Original Mage Tower was FOMO back in Legion, this time around it is no more FOMO than than any other timewalking event.
Original Mage Tower was FOMO back in Legion, this time around it is no more FOMO than than any other timewalking event.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
"Blizzard don't do solo shit like the mage tower anymore, Blizzard sucks."
*Blizzard brings back Mage Tower*
"Blizzard makes me play the game, fuck Blizzard, Blizzard sucks."
We drift further apart from a civilized society every day. People be going full monke.
You'd maybe have a point if it was the same person (or group) saying that in rapid succession. Alas, the community isn't a hivemind, so for some people it's going to be good, for others it will be bad, others just won't care. Therefore, what you posted amounts to "Blizzard must not do any changes because of feedback", a close cousin of good ol' "Blizzard is always right" .
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
This hasn't been new since Cataclysm, or WotLK if you count the announced removals of Naxx40 and Ony40, and removed raid mounts like the Naxx proto-drakes and Trial of the Crusader mounts. It kicked into high gear in 5.4 because they saw the short-term sub gains from the announced removal of CM sets, legendary cloak (and the questline that tied all the patches together) and Garrosh heirlooms/Kor'kron War Wolf, and every expansion since they've picked something to announce in the last patch would be getting removed with the next expansion launch. It got especially egregious in WoD with the legendary ring and associated questline, because the storyline at WoD endgame makes no sense without the legendary quest chain tying the lurching story pivots together with a metaplot.
They use it primarily as a means of mitigating sub loss in the end-of-expansion lulls.
Be seeing you guys on Bloodsail Buccaneers NA!
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
It works two ways. Having something available for a limited time should make it more satisfying and give drive to complete it in that time.
The unhealthy behaviour is people who make themselves miserable and get angry because they can't play the game at that particular time.
Honestly, if you do not plan on playing the game for an entire expansion you should fear missing out.
Its a game that many people have played weekly for over a decade, and people are expecting to take a year plus off and come back and everything they missed still be available?
Hard to understand that mentality.
But I grew up through Classic, and 90 percent of that was entirely removed thanks to Cataclysm, so I suppose I already went through the worst of it.
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If you feel compelled to devote hundreds of hours of your life towards the acquisition of a 3D model in a mediocre game that is not shy about being designed specifically to exploit you for money... that's on you.
Actually blizz did a really good job of curbing fomo for shadowlands. It's so bad, I want to miss out.
"stop puting you idiotic liberal words into my mouth"
-ynnady
The design is encouraging the unhealthy behavior in a predatory attempt to get people to subscribe.
Game design is psychology. You incentivize players to do things by making the activities and/or the rewards provide positive emotions. That’s good game design. Bad game design is when you throw out fun and try to incentivize players based on avoiding negative emotions. That’s what this kind of FOMO-driven design does. Rather than saying “look at this amazing thing to do and the cool stuff you get from succeeding at it” they say “do you want to feel like you missed out later?”
It’s the same design that drives predatory mobile games.
"stop puting you idiotic liberal words into my mouth"
-ynnady