This is my concept for a new class in WoW, the Runeweaver. I must say that it was difficult finding a concept that fits the lore and makes sense for the future of this game. I am a third year game design student and I like to occasionally create content ideas (classes, progressions, quests...etc) for established games to practice and gain some experience. This means that your feedback, in all its forms, will be greatly appreciated! I am also working on brand new covenant abilities and soulbinds that I might share in the near future. Well, for now I will share my Runeweaver concept.
Runeweavers are ancient practitioners of magic who lived in the Shadowlands for millennia. They didn't really fit with the known schools of magic or their covenants, and found their own way of channeling the forces of the cosmos. They have unlocked many secrets along the way which made them powerful allies to have. The Jailer seized this chance and compelled the Runeweavers to aid him in his plan with the promise of more knowledge and a place in his new reality. They were instrumental in the Jailer's plan...until they found a way to break from his control that is.
Runeweavers channel Spirit and Mana alike, through which they are capable of great Preservation or immediate Annihilation. Their vast knowledge manifests in powerful Runes and Seals that can aid them and their allies or hinder their foes.
Armor type: Cloth
Primary Stat: Intellect
Core Abilities and Passives
- Spiritbolt. 2 sec cast. No cooldown. No Mana cost. 40 yard range.
Deals (65% of Spell Power) Spirit damage to the target. Has a 20% chance to chain to a nearby ally healing them for the same amount. Restores 1% mana.
- Spiritburn. Instant. No Mana cost. 40 yard range.
Deals (90% of Spell Power) Spirit damage over 12 seconds. Restores 0.5% Mana when it deals damage.
- Restore. 1.5 sec cast. 4% of base mana.
Heals an ally for (250% of Spell Power) plus 10% of all damage received in the last 6 seconds.
- Arcane Assault. Channeled over 3 sec. Cooldown 12 sec. 4% of base mana.
Deals (140% of Spell Power) Arcane damage to the target over 3 seconds. Has a 30% chance to reset the cooldown of Manasurge and Dissolution when fully channeled.
- Manasurge. Instant. 6 sec cooldown. 10% of base mana.
Deals (220% of Spell power) Arcane damage to the target. Increases the effectiveness of your next healing spell by 100%.
- Dissolution. Instant. 30 sec cooldown. 12% of base mana.
Deals (120% of Spell Power) Arcane damage to all enemies in the targeted area over 8 second during which they take 10% increased damage from all Area of Effect abilities.
- Extinguish. Instant. 1 min cooldown. 16% of base mana.
Deals (180% of Spell Power) Shadow damage to the enemy target causing it to be treated as if it has less than 20% health by any attacker for 4 seconds.
- Rune of Flames. Instant. 15 sec cooldown.
Wards an ally with a Rune of Flames for 30 seconds that reflects (20% of Spell Power) Fire damage back to any attackers.
- Rune of Vitality. Instant. 15 sec cooldown.
Wards an ally with a Rune of Vitality for 30 seconds healing them for (30% of Spell power) every second.
- Rune of Destruction. Instant. 15 sec cooldown.
Places a Rune of Destruction on an enemy that detonates after 3 seconds dealing (120% Spell power) Fire damage to the target and reduced damage to all nearby enemies.
- Rune of Protection. Instant. 15 sec cooldown.
Wards an ally with a Rune of Protection reducing all Area of Effect damage taken by 20% for 30 seconds.
- Rune of Speed. Instant. 15 sec cooldown.
Places a Rune of Speed on an ally increasing their movement speed by 20% for 30 seconds.
- Rune of Decay. Instant. 15 sec cooldown.
Places a Rune of Decay on an enemy causing them to take (600% of Spell power) Plague damage over 30 seconds. Damage increased by 50% if the enemy has a heal over time effect and further increased by 100% if they are below 20% health.
- Seal of Siphoning. Instant. 30 sec cooldown.
Increases the target’s spell mana cost by 30% for 12 seconds during which you gain 30% of all mana they expend.
- Seal of Chaining. Instant. 30 sec cooldown.
Slows the target’s attack speed by 20% and movement speed by 60% for 4 seconds. If the enemy uses an ability, then the duration is refreshed.
- Seal of Silencing. Instant. 30 sec cooldown.
Interrupts the enemy’s casting. If they attempt to cast the interrupted spell again within 6 seconds, then they are immediately silenced for 3 seconds.
- Greater Spellrift. 2 sec cast. 10% of base mana. 2 min cooldown.
Opens a rift through which a random spell will be cast on the targeted area. Spells:
• Comet Storm
• Meteor
• Healing Rain
• Earthquake
• Summon Infernal
• Shadow Fury
• Dissolution
• Power Word: Barrier
- Ancient Knowledge Passive
By focusing your knowledge, you are able to unlock deeper secrets. May reveal one type of Knowledge at one time unless under the effect of Awakening. Can only be changed outside of combat. Knowledge:
• Knowledge: Spirits. Increases the damage and healing of Spirit Bolt by 15% and increases the chance it would heal by an additional 30%.
• Knowledge: Mana. Reduces all mana costs by 20%.
• Knowledge: Death. Extinguish lasts 2 seconds longer and deals 50% additional damage.
• Knowledge: Light. Increases all healing done and received by 10%.
• Knowledge: Runes. Increases the effectiveness of all Runes by 100%.
- Awakening Instant. 4 min cooldown.
Reveals all Knowledge and increases their effects by 100% for 20 seconds.
- Spellflow Instant. 1 min cooldown.
Restore 10% of your Mana and gain an effect for 12 seconds based on your Knowledge:
• Spirits: Spiritbolt and Spiritburn chain to up to 2 additional nearby enemies.
• Mana: Manasurge mana cost reduced by 30%.
• Death: Resets the cooldown on Extinguish and gives it 80% reduced cooldown.
• Light: Spirit Bolt’s chance to heal is doubled.
• Runeweaving: Runes affect 1 additional nearby ally or enemy.
- Mana Barrier. Instant. 20 sec cooldown. 10% of base mana.
Reduces all damage taken by 30% for 8 seconds.
- Mastery of Time. Passive.
Manasurge and Dissolution reduce the cooldown of Spellflow by 3 seconds.
- Runic Focus. Passive.
Your Rune and Seal spells increase the damage and reduces the mana cost of your next Manasurge or Dissolution by 10%. This effect stacks up to 5 times.
Preservation Abilities (Healer)
- Mastery: Spiritflow. Passive.
Increases all healing while Spellflow is active by 12%. Spiritbolt and Essence Link gain double the effect.
- Greater Rune of Alignment. Instant. 1.5 min cooldown. 3% of base mana.
Places all beneficial runes that are not on cooldown on the targeted ally.
- Essence Link. Instant. 20 sec cooldown. 6% of base mana.
Heals up to 5 injured allies within 30 yards for (150% of Spell Power) linking their spirits for 8 seconds causing them to get healed by (20% of Spell power) every time any of them is directly healed.
- Runic Pulse. Instant. 6 sec cooldown. 8% of base mana.
Heals all allies within 40 yards that are affected by any of your Runes for (120% Spell power).
- Harnessed Vita. Passive.
Every time Rune of Vitality heals an ally, the healing of your next Runic Pulse is increased by 1%. This effect stacks.
Annihilation Abilities (Ranged DPS)
- Mastery: Manaflow. Passive.
Increases all damage while Spellflow is active by 12%. Manasurge and Dissolution gain double the bonus.
- Greater Rune of Calamity. Instant. 1.5 min cooldown. 3% of base mana.
Places all harmful runes that are not on cooldown on the target enemy.
- Soulbreak. 1.5 sec cast. 3% of base mana.
Deals (300% of Spell power) Shadow damage over 15 seconds causing them to take 10% more damage from you and deal 10% less damage to you. Limit 1 target.
- Mana Attunement. Passive.
Manasurge and Dissolution gain an additional charge and your maximum mana is increased by 20%.
Preservation Talents (Healer)
Level 15.
- Enhanced Runes.
Runes will deal (20% of Spell power) damage or healing when applied.
- Runeweaving
Each different Rune you apply increases your Intellect by 2% for 8 seconds stacking up to 5 times.
- Rune of Energy.
Rune of Energy: Places a Rune on an ally that increases their healing done by 8% for 30 second.
15 sec cooldown
Level 30.
- Spirit Barrage.
Reduces the cast time of Spiritbolt by 30%.
- Soulflames
Spirit Burn lasts 8 seconds longer and restores 1% Mana instantly when applied.
- Light Fissure
Light Fissure: Summons a fissure of light in the target area dealing (90% of Spell power) Spirit damage over 6 seconds. Restores 5% Mana.
30 sec cooldown
Level 45.
- Runic Barriers.
You gain an absorb shield for (30% of Spell Power) every time you apply a Rune.
- Improved Mana Barrier
Mana Barrier reduces damage by an additional 10%.
- Rune of Resilience.
Wards an ally with a Rune of Resilience reducing all critical damage taken by 20% for 30 seconds.
15 sec cooldown
Level 60.
- Runic Echoes.
Runic Pulse extends the duration of your beneficial Runes by 1 second.
- Spiritual Awakening.
Activating Spellflow resets the cooldown of Essence Link.
- Seal of Exposing.
Exposes the target for 6 seconds causing all attackers to be healed for 25% of all damage they deal against this target. 30 sec cooldown.
Level 75.
- Runic Preservation.
When you fall below 50% health, all healing received is increased by 40% for 6 seconds and you gain Rune of Vitality. This effect may only occur once every 30 seconds.
- Spirit Surge.
Manasurge increases the healing of your next healing spell by an additional 50%.
- Seal of Weakening.
Places a Seal on the target enemy causing them to deal 10% less damage for 6 seconds.
Level 90.
- Master Runeweaver.
Reduces the cooldown of Greater Rune of Alignment by 60 seconds.
- Arcane Conduit.
Increases the duration of Spellflow by 3 seconds and increases the Mana it restores by an additional 5%.
- Tabula Rasa.
Tablua Rasa: Resets the cooldown of all Seals and Runes and increases Intellect by 10% for 15 seconds.
3 min cooldown
Level 100.
- Spiritweaver.
Restore has a 30% chance to apply a random beneficial Rune.
- Cosmic Alignment.
Awakening now activates Spellflow. Awakening cooldown is reduced by 1 min.
- Spirit Nexus
Spirit Nexus: Deals (220% of Spell power) Spirit damage over 6 seconds to the target healing up to 5 nearby allies for (120% of Spell power) instantly and again when fully channeled.
20 sec cooldown
Annihilation Talents (Ranged DPS)
Level 15.
- Burning Touch.
Spiritbolt burns the enemy for (60% of Spell power) Fire damage over 6 seconds.
- Manaburst.
Manasurge increases the damage of your next spell by 20%.
- Entropy.
Deals (600% of Spell power) Shadow damage over 30 seconds. Damage increased by 1% for every 500 mana you spend.
1.5 min cooldown
Level 30.
- Acumen.
Increases your maximum Mana by 10% and your Mana Regeneration outside of combat is increased by 200%.
- Improved Extinguish.
Extinguish will always restore 5% Mana and its effect lasts for an additional 2 seconds
- Spirit Orb.
Spirit Orb: Fires a Spirit Orb that continuously deals (30% of Spell power) Spirit damage to all nearby enemies. Restores 1% Mana each time it deals damage. Lasts 6 seconds.
1 min cooldown.
Level 45.
- Secrets of the Shadowlands.
You are healed for 15% of any Spirit or Shadow damage you deal.
- Improved Mana Barrier
Mana Barrier reduces damage by an additional 10%.
- Seal of Nullifying.
Places a seal on the target enemy that reduces all magic damage they deal by 50% for 6 seconds.
30 sec cooldown.
Level 60.
- Cascading Destruction.
Rune of Destruction applies a secondary Rune of Destruction to all enemies hit by the explosion. This effect chains only once.
- Disintegration.
Reduces the cooldown of Dissolution by 10 seconds and increases its duration by 2 seconds.
- Mana Wave.
A wave of Arcane energy travels forward dealing (120% of Spell power) Arcane damage to all enemies. Gains double the bonus from Spellflow.
30 sec cooldown. 3 charges. 12% of base mana.
Level 75.
- Runic Preservation.
When you fall below 50% health, all healing received is increased by 40% for 6 seconds and you gain Rune of Vitality. This effect may only occur once every 30 seconds.
- Spirit Surge.
Manasurge increases the healing of your next healing spell by an additional 50%.
- Seal of Weakening.
Places a Seal on the target enemy causing them to deal 10% less damage for 6 seconds.
Level 90.
- Arcane Channeling.
Increases the channel speed of Arcane Assault by 100% and reduces it’s cooldown by 4 seconds.
- Chaincast.
Each spell cast during Spellflow increases your Mastery by 5% for the duration of Spellflow. This effect stacks.
- Jolt.
Jolt: Deals (150% of Spell Power) Spellstorm damage. Every use of Jolt increases its damage by 20% and Mana cost by 50% for 6 seconds. This effect stacks up to 5 times.
Instant. 6% of base mana. 4 second cooldown.
Level 100.
- Spiritmancer.
Spiritbolt applies Spiritburn.
- Cosmic Insight.
Activating Spellflow increases the damage of your next Manasurge by 25%.
- Cosmic Blast
Deals (460% of Spell power) Divine damage to the target.
3 sec cast. 20% of base mana.
1 min cooldown