I played before there was even an alpha. I played through all alpha and beta builds of the game, I have seen almost every step of this game. There was an early build where world PVP had no toggle but it was only mandatory by lack of the feature, not by design intent. All the stuff the public got to play did not have mandatory PVP.
Yeah, I don't know what to tell you except that we obviously played at different phases of development. This was also an internal test; I was an Amazon employee as someone working for Twitch, and AGS used to invite employees over regularly to their office for testing in their studio. AGS was just down the street from the Twitch offices.
In any case, at a point in the game's lifecycle, PvP wasn't an option that could be turned on or off, it was just the standard state. Other players could kill you whenever they wanted to to take your resources. It was essentially a pvp survival mmo at that stage of development. It's obviously a very different animal now, but I also am pretty sure Amazon had allowed streamers to do so under the watchful eye of the studio while they were there, so it wasn't exactly a secret that it was a pvpcentric game at that time. But maybe I'm wrong and that's not what the guy meant. It kinda doesn't matter at this point since that's not what the game is about anymore, I was just trying to clarify what someone was probably talking about when they said the game used to be pvp heavy.
Edit: based on their own blog on it, it looks like they changed the design in late 2018/early 2019 during the closed alpha in response to player feedback to make pvp "opt in" instead of baseline. My own sneakpeak at the game was before the closed alpha, probably in early 2018 or maybe 2017.
It was clear that there were concerns in the community about the impact of PvP (Player versus Player) on the overall gameplay experience. While PvP did change over the course of Alpha, generally, it was full loot and open world with only Outposts acting as sanctuaries. Everyone was vulnerable to attack, at any time, from other players in the rest of the worldIn the current design, players in New World experience PvP by opting into Faction conflicts and Wars for territory ownership. Opting into these PvP experiences will be extremely rewarding, often granting you exclusive in-game bonuses and rewards for your efforts.
You don't have to do it though. Or didn't.
Yea, that's not mandatory.
That's exactly what I am saying and around the time I was invited to test the game as well. There just was not a toggle for it in the early builds. But you didn't have to do any PVP necessarily. It wasn't mandatory at the time. It just was the default state that you could not toggle it off. There was barely anything in the game at that point too.
All that development time and still the jump is too low!
Also, glad you liked it Xpsync!
Will be a fun launch.
It's a more realistic jumping height, a few feet vs. everyone being an NBA player with 5 feet of height to their bloody jump. It's a bit odd given that high jumps are common in games, but that's more a result of that being necessary to clear various vertical hurdles. Since New World has ledges and contextual climbing/vaulting a lot of that is addressed when you're trying to climb things.
Hell, if anything the system seems fairly abusable/exploitable from my time tinkering around over the weekend. A lot of mountainsides that very much appear to be intended as natural barriers with roadways around them are surprisingly climbable without even that much effort.
Oh true, good point.
I didn't explore as much as you cause I was trying to save it.
I did notice that sliding/vaulting and I liked it.
You're probs right too about me being used to other games standard jump plus things like double jump for DH and glide etc.
Also been playing Ori again and that doesn't help.
I miss the double jump from WildStar : (
I get where you're coming from though, it stood out as odd to me initially (since it's largely different than jumping in almost every other MMO out there right now) but it makes sense in the context of the game itself once you start putting together how the mechanic actually works.
I don't disagree with the idea, but....yes you would.
When WoW used to have PvP servers I played on one because that's where my friends were, but never actively went searching for or participated in PvP but at least once a day (usually more) I ended up in it because I was a valid target out in the world.
Just because you don't actively look for it doesn't mean you're not an unwilling participant.
That's what I mean when I hear the term "mandatory" PvP, is that you're going to be a part of it whether you want to be or not.
I disagree.Yea, that's not mandatory.
Especially in a game like New World where players from every faction are always close to each other. You'd ALWAYS be someone's target. You'd never get away from it.
Hell, even in this last Beta I was a target for idiots or newbs or whatever, trying to hit me even though I had my PvP flag turned off. They obviously gave up after noticing I wasn't affected and was ignoring them, but still....
Duuuuuuuude, so LoL pvp isn't mandatory either, you dont have to attack anyone, neither is CS:GO simply because you can not shot a single bullet.
Thus by this simple conclusion using your logic, there isn't a single game in entire universe where pvp is mandatory. Clap.
Thats one of the wrongest options I've heard in a while.
After trying the beta I decided to give this a chance
Theres no subscription so thats a plus for having a side game to play
That said, the game really needs a minimap and resource tracking
Trying to find hemp without knowing where or what to look for was silly
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Tracking resources really isn't a problem once you get your leveling up and you naturally begin to know what kind of tileset to look for when seeking x resource. Not like that map is that big or varies a whole lot.
Resident Cosplay Progressive