"They did in original TBC though!"
We aren't doing #NoChanges anymore. We're doing #SomeChanges.
It's been clear that arguably the biggest weakness of classic has been the raid content being too easy and cleared too quickly. How in the hell does it make sense to nerf any of it? If anything they should be doing the opposite.
Increasing the tier token drop to 2 was fine, but the nerfs themselves essentially delete those raids as content.
"What about the people stuck? They'll get left behind"
This mentality is pretty much everything wrong with modern WoW. Not every single person needs to be artificially pushed to the latest tier. It's why the game always feels so small. No matter how much content they release the latest raid is the only thing relevant. They flush everything else down the toilet.
Original TBC is the time in the game I felt like multiple raid tiers were best alive at once. I remember raiding in KZ and Gruul when other guilds were on SSC/TK and the more advanced guilds on my server were on BT.
The game feels bigger and more rewarding when there is a bigger, better thing to chase. When you shove everyone to end constantly, there's no journey anymore.