eeeh... i dont completely agree, you can offer criticism without solution, if you are precise with it
saying system is shit bcs idk, its slowing down the combat (just example ) is good enough criticism, its their job to came up with solution
saying its shit bcs its shit is... pointless at best
- - - Updated - - -
uuf... changing everythiong on a whim of players, even if it was possible (its not), would be terribe idea...
even if you just look around MMO-C, there are threads that wow is too hard and wow is too easy... how exactly would you listen to both of this opinions? not to mention both are at least in my opinion incorrect
Well, if you say they should stop using jellybeans instead of cement, and they do stop it after bridge starts wobbling, you were onto something.
That's the thing, people complaining are actually coming up with the solutions. Apparently good ones, since Blizzard decides to implement them months after expansion was released. Was that it? Is the true "genius of game design" hidden behind the fact that Maw intro is unskippable, covenant energy pointlessly limits your options and changing cov is a real goddamn hassle until 9.1.5? Do you believe those changes were meant to wait that long, or else the game would collapse on itself?
You see, I gotta disagree here. At best Blizzard was providing lipservice to some player requests whilst completely ignoring the feedback they were getting in other regards. By and large it seems the crux of the problem is that Blizzard is absolutely determined to timegate things in order to dole out potential content as slowly as possible. I get the 'why' of it, but at the end of the day the feedback has been repeatedly that this just isn't fun and is extremely ALT unfriendly.
Part of this stems from their insistence on using some method of Borrowed Power, and making players work to build it. Which again, players have been vocal about not liking, but here we are three expansions in a row with the same thing under a different coat of paint.
Do they need to listen to every single thing players say? Of course not. Should players be driving the game systems design? Of course not. The expectation should be that Blizzard has a qualified team that is dedicated to creating fun and exciting systems.
The problem is that when players say "Hey guys, this isn't that fun" only for Blizzard to do the same thing again and yet again, it's an issue. While we shouldn't be driving game design, we should be letting them know what we like and don't like. And for them to continuously hammer us with systems that they have to know aren't well received just screams of hubris on their part.
here is the thing, players sugest 545341654155754124 changes, most of them shit, some good
blizzard takes couple of the good ones, and implement them and suddenly players are oh so briliant and always know better? sorry but no...
- - - Updated - - -
jeez its so atypical to ease down and make catchups later into expansion, its not like its been done since burning crusade...
and would the game collapse without those changes? personaly, i dont have as much time as in previous years so i play casualy and those "problems" had no negative impact on my play...
- - - Updated - - -
well think about the situation:
player A thinks wow is too easy
player B thinks wow is too hard
so blizzard comes with solution - having both easy and difficult content ingame, so both get what they want
quite a good solution right, should make both of them happy ...in theory
in reality, both still complain about the same thing
problem is, giving players what they want is quite often imposible, and giving them what they need is quite often waved as not important, or even complained about...
Last edited by Lolites; 2021-09-01 at 07:39 PM.
While this is pretty hilariously true, as people very often think their opinion is something everyone wants, and armchair "developers" are usually just trying to design what THEY want not what everyone wants. yeah.
it is very common for a person to come up with 1 good idea, so everyone says "hire them!" then you do so, and then all their other ideas are nothing close to what people want.
everyone has an opion, and while parts may match, it is rare their entire opinions will.
Blizzard should never listen to streamers, because they are the very minority, despite their followers. They will always kneel before them.
Take a look on Asmongolds wish list for classic. Upper garbage.
https://youtu.be/AC4gVcPSgWY?t=1209
Some might agree with him, but this is just asking for shadowlands 2.0
Based on the responses in this thread, OP is 100% right and people are coping lmao
That's the meme of Asmongold and the character he plays, like him or not beyond the persona he has a lot of smart and well considered things coming out of his mouth when he's not entertaining. And in any case it was just an example, obviously Asmongold isn't a leader who can run a design team, the point is Blizzard ignores feedback and is too crippled by deliberation to act on anything, meaning they never fix issues fast enough to make a difference.
Asmongold like many others plays the game and can see first hand the issues, while Blizzards actions show they are disconnected from their own game (this is especially evident when you see how they handle Classic TBC right now compared to guys running private servers, who are more in touch with the playerbase and know far more about the actual game as players, thus actually create arguably a better experience (in particular the PvP balancing).
So yeah, I think Asmongold just making decisions would move the game forward more, in a hypothetical fantasy scenario.
Probably running on a Pentium 4
I completely disagree. IMO azerite armor was both chronologically a harbinger of the wrong direction, it was also one of the worst systems they ever implemented. And everything that was shit about it was pointed out before beta ended or 8.1 released. And yet, that shitty awful system persisted throughout the expansion with only minor tweaks to make it slightly less awful.
The WoW dev teams occasionally errors on the side of listening to player feedback too much. But that is the exception, not the rule.
Totally agree. Bellular, in particular, was a cancer on the game. Good riddance.
Desktop ------------------------------- Laptop- Asus ROG Zephyrus G14
AMD Ryzen 5 5600X CPU ---------------AMD Ryzen 9 6900HS with Radeon 680M graphics
AMD RX 6600XT GPU -------------------AMD Radeon RX 6800S discrete graphics
16 GB DDR4-3200 RAM ----------------16 GB DDR5-4800 RAM
1 TB WD Black SN770 NVMe SSD ------1 TB WD Black SN850 NVMe SSD
>BfA was shit because Blizzard listened to the community
Ah yes, players just couldn't stop talking about how much they wanted Azerite powers, and Azerite Essences and Corruptions which were totally RNG and imbalanced and then later "fixed" by putting them on an artificially restricting vendor.
Quoting the same post, with two different posts of your own. Yikers.
Interesting enough, you provided the answer in your own post. "you can offer criticism without solution, if you are precise with it". If someone says an aspect of the game is to hard, why are they saying it? If another is saying it is easy, why are they saying that? Is it the same thing they're talking about or is it a different aspect of the game. How much are they seeing similar feedback, how often is it brought up.
There are plenty of ways to differentiate what feedback is good, and which ones are not as good.
Are you delusional enough to argue that feedback systems do not work in a genre/industry that has thrived off said feedback systems? You cannot be anywhere near serious with your arguments with extreme stances justifying why it doesn't work. MOBAs are adjusted all the time to player feedbacks, MMOs are adjusted with player feedback. BRs are adjusted with player feedback. Every single multiplayer game is adjusted to player feedback.
Name a single game that comes out without a shred of feedback attached to it.
Last edited by Glazey; 2021-09-01 at 07:50 PM.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
Why the fuck would any designer listen to the likes of Asmongold or Bellular? They have 0 game knowledge and/or experience.
Asmongold isn't even good at the game. He constantly gets carried by far better players.