i dont get whats all about that conduit energy. maybe i play the „wrong“ classes (in my 15+ mythic dungeons and 1/10m and 10/10hc raids). all the classes i play have 1 cookie cutter build for m+ (AoE build) and one for raiding (ST build). sometimes i can even use a second spec paired with a second conduit/soulbind. so i just have to switch specs and not even the soulbind-char at all.
anyway, i never was in the situation to go „omg, now i have to do x and have to change actual conduits on my active soulbind. i play 3 chars with 5-6 specs on 15+ and 10/10 hc. maybe that super microlense minmaxing comes only in higher mythic raiding or +20 keys to its full potential.
at least i for myself never did much conduit changing at all. so i not really get whats up with all that big conduit energy change hype.
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yeah, i would say thats exactly what i behave since day 1. and i never felt like „damn, i do too less heal/dps in comparrisson“. idk…
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exactly this.
addition: for all the ppl that dont understand how wow works: they just changed a value in the database on their servers. that database entry controls the refill rate of the energy. your client pc asks this database over internet everytime you log in (or open the soulbind ui). so by increasing this server database value, they instantly (more or less) refill your energy bar. if they wanna remove the whole energy thing, they have to patch the game files on your client pc (by a patch).
since they can just turn a knob on their central servers (the database entry containing the refill value), they just can change it NOW, so bar refills „instantly“ to produce NOW a similar effect as removing the whole energy code on client pc (what they do with next patch 9.1.5).
Last edited by Niwes; 2021-09-08 at 03:44 AM.
They clearly arent hiring the best people....believe me...i know people
no but seriously,what do you expect,the game uses the warcraft 3 engine,this is ALMOST as bad as the bethesda fossil,have you seen how in those games anything can literaly break?even after 11 skyrim releaseses the day 1 bugs still exist
see my post above. i assume the refill value is fetched only once a day from the central blizz server (the one that gets the value from the database and send it to client pc). so it doesnt matter, even when they set the refill rate to 32.768 or 4 billions, since the value is just fetched once per day. the effect is always: once per day the client pc is told „your bar is full“. thats how it works.
Last edited by Niwes; 2021-09-08 at 03:49 AM.
No it's not just you or the classes/specs you play. The person who the blue post replied to is 100% ridiculous in their "omg I can actually play the game now" because if you're constantly dropping to 0 energy, you're doing something INCREDIBLY wrong to need to do that. The dps/tank/healing difference between at least 2 of the soulbinds is relatively close to where you're not losing THAT much if nearly anything to actually just set up one for each spec. About the only one that could maybe complain is a druid who wants to play all 4 specs, but that's just asking to burn yourself out anyway.
The levels of melodrama people on these and the official forums have been making about all of this is utterly ridiculous. At least wowhead has been deleting comments that are just unnecessarily pessimistic and pissy and I normally would disagree with that practice, but at this point MMOC needs to delete/infract the people who spout the nonsense like the person the blue post replied to was saying on top of anyone who sits and spouts "bad writing" etc yet somehow can't articulate exactly why.
I forgot conduit energy exists and the other day I went to change the place of two conduits to make use of the empowerment and was like "oh, this was a thing".
I haven't stopped playing the game since SL released btw, but lack of content has nearly driven me to, not the conduit energy.
Removing Conduit energy is definitely nice, but is there really someone who runs out of energy often?
Conduit energy was meaningless for 99% of the population and a huge roadblock for the remaining 1%. Seems like a good thing to get rid of. Why would you want a system that is either pointless or a huge annoyance in your game?
Yes and instead of making us wait for 9.1.5 to come out to effectively change conduit energy, they made a cool change that immediately makes it better for everyone. And admitted the system wasn't working the way they wanted. Like...what else do you want? Team "no conduit energy" not only won but scored a safety. If you were on that team, no reason being a miserable bore about it at this point.
Last edited by davidcryix; 2021-09-09 at 11:37 PM.
Thread is mostly dead, but I'm not sure you fully read my post since I said specifically "Maybe the code that refills it only run every 24 hours"
We are assuming the same thing... lol
The better way of hotfixing it would have been to set the energy cost of a change to 0 so the player is always at full energy, but since they didn't do that, I'm guessing the code isn't fully factored like that. Maybe their systems developers can learn a lesson from this.
hey, yes, i read that. it shouldnt sound like i disagree. i just replied your post to add some details. not to disagree or comment or something. sorry. so, yes, we talk about the same here.
i asume they did it this way (as you did asume too), because they have no central server database entry, to control the costs. i strongly asume the costs are hardcoded on the client, as one of many variables/constants. or maybe in a config file, but nontheless in a client config file. so they cant change it, without patching the client.
i assume this, because when you program this, you assume that in future maybe the refill time can change and they want a central dedicated knob, to control the refill speed. while the cost is something you rather asume will stay mostly the same.
since you can not make EVERYTHING on the client side controlable by database entries, there they draw the line. ofc you CAN build a rather stupid client side, just containing the „logic code“ while the COMPLETE config comes from the server. but this produces some problems, like lags, or giant long login timespans, etc. so you have to do something rather central, as knobs (mostly 5-30% of all config) and the rest of the config values are hardcoded (or in client config) and patchable, because the chance is low that you change it often. and its not a tragedy, to need a patch, when you change some config values, once in an xpacs lifetime. but „scalable“ knobs, you maybe wanna turn often, to adapt gameplay, is something that you do central on servers (in database).
i asume, as you said too, thats what happens here.
Last edited by Niwes; 2021-09-09 at 11:26 PM.