I disagree. It improved, as all expansions do, but patch 7.0 was faaaar better than 4.0, 6.0, 8.0, or 9.0.
Just my opinion of course!
I disagree. It improved, as all expansions do, but patch 7.0 was faaaar better than 4.0, 6.0, 8.0, or 9.0.
Just my opinion of course!
They had none. They don't even understand simple fact that these magical 50% COMES to experience new expansion and most of them isn't even interested playing same game for two years.. or two . Comparing current population to launch population is massive manipulation. I could understand using imperfect methods to compare expacs 10 months in, but I haven't see anyone doing this.
How I know this? Just check this forum two years ago, four years ago, six years ago. Sometimes even same threads pop up. Then compare official numbers Blizzard reveal (I know, we don't have many info - but it is regular). Expansions keep losing 50% players after 2 months yet every expac sells the same. Hmmmmm.
Sure, lots of people play each expansion for 90 days. That may, in fact, be the best way to play WoW. You're running through completely new content once and then you out.
That said, the problem is subscription numbers are trending steeply downwards overall, not the players lost a couple months after each expansion. Fixing that is tough; WoW is an extremely old game.
IMO, they should switch to buy2play following the Elder Scrolls Online model where you buy each expansion, can either subscribe or buy each content patch, and sell lots of cosmetics.
Also they should fully support and release the console ports which they must have had running for many years now. Even if it takes a full year of open beta testing and development to get them right.
There are numerous websites I have seen which can be googled that show it near 6mil world wide pretty consistently for like 10 months. I will watch the videos he posted when I get home but it must be conflicting data. I know a lot of people lay up after AOTC, I mean a lot but it has been that way since teh AOTC achieve came out.
I would go as far as saying legion was good from the start, with the exception of legendary drop mechanics and the first 4 weeks of artefact weapon grinding for off specs. 7.2 was imho even a down grade, as the class order questlines came to an end in a rather unsatisfying mount quest for the most part (some exceptions though), making it clear they can't keep the pace up and neither the broken shore nor the raid was that great (instafail mechanics). Mage tower became entertaining towards the last patch while the idea of the nethercrucible was ass, Argus was mostly fine since most classes were fun to play with easy to "max" artefact weapons and finally sensible legendary acquisition.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
Look how quickly blizzard pulls out all the PROPER changes when the authorization comes from above.
Sub numbers dropping low = remove the bullsh*t unfun awful mechanics and restrictions.
Corporations and management is cancer.
I'd imagine an intern doing Find and Replace on "Mac'Aree" is remarkably easier than a balance parse on whatever class you're all whining about this week.
even mage tower is back hahahah that blizzard its just funny right now
they just wanna slow down the playtime because they don't want to invest proper $ into affording proper talent, resources and time that can design a properly fun game.
for blizz games are a gas-station casino at this point, how to keep someone cheaply hooked instead of how to actually provide a quality product that customers will want to use for years because its genuinely good.
Last edited by Aleksej89; 2021-09-09 at 04:29 PM.
I was sitting pre-bad luck protection on 2 legendarys for 3 months just like 99.9% of the playerbase, despite grinding everything in that time. I know very well what happened in LEGION
Not sure if you can even tell how much played time this means, but you might be able to figure it out. Legendary progression after having all 26 legos:
After the bad-luck-protection you only needed 90-100 days to get ALL-26-LEGENDARYS - EVERYTHING in just 3 months
And most of the progress was done with world-tour-raids and not with M+ spamming, so it was done for the week in 2-3 hours in one session. Is that you huge issue with LEGION?
Only content tourist and extreme casuals moaned about legendarys after the first few months o zero drops because of the hard cap.
28.11.2017 26+5 legos
09.03.2018 57 legos
Last edited by Ange; 2021-09-09 at 05:06 PM.
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Because its too late.
And because it doesnt show new direction - it simply continues the same broken progression for wow.
implement shitty systems - ignore feedback - find out the systems are shitty and make them better - expansion ends/make up new shitty systems
The fact that you had to play the fucking game that much to potentially get a Legendary that completely changes the way you play your character is 100% unacceptable. There is nothing fun about submitting yourself to the RNG Gods more than a dozen times and hoping you get the one you want. Maybe that's the kind of shit you like to do but it's incredibly arrogant and totally dismissive of one of Legion's most valid criticisms to frame the argument that just because you could means that you had to. The fact that it was RNG in the first place is the precise reason many people felt dissuaded to engage with content.
I remember getting Sephuz pre-buff and being so devastated I didn't want to log in for weeks.
"It's 2013 and I still view the internet on a 560x192 resolution monitor!"
Allowing to switch covenants at will is something that was good in the game and it is gone. The game is broken because of other non functioning or boring systems, not because of covenants. Also, Boregast and Boremaw.
oh god the horrible memories i got that shitty leather belt that deals a bit of damage when the target was above like 90% hp or whatever as a fucking tank
guess which tank was only a replacement in heking nightmare mythic
My point still stands. blizzard refuse to listen to constructive feedback during Alpha/Beta tests. Everyone said legendary RNG is bad (especially when you have 0 dps legendaries in the pool) yet blizzard chose to keep it that way at least for the first patch.
I don't know what you're trying to prove here. We understand that blizzard fixes things over time. But the issue here is that their decision making process is what makes people quit after experiencing the launch of the expansion.