We don't need Titanforging back.
We just need the ability upgrade gear to 259 using Valor.
We don't need Titanforging back.
We just need the ability upgrade gear to 259 using Valor.
adding a lottery machine to bad game design won't suddenly make it fun.
yes and who outside of dogtash players liked that sysem? i did not enjoy spaming keys as a raider, all the palyers i know in the range of wr 1 - 150 (and i know alot) did not lot like it. Keep your rng and leave the game for a cassino simulator raider want an equal playing field for parses and G ranking race, doing 90% parses cuz you dindt had a titanforeged diversfoly and Coral even if youre one of the best was not fun
I.O BFA Season 3
Allow me to explain the true nature of Valor.........You only get so much a per week.... if you use ANY of it then it's gone forever. Been playing since the start of S2 and I have used valor on a trinket that finally dropped. Then after several weeks had enough to up my weapon. Both will get replaced if I get a lucky Vault.
But this is where I saw the beauty of WF/TF. If you're a BIG key pusher (bigger than the majority of the people in your guild) then you are less likely to run a key with random people in your guild. There is nothing in there you need and unless you are just doing it from the goodness of your heart that's 45 mins that you could have spent on a bigger key. Now if there was a chance you could get you BiS at TF ilvls out of the instance you're more than likely to help the lesser geared.
Me thinks Chromie has a whole lot of splaining to do!
Me thinks Chromie has a whole lot of splaining to do!
But then the balance is your issue and not TF. If you play a wrong spec you won't see shit while progress raiding too. This has NOTHING to do with TF. TF in itself was fine, just the cap was too high. Items dropping better than mythic raid loot wasn't good, but again can be easily fixed.
The game doesn't need more RNG. It needs more determinism.
Few simple solutions to this:
Remove Valor Cap
or
Make the 10x M+ dungeons reward from GV to be an item that upgrades a M+ to a set ilvl depending on keys level completed.
Example M+15 in 3rd slot would reward you with an item that upgrades your selected M+ gear to lvl 252.
wf/tf is a bad system. id rather see upgrading to 252 unlocked at a score equal to +20 in all dungeons. and maybe slightly more gear drops.
I agree we need better rewards for doing M+, but don't think RNG is the answer. We need more predictable loot that we can plan and aim for. Lift the VP cap and let us upgrade up to 252. Let 259 from the last 2 bosses be the raid-only gear to reward the top %.
titanforging is fine if it's capped at mythic raid ilvl, then you can sometimes get lucky and thats cool.
it only becomes stupid when stuff can titanforge above what is obtainable regularly, then it quickly turns into a recipe for burnout or apathy.
That's the GOOD side of WF/TF.
But there's a BAD side to it as well, namely that you might run keys until you're blue in the face and never get a good WF/TF proc; while Nooby McCasual over there gets two insane pieces in a week.
That's why valor is superior - yes it's slow, but it's also consistent. It's the difference between having a salary, and winning the lottery; yes one may make you rich instantly, but what if it doesn't and you spend your days living on the street?
Oh im sorry, i guess i forgot m+ and increased difficulties of raids exist. My bad. /s
In all seriousness, the argument is a bad one and you should feel bad. They removed titanforging because it had much more negatives than positives.
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0 data supports your theory.
They removed TF because certain players cried about it. The system was longer in place than not. Now they tried without it and people want it back. "End of Story."
Your whole argument of "They removed titanforging because it had much more negatives than positives." is complete nonsense. You could make the exact same argument saying they introduced TF because it had much more positives than negatives.