Both existed for a very long time in one way or another. Bard is something that just doesn't strike the right fantasy for a WoW class. At best Bard could be something like Archeology, something that's a very nice secondary profession until it gets ignored completely (Archeology in Cataclysm when they introduced it was fantastic).
And I didn't say they are no Bard-like NPCs at all. But they are very, very rare. It just makes no sense to get a Bard class. Even Tinker feels like 10000000% more likely and feasible than Bard. Look how much of them are around and yet they refuse to give us a class that's basically completely fleshed out since BfA.
MAGA - Make Alliance Great Again
It's a bit suspect to say monks existed for a very long time in one way or another. They had a handful of NPCs and then the one foundational NPC Chen, who was generally considered something entirely separate as a Brewmaster. That isn't any better off than bard, which only has a normal WC3 mob instead of a hero, but which has multiple WoW bosses and the normal NPCs.
I'd agree that bard as a unified concept isn't as widespread as something like Tinker or Necromancer. But they exist, Blizzard likes them enough to design encounters around that archetype and keep putting them in, and their base concept, sound/music magic, is actually extremely widespread in the game, just scattered. If Chen and Scarlet and Auchenai monks can be pulled into a class and padded with Mistweaver, a sort of made up on the spot spec. It seems reasonable that you could pull the different bard and bard-adjacent elements in wow into a cohesive player class, which would undoubtedly be less strange that suddenly having every race training with pandaren to be monks and using august celestial themed abilities.
Which is fair. Not everyone likes every class, which is why we have so many of them, and such a wide variety. The thing to remember is that Goblins and Gnomes inside robot suits is pretty common in Warcraft lore, and technology/steampunk-based classes are pretty common in RPGs and MMOs. We're missing a technology class in WoW, and Goblins and Gnomes are missing a class that reflects their technology-based lore. Mechagnomes made the situation even worse.
It's definitely a gap on both ends of the spectrum that should be filled.
I have seen the arguments and I am aware of gazlow in warcraft 3 with that whole vibe and all.. its just that.. uch I dont share the excitement with it at all.
The whole technology side in wow is very specific and not very broad in general so it would need some expanding which I just dont care about and never realy felt to wowlike, which you can dissagree on obviously, but that is it for me. I am more of a oldschool magic and dragons fan of you get what I mean. I rather see things like Dark ranger, witch doctor, sea witch what ever. Spare me the dark rangers are just undead hunters. I am not here to argue or balance each option out tho. With that said I also feel we are not realy missing any either tho.
And on top of that.. I hate Gnomes lol.
Last edited by Alanar; 2021-09-17 at 10:46 AM.
A blog has come to mind, but any posts would just end up as reposted on other sites shortly after I post them.
As for a new BG, no direct references but they are seemingly analyzing spell performance in large player groups, so maybe it's something they're thinking about.
https://www.reddit.com/r/wow/comment...ept_17th_2021/
Apperently Blizzard sent out a Survey? Anyone here get it?
The world revamp dream will never die!