None of this is true, which you would know if you would play the game instead of allowing Bellular and his servants to tell you what you should think.
None of the dailies have any influence on your power level, you can easily gear up by just doing M+ or Raid. You can spam them for the end of dungeon reward and once you are not getting upgrades there anymore you get them from the Vault. There is some gear in Korthia but it's low and can only be upgraded to a certain point. Trying to gear there is a waste of time unless your character is extremely undergeared.
The only thing you need to do a bit of work for is Soul Cinders in Torghast, which is maybe 5 weeks of 1-2 hours each, then you can be done if you so choose.
I don't believe you have played the expansion, if you and your friends really think this. It's simple horseshit. Neither Rep, Anima, Archivist stuff or anything else in the open world increase your power. Or at least the increase is very limited and very easily overtaken by doing dungeons and raids.
Hmm. Most players are skilled enough to read and understand how the game systems works though. I am not sure you are.
Yeah, no. I'm not saying change isn't good. It is and it's way past due. It's still sad that a world where 52% or more are female they are still seriously underrepresented in positions of power. Frankly, the more diversity from the top down the better things could be. I just don't see that happening in my lifetime.
Translation: "I don't have a counterpoint, so I'm going to declare victory and run away"
You know just as well as I do that the idea that "play the patch" makes your accomplishments in previous patches more valuable is silly. It has the opposite effect. It makes your accomplishments in the patch feel transient and unimportant. You are just too arrogant to admit it.
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If you want to appeal to subjectivity and say "Some people like less content and some people like that content fades from relevance so quickly", that's cool but it is like responding to a story about shit in someone's food with "It's only an opinion that feces tastes bad". That may be technically true, but it's clearly an attempt to deflect from the substance of the issue.
I don't pay for it anymore so.... thanks for the advice?
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Kind of a side note, but the equivalent of LFR isn't bad in certain other games that shall not be named. LFR is bad in WoW because it is designed poorly and has problems caused by other aspects of the design. Blizzard designs raids top-down. They start with Mythic and then simplify from there. The result is that LFR ends up being a poor approximation of what the original design intended. When you design LFR-style content for LFR directly, you can make much better design decisions. This is part of the problem with Blizzard's general obsession with scaling content.
"stop puting you idiotic liberal words into my mouth"
-ynnady
It awards gear that is useful for a stage of progression that lasts about one day in the current endgame model. It gives some currency to buy some cosmetics, so it isn't exactly a robust system that is a real part of the endgame.
I don't know why so many of you guys need to act so incredibly dense to defend this stuff. If the design is good, just argue for why it is good, but pretending that WoW's model is comparable to games where every dungeon in the entire game from every expansion stays permanently relevant to endgame at all times is really silly.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Did OP just learn the word FOMO or something? That's cute...
Anyways, every company uses hype ("fomo") in some form as a marketing tactic. Look at Apples recent unveil of their new phones. They didn't have to do a large presentation but they did because it garners hype aka exposure. I am not sure why this even needed a thread.
Where did I state that. Of course regulation works. But what happens, it takes decades to implement while the biggest companies can choose just to ignore it since most regulations don't have proper enforcement in place due to the government enforcement sector hasn't really grown to keep up.
But go on a d tell me how all those anti pollution and dumping regulations have really stopped corporations from dumping into fresh water and polluting the air. It still happens at an alarming rate within the larger corporations, the small businesses follow suit since one fine can ruin them and thise large corporations keep getting larger as they acquire all the smaller ones up.
Not suggesting in the least that regulations don't work, they do to some degree. They are not the end all be all as suggested.
Difficult group content, on the other hand, inspires FOMU: Fear Of Messing Up. I think this is why many players shy away from that kind of content.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
If don't pay but use the token you are supporting a premium sub model since someone else is paying $20 a month for your token you buy with gold. That's actually worse than paying $13-15/month while complaining about their business practices. You are in the same vien as me, since it doesn't effect you(your pocketbook, it doesn't really matter).
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
I'd say yes, it seems they've been going that way, especially this year where we're getting literally 1 patch for an entire year+. Before anyone jumps down my throat, yes we might get a 9.1.5 patch, but that's not a major content patch minor things at best.
As for the FOMO, it does seem that way. Bringing back something temporary like the Mage Tower as well as the 6mo lock in subs full of goodies just screams "We're not longer about actual content, we're just about tokens that will keep you paying as long as possible."
That's on us though as the players. If we don't like it, we need to quit and not just "I'm unsubbing for a few weeks" but for good. There ARE other good options out there now. We no longer need to play WoW to get those same feelings of satisfaction from this game. The only thing they've got left is the nostalgia factor which keeps people coming back because "I've already sunk so much time in this game" or "I grew up playing this game" Once we can get over that, we can look at it objectively and ask ourselves, "Is this a good game I would keep playing if I just started today?"
Ummm. What?
I play the game, often, and it is 100% true. You literally state near the end of your stupid-ass statement, that part of the dailies or wow chores give player power, confirming what I stated. So are you being dumb on purpose to troll and be argumentative, or just stupid naturally?
Korthia directly affects player power. Just like the Maw did prior to 9.1.
Being able to buy 252 conduits with a currency earned there. Player power.
Weekly Quest for Stygian Embers. Which requires you to do dailies. Player Power. Without them, you cannot upgrade your shards for raids.
Korthia Gear, 200 base, up to 233. Player power.
Torghast has to be done weekly, or if you're starting over, a few layers a day. Soul Ash and Cinders. Player Power.
Tormenters that spawn in the Maw, give several currencies, can be done once a week. Player Power.
Assaults in the Maw, twice a week. Player Power.
World Quests, Daily gear drops. Player Power.
You get the idea. So yes, absolutely, dailies are required to increase player power. Whether you're a hardcore raider or the person who logs in casually every other day. Dailies can and will increase your player power. And will do so faster, than not doing them. To say they don't is not only incorrect factually, but it's also just fucking stupid.
Nah, FoMO can kick in even with things that aren't specifically limited. It's how hype works around big releases like phones, games, movies etc. Even though the thing will be around for a long time the anxiety is about the fact people are enjoying the thing right now so people don't want to wait.
Huh? FOMO (fear of missing out) is when word of mouth is spreading so quick (through hype) that you feel that you were the only one to miss out. It's an investor term for when you feel something visceral in your body out of sheer greed. Usually is a bad thing because if you're investing with emotions then you're doing it wrong.
https://www.forbes.com/sites/kjartan...-hype-as-a-vc/
"Hype = FOMO
A rise in FOMO also stems from the trend for startups to create as much ‘hype’ as possible, as a way to boost their value and speed up investment rounds."
Cool. I do neither.
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When it comes to games and movies, the FOMO is not that you are missing the game or movie. The FOMO is that you are missing out on being a part of social interactions with other people related to those things, because the excitement around them in the culture is going to be temporary, as in it is going to be TIME LIMITED. People don't want to be left out of broader cultural conversations that fade and move on to the next thing.
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You proved my point. Startups generate hype around investment rounds because investment rounds are TIME LIMITED, exactly as I stated. The whole point of the hype around investments is that you are going to miss the opportunity to make money.
"stop puting you idiotic liberal words into my mouth"
-ynnady
release fomo is just regular fomo because as you say yourself its not about the product. If you start 1-2 months later you miss out on playing on equal ground to everyone else. Which actually brings it rather close to regular fomo. Why do you fomo on stock market? Not because you cant buy a stock later, its cause you got fear on missing out the benefits you might get buying in now.