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  1. #1

    Patch 9.1 Hotfixes - September 20, TBC Classic - Serpent-Coil Braid, Shartuul Event

    Patch 9.1 Hotfixes - September 20, 2021
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Achievements

    • The 9.1 world achievements On the Offensive and Breaking the Chains are now properly account-wide. Completing Breaking the Chains should properly award the Hand of Salaranga mount.

    Dungeons and Raids

    • Sanctum of Domination
      • Painsmith Raznal
        • [With realm restarts] Reduced the distance between floor spike gaps during Stage Two on Mythic difficulty.
          • Developers’ note: The distance between safe locations should now be more consistent with this change.
        • [With realm restarts] Shadowsteel Chains periodic damage reduced by 15% on Mythic difficulty.
      • Fatescribe Roh-Kalo
        • [With realm restarts] Updated the rune locations to be more consistent with clockwise rotations and slightly less demanding with counterclockwise rotations on Normal and Heroic difficulties.
        • [With realm restarts] Players now have an additional 10 seconds on Raid Finder difficulty, 10 seconds on Normal difficulty, and 5 seconds on Heroic difficulty to realign their fate.
      • Kel'Thuzad
        • [With realm restarts] Kel’Thuzad health reduced by 5% on Mythic difficulty.
        • [With realm restarts] Remnant of Kel'Thuzad health reduced by 20% on Mythic difficulty.
        • [With realm restarts] Unstoppable Abomination health reduced by 20% on Mythic difficulty.
        • [With realm restarts] Soul Reaver health reduced by 20% on Mythic difficulty.
        • [With realm restarts] Frozen Destruction’s initial damage reduced by 40% on Mythic difficulty.
        • [With realm restarts] Frozen Destruction’s damage over time effect reduced by 10% and the duration reduced to 8 seconds (was 10 seconds) on Mythic difficulty.
        • [With realm restarts] Fixed an issue where Kel'Thuzad would cast abilities during Howling Blizzard on Mythic difficulty.
        • [With realm restarts] Howling Blizzard now inflicts stacking damage over the duration of the channel on Mythic difficulty.
          • Developers' note: As we saw the community strategies for defeating Kel'Thuzad on Mythic difficulty settle on a preferred approach that involved long stretches of time stalling, waiting for cooldowns to come back up, we started exploring ways of changing the encounter so that this no longer felt required. Players have been clear from the outset that this was frustrating and tedious gameplay, or lack thereof. But we also wanted to be careful to avoid increasing the difficulty of the encounter or introducing other issues and force guilds to re-learn the encounter. We internally tested a few different approaches, including just bypassing the waiting period by resetting cooldowns like we would at the start of an encounter (a portion of which was recently seen on the 9.1.5 Public Test Realm), but testing indicated that this benefited some specs much more than others, and caused worry that groups reaching the encounter now would feel pressure to stack those specs for an easier time. The changes we've settled on aim at making it impossible to stall indefinitely, while reducing the difficulty of key elements of the encounter to make it no longer feel required.
      • Sylvanas Windrunner
        • [With realm restarts] Domination Arrows health reduced by 15% on Mythic difficulty.
        • [With realm restarts] Dark Sentinels health reduced by 15% on Mythic difficulty.
        • [With realm restarts] Curse of Lethargy base duration reduced to 4 seconds on Mythic difficulty (was 6 seconds).
        • [With realm restarts] Decrepit Orb Detonation damage reduced by 10% on Mythic difficulty.
        • [With realm restarts] Veil of Darkness radius during Stage Two reduced to 12 yards on Mythic difficulty (was 15 yards).
        • [With realm restarts] Banshee's Fury unavoidable damage reduced by 15% on Mythic difficulty.
        • [With realm restarts] Ranger's Heartseeker, Banshee's Heartseeker, and Banshee's Blades damage reduced by 8% on Mythic difficulty.
        • Resolved an issue which could cause Ruin to unintentionally fail to inflict damage.
    • The Necrotic Wake
      • Surgeon Stitchflesh
        • [With realm restarts] Fixed an issue that caused the first Stitchflesh’s Creation to not increase its applications of Festering Rot.
        • [With realm restarts] Fixed an issue that sometimes caused two Stitchflesh’s Creations to be summoned in quick succession.

    Burning Crusade Classic - Serpent-Coil Braid Not Dropping
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Currently as of todays date based off of Warcraft Logs there are:
    11,187 Morogrim Tidewalker kills.
    and of that 1,659 have kiilled vashj
    in those 1,659 logs there is not a single Serpent Coil Braid. reference link Below
    https://classic.warcraftlogs.com/zon...628&class=Mage - Not a single Vash kill with SCB logged - looking through the logs with blank trinkets in that section, none of the people benefitted from the SP increase or the 25% increase mana return (replenish mana never exceeded the 2460 tooltip maximum).

    WCL’s filter feature does not show this trinket anywhere either, however items such as Warboots from Moro are also not shown, but are found individually in logs.

    There is the case of loot not being given mid-raid, however, given that even top guilds in the world took more than 2-3 hours to clear, the loot would have expired for the rest of the guilds so it had to have been given out.

    also looking at any single Tempest Keep log there is not a single mage with Serpent Coil Braid
    this is not bad RNG. This is just bugged, out of 11,187 kills there should be braids but there are zero.


    I can confirm that we do indeed have a bug preventing some bosses in Serpentshrine Cavern and Tempest Keep from dropping certain items from their loot table.

    We’ve got a hotfix for it on the way, and we expect it to take effect with scheduled weekly maintenance.

    Burning Crusade Classic - Shartuul Event Hotfix
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Some of us tryhards that are Honored (earliest is today) with Orgr’la are now able to do the Shartuul event. Unfortunately there are no Felguard Degraders near the transport pad to possess and do the event.

    This should resume working as intended following the deployment of some hotfixes with scheduled weekly maintenance, tomorrow morning at 7:00 a.m. PDT.
    Last edited by Lumy; 2021-09-21 at 05:50 AM.

  2. #2
    so ton of nerfs to mythic that next to nobody does but nearly 0 nerfs to normal/hc that majority of raiders do

    gg blizzard this shows how out of touch with their playerbase they are

    nerfing bosses that 0,1% will even do .

    bdw can someone does math on those KT nerfs ? dont this mean some of those adds / dmg will be now less then on hc ?

  3. #3
    I don't get the point of the achievements being account-wide. I can't work with my hunter and then my warlock on "Conquering Korthia", and have it on my account, everything still has to be done on one character.

    The reward mount is account-wide anyway, and if I wanted all 4 mounts from "On the offensive" I just go to all Covenants in 9.1.5 and buy the mounts. What does this actually change?

  4. #4
    Thx God, we have logs now. Back in old days you were doing 200 attempts to kill boss with 0 needed items dropped and answers was always "It's RNG - you're unlucky".

  5. #5
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by kamuimac View Post
    so ton of nerfs to mythic that next to nobody does but nearly 0 nerfs to normal/hc
    You must be blind or…
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  6. #6
    Quote Originally Posted by kamuimac View Post
    so ton of nerfs to mythic that next to nobody does but nearly 0 nerfs to normal/hc that majority of raiders do

    gg blizzard this shows how out of touch with their playerbase they are

    nerfing bosses that 0,1% will even do .

    bdw can someone does math on those KT nerfs ? dont this mean some of those adds / dmg will be now less then on hc ?
    i am confused...is heroic/normal hard....surely if you been keeping up with your weekly vault/character you should be close to+ 245, with dom shards....
    Pugs clear it now :O

  7. #7
    The Lightbringer Sanguinerd's Avatar
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    Great mythic fixes.. the most irrelevant difficulty.

  8. #8
    How in the world are people complaining about normal and Heroic? You know both those difficulties were clearable and even cleared at 228 raid ilvl.

    And those changes to Mythic are good for the game. The entitled casual mindset of this forum is still astounding.

  9. #9
    Quote Originally Posted by gaaara View Post
    i am confused...is heroic/normal hard....surely if you been keeping up with your weekly vault/character you should be close to+ 245, with dom shards....
    Pugs clear it now :O
    It is for heroic only guilds which have carries and ppl who do not do anything outside of raids (because vault gives you 239 if you dont do M+). These ppl don't pug.

    Frankly, i do have 246 ilvl but half of my guild doesnt. Half are below 239 with some below 235. They have sylvanas less than 10 tries and then the more geared players stopped showing up. This means even the earlier bosses are now harder to kill. Heroic only guilds don't have all like minded ppl that keep up with doing extra stuff.

    I mean I guess you could say that this guild probably doesn't deserve the kill since they cant be bothered to get at least something like a weekly dungeon outside of raid. But at this point, ppl have stopped playing and helping out would hurt no one. As you say, most ppl should have 245ish by how and get an easy kill so they might as well help with some nerfs since it should not make a difference.

    The reality though is this: check guild progress before assuming how easy something is or is not. From a guild pov. And how many guilds stopped at 9/10. It isn't necessarily that it is super hard, but it is hard enough that ppl prefer to quit instead of try. It is also in a period of turmoil with Blizz and it was over vacation season so even more ppl just stopped playing. Some nerfs would help those who still play. Might even convince some of the guildies to come back if they're not looking at 50 wipes.

  10. #10
    Quote Originally Posted by kamuimac View Post
    so ton of nerfs to mythic that next to nobody does but nearly 0 nerfs to normal/hc that majority of raiders do

    gg blizzard this shows how out of touch with their playerbase they are

    nerfing bosses that 0,1% will even do .

    bdw can someone does math on those KT nerfs ? dont this mean some of those adds / dmg will be now less then on hc ?
    Your grip on reality is waning

    - - - Updated - - -

    Quote Originally Posted by Loveliest View Post
    It is for heroic only guilds which have carries and ppl who do not do anything outside of raids (because vault gives you 239 if you dont do M+). These ppl don't pug.

    Frankly, i do have 246 ilvl but half of my guild doesnt. Half are below 239 with some below 235. They have sylvanas less than 10 tries and then the more geared players stopped showing up. This means even the earlier bosses are now harder to kill. Heroic only guilds don't have all like minded ppl that keep up with doing extra stuff.

    I mean I guess you could say that this guild probably doesn't deserve the kill since they cant be bothered to get at least something like a weekly dungeon outside of raid. But at this point, ppl have stopped playing and helping out would hurt no one. As you say, most ppl should have 245ish by how and get an easy kill so they might as well help with some nerfs since it should not make a difference.

    The reality though is this: check guild progress before assuming how easy something is or is not. From a guild pov. Are how many guilds stopped at 9/10. It isn't necessarily that it is super hard, but it is hard enough that ppl prefer to quit instead of try. It is also in a period of turmoil with Blizz and it was over vacation season so even more ppl just stopped playing. Some nerfs would help those who still play. Might even convince some of the guildies to come back if they're not looking at 50 wipes.
    Any guild deterred by wiping 50 times shouldn't have made it past Heroic Painsmith.

  11. #11
    Quote Originally Posted by holywhiskers View Post
    Your grip on reality is waning

    - - - Updated - - -



    Any guild deterred by wiping 50 times shouldn't have made it past Heroic Painsmith.
    What? We had less than 10 wipes on hc Painsmith.

  12. #12
    Quote Originally Posted by Loveliest View Post
    What? We had less than 10 wipes on hc Painsmith.
    I honestly can't remember if it received any nerfs but my HoF guild wiped 16 times to it week 1. I'm still under the impression H Painsmith is a hard wall for Heroic only guilds. But I don't really pay attention.

  13. #13
    Quote Originally Posted by holywhiskers View Post
    I honestly can't remember if it received any nerfs but my HoF guild wiped 16 times to it week 1. I'm still under the impression H Painsmith is a hard wall for Heroic only guilds. But I don't really pay attention.
    We actually had more issues with the one with garrosh than this one. I also heard some say fatescribe would be hard. I guess each guild faces their own issues. I am assuming painsmith was not an issue with us becsuse we could lose 2-3 dpses and still have enough dps to kill the bombs.

    I also don't think Sylvanas would be that hard for us but with everyone saying she is disproportionally hard compared to KT, ppl would rather not give it a go. Some nerfs would alleviate this. For example, decrease her health for phase 1 - that phase is unnecessarily long and boring and nobody likes to spend ages before getting to the part you need to progress on. Yes, I know, historically all end boss fights are 10+ mins long but this first phase seems exceptionally long and uninspiring. Maybe because i do shit all as a tank - swap, run, dps some arrows and heal ppl for 3 mins or more.
    Last edited by Loveliest; 2021-09-21 at 09:54 AM.

  14. #14
    Being bugged is a classic feature of the Shartuul event

  15. #15
    Quote Originally Posted by Loveliest View Post
    We actually had more issues with the one with garrosh than this one. I also heard some say fatescribe would be hard. I guess each guild faces their own issues. I am assuming painsmith was not an issue with us becsuse we could lose 2-3 dpses and still have enough dps to kill the bombs.

    I also don't think Sylvanas would be that hard for us but with everyone saying she is disproportionally hard compared to KT, ppl would rather not give it a go. Some nerfs would alleviate this. For example, decrease her health for phase 1 - that phase is unnecessarily long and boring and nobody likes to spend ages before getting to the part you need to progress on. Yes, I know, historically all end boss fights are 10+ mins long but this first phase seems exceptionally long and uninspiring. Maybe because i do shit all as a tank - swap, run, dps some arrows and heal ppl for 3 mins or more.
    I had to look it up but N and H Sylv already got some pretty good nerfs 2 months ago. Was it not enough? Gear and cleaning up the spike animations is what has made Painsmith not a wall anymore after looking into it. And even before Fatescribe was "always solo the rune unless it's P3" it wasn't hard just an accountability check for individuals in the raid.

    And yes P1 Sylv is just awful. It shouldn't have gone live as it is. Stopping damage on M KT was the worst part of this raid and P1 Sylv is second.
    Last edited by holywhiskers; 2021-09-21 at 10:07 AM.

  16. #16
    Quote Originally Posted by gaaara View Post
    i am confused...is heroic/normal hard....surely if you been keeping up with your weekly vault/character you should be close to+ 245, with dom shards....
    Pugs clear it now :O
    this guy is known to troll here or hes a legit degen
    I.O BFA Season 3


  17. #17
    Quote Originally Posted by Feral Druid ist Op View Post
    this guy is known to troll here or hes a legit degen
    I do but understand what is troll about that. He is correct.

  18. #18
    Quote Originally Posted by kamuimac View Post
    so ton of nerfs to mythic that next to nobody does but nearly 0 nerfs to normal/hc that majority of raiders do

    gg blizzard this shows how out of touch with their playerbase they are

    nerfing bosses that 0,1% will even do .

    bdw can someone does math on those KT nerfs ? dont this mean some of those adds / dmg will be now less then on hc ?
    You seem to be unfamiliar with how Blizzard nerfs raids.

    They know how many people/guilds have killed boss X, but not boss X+1. If to many guilds get stuck on certain bosses for to long Blizzard will nerf them to keep people progressing through the raid and not get stuck behind a wall they can climb because then they quit playing.

    So by seeing Mythic bosses get nerfed but not Heroic or Normal bosses we can conclude that Normal and Heroic guilds are progressing through the raid at a rate that Blizzard is happy with, while some Mythic bosses are getting nerfed to keep guilds moving.

    This has nothing to do with how many people raid at that level.
    It ignores such insignificant forces as time, entropy, and death

  19. #19
    Quote Originally Posted by gaaara View Post
    i am confused...is heroic/normal hard....surely if you been keeping up with your weekly vault/character you should be close to+ 245, with dom shards....
    Pugs clear it now :O
    and so what ?

    same coule be said about mythic raiding and people wiping in 250 itlv where method cleared it with 230 itlv .

    my point stands - its ridiculous nerfing hardest difficulty and not nerfing normal and hc to make them more accessible for masses.

    this is why wow is a dead game and FF not only will continiue to be king of mmorpg but will skyrocket on novemebr 23 once they release new expansion

    beccaue Square dont cater to mythic nolifers.

  20. #20
    Haven’t normal and heroic already been nerfed/fixed a bit in previous patch hotfixes? Also, there’s some hotfixes on Fatescribe with this update.

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