holy, assize, holy, dia (replaces aero), dia dia (dot adds), holy, glare (replaces stone). If ive been a good whm, i can throw in a freecast afflatus misery. Thats my aoe rotation. For single target just remove the holy, and glare spam instead.
For healing... its medica 2, regen, shield, then dps away for a bit with some free afflatus solas (free cure 2 instant cast), to build up blood lily stacks (afflatus misery). Its mostly really dpsing to be honest with spot healing. Cure 1 isnt on my bar, cure 3 is only really used in 8 man, and even then, honestly its never that tough (in msq). Cure 2 is only weaved in when i havent got any lillies (afflatus solas). Theres also an aoe afflatus, but the msq is currently below it (lvl74 i think). But it'll be part of my rotation soon enough and replace medica 2.
To be honest, its super easy. Where you currently are: medica, regen and cure 2 will get you through most pre 50 content. At 50, its medica 2, regen, and cure 2 with a benediction here and there (plus the mana regen spell when you hit about 6000 mana).
Thatll basically carry you through all dungeons until you get the lillies (level 70?). For actually difficult content.... yeah, you use the full toolkit, probably? What would i know?. But for normal msq stuff, its pretty basic. Dont worry!
Last edited by ippollite; 2021-08-28 at 11:24 AM.
Excessively complex rotations is, in my opinion, the biggest flaw of FF14.
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"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
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