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  1. #1

    Why is Rae'Shalar a drop and not a quest?

    Other than Blizzard laziness? To keep it "rare?" I think a quest would have been a much better way to go about this, a la Shadowmourne or Dragonwrath.

    Here's my idea

    1. Broken bow frame drops from Sylvanas on normal or higher. Its just an epic quest type item. This is the breadcrumb. Gives you a quest to find someone who knows how to repair it, hinting at the Primus. He sends you to make contact with the "mystery" visitor to Oribos who he has seen tracking something across the shadowlands.

    2. The mystery visitor is either Dark Ranger Velonara (Horde) or Delaryn Summermoon (Alliance) who has come seeking the dark rangers who followed Sylvanas after she betrayed the horde. They explain the bow need components (wrapping, string, etc) that are gathered in different SL mobs. Silk from Ardenweld for string, leather from bastion for wrapping, etc.

    3. Now the bow needs arrows. They send you on a chain to hunt down the jailer aligned dark rangers for their arrows, starting with looking for clues in the sanctum. The chain goes clue, hunt, return, clue, hunt, return, etc with the Nine dropping the clue for the ranger in Bastion, Nerzhul for Ardenweld, Soulrender for Revendreth and kelthuzad for Maldraxxus. These ranger fights would be challenging and require use of hunter utility to defeat.

    4. Upon turning in the 4th arrow, they send you to the primus to empower the bow. He says to meet him in Torghast. This is a quest version of the tower that is 5 levels and should be challenging, also requiring the use of different hunter utilities to clear each level. on the final level when the Primus is preparing to empower the bow, the player must confront Nathanos, who has been directing the dark rangers since sylvanas' defeat. This should be similar to the warlock green fire quest boss in challenge. Once defeated, the Primus empowers the bow and we are given the Normal version of the bow. He then gives you a quest to return to the ranger in oribos.

    5. To empower the bow to heroic/mythic the ranger in oribos offers a quest to collect 5 bane arrows from sylvanas from the requisite difficulty, heroic first, then mythic.

    This quest would take several weeks, but not rely on RNG drops to reward the player with a well earned reward. Could probably even make the bow slightly more powerful than it is to make up for it taking time to get. The 5 challenge hunts should be challenging enough the even top 1% should feel accomplished for defeating them, but more casual players aren't left with the feeling they are impossible.

    I know its well too late for blizzard to fix any of this, but i was hoping to show than an hour of brainstorming could come up with something better than "its a drop." What do you think?

    [Rothulivic] [Twitch] [Twitter] Signature by Serryn

  2. #2
    Spending so much time on a quest only one class out of 12 can see is waste of resources.

  3. #3
    Seriously? You can't figure out that they want people to keep playing the game as long as possible and making it an RNG is one of the ways they do this? I mean, this philosophy only colors EVERY SINGLE THING they design.

    Not fun, not fair, not remotely favoring the player at all.

    Keep the subs subbed, as long as possible, nothing else matters to them.

    Making it a quest defeats the purpose, unless you time gate the quest. Making it a drop keep ppl coming back next lockout.

  4. #4
    this is just blind blizzard hate lmao. not only does the bow downgrading itself to "just a frame" makes no sense after it was actively being used, but you literally just 'killed' her while she had it on her. if anything the loot that most bosses drop has nothing to do with the boss themself. thirdly this takes resources both time and money. what gets removed if you hypothetically add this?

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    Quote Originally Posted by Kantoro View Post
    Seriously? You can't figure out that they want people to keep playing the game as long as possible and making it an RNG is one of the ways they do this? I mean, this philosophy only colors EVERY SINGLE THING they design.

    Not fun, not fair, not remotely favoring the player at all.

    Keep the subs subbed, as long as possible, nothing else matters to them.

    Making it a quest defeats the purpose, unless you time gate the quest. Making it a drop keep ppl coming back next lockout.
    more blind blizzard hate lmao. "RANDOM LOOT ISNT FAIR" lmao........how can you people look yourself in the mirror hahah

  5. #5
    Quote Originally Posted by Kantoro View Post
    Seriously? You can't figure out that they want people to keep playing the game as long as possible and making it an RNG is one of the ways they do this? I mean, this philosophy only colors EVERY SINGLE THING they design.

    Not fun, not fair, not remotely favoring the player at all.

    Keep the subs subbed, as long as possible, nothing else matters to them.

    Making it a quest defeats the purpose, unless you time gate the quest. Making it a drop keep ppl coming back next lockout.
    RNG isn't any more timegating than things like Shadowmourne were.

  6. #6
    Quote Originally Posted by ohwell View Post
    RNG isn't any more timegating than things like Shadowmourne were.
    That depends entirely on the drop rates involved, doesn't it? Both are gating, the only that varies is by how much; but the random nature of a single drop vs. a progressive quest does seem to tend to keep people hooked for longer, that much I think would be self-evident.

  7. #7
    Quote Originally Posted by melzas View Post
    Spending so much time on a quest only one class out of 12 can see is waste of resources.
    rogue daggers says high

    [Rothulivic] [Twitch] [Twitter] Signature by Serryn

  8. #8
    They haven't bothered to put this kind of effort in to a legendary questline in a very long time, and Classic TBC was just around the corner so... They took inspiration from the last Legendary Bow that was in the game. EZ.

  9. #9
    Quote Originally Posted by LedZeppelin View Post
    this is just blind blizzard hate lmao. not only does the bow downgrading itself to "just a frame" makes no sense after it was actively being used, but you literally just 'killed' her while she had it on her. if anything the loot that most bosses drop has nothing to do with the boss themself. thirdly this takes resources both time and money. what gets removed if you hypothetically add this?
    maybe because we just defeated her in battle. why didn't frostmourne just drop? narrative reasons. the breaking of the sword was done for narrative reasons, not mechanical ones. the same could be done with her bow. seeing as the bow is obviously a gift from the jailer, just have him break it after she attempts to shoot it. boom, narrative reason for the bow to be just a frame. take more than 2 seconds to think about stuff please.

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    Quote Originally Posted by Hctaz View Post
    They haven't bothered to put this kind of effort in to a legendary questline in a very long time, and Classic TBC was just around the corner so... They took inspiration from the last Legendary Bow that was in the game. EZ.
    wish they would put effort into anything other than virtue signaling

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    Quote Originally Posted by Biomega View Post
    That depends entirely on the drop rates involved, doesn't it? Both are gating, the only that varies is by how much; but the random nature of a single drop vs. a progressive quest does seem to tend to keep people hooked for longer, that much I think would be self-evident.
    actually as my non legendary weapon gets better, i spend less time going for lower versions. there will be a point where it is not worth my time to keep trying to get it, where as if i had a determined amount of time to obtain it, and then upgrade it further than that, i am more likely to keep playing because i know my time will be rewarded. but thats just me.

    [Rothulivic] [Twitch] [Twitter] Signature by Serryn

  10. #10
    Why were other legendaries quests and not just drops?
    My Collection
    - Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself

  11. #11
    Quote Originally Posted by melzas View Post
    Spending so much time on a quest only one class out of 12 can see is waste of resources.
    They did for Warlocks and the Green Fire questline. It was one of the coolest things Blizzard has done, and was genuinely challenging at the time yet still very much accessible.

  12. #12
    Quote Originally Posted by Drusin View Post
    Why were other legendaries quests and not just drops?
    Because it's easier to approach a consistent duration through quest drops. There'll still be some variance with most quests due to amounts of materials that drop etc. but it's FAR less variance than a single random drop you might get on the first night or might not get for six months; even if the overall average drop time might be around the same length as the quest.

  13. #13
    Quote Originally Posted by BossManRoth View Post
    rogue daggers says high
    Rogue daggers were 10 years ago, and it was after the rogue daggers that Blizzard came out and was like "we don't want to do specialised legendary questlines anymore because we'd rather do something everyone can do"

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    Quote Originally Posted by jellmoo View Post
    They did for Warlocks and the Green Fire questline. It was one of the coolest things Blizzard has done, and was genuinely challenging at the time yet still very much accessible.
    It's also a little different though, as the Green Fire Questline is still something warlocks would want to go and do, whereas there's no reason to go get the old legendaries except as a collectors item.
    Quote Originally Posted by Addiena
    Whats the saying .. You have two brain cells and they are both fighting for third place !

  14. #14
    Quote Originally Posted by BossManRoth View Post
    snip
    Just having a pointless quest behind it would mean nothing you either get lucky and get it fast, or it takes a while since there is nothing special about a legendery anyway.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  15. #15
    Quote Originally Posted by Stickiler View Post


    It's also a little different though, as the Green Fire Questline is still something warlocks would want to go and do, whereas there's no reason to go get the old legendaries except as a collectors item.
    with the addition of legendary items to transmog, its a bit more than a collectors item

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    Quote Originally Posted by kenn9530 View Post
    Just having a pointless quest behind it would mean nothing you either get lucky and get it fast, or it takes a while since there is nothing special about a legendery anyway.
    having a quest removes the "getting lucky" and with putting effort and time infront of obtaining it the can make it special. it got nerfed because its technically been available since the second week of the patch, which means those lucky enough to get it would have been far ahead of where those that got unlucky are. to say there is nothing special about legendaries is something learned from only playing the modern game. legendaries were special before MoP because they took time, effort and early on a bit of luck. requiring it taking some effort and not just luck allows it to be special, an accomplishment not the "hey i died on the first chain and opened the chest after the rest of the group killed the boss and im rewarded with one of the more powerful items of the patch" amount of effort

    [Rothulivic] [Twitch] [Twitter] Signature by Serryn

  16. #16
    Because Blizzard ofc. Gotta raise those "engagement" metrics. Screw your fun and the fact this patch is the only one where the bow would be useful. It doesn't have higher ilvl. Just an ability that hardly makes a difference but could potencially be fun.
    Fun... lol. Yeah... it is what it is. The way to not get upset is to not care.

  17. #17

  18. #18
    Quote Originally Posted by Stickiler View Post
    It's also a little different though, as the Green Fire Questline is still something warlocks would want to go and do, whereas there's no reason to go get the old legendaries except as a collectors item.
    I agree that it's not exactly the same, but I would say that it's a similar idea. Something that's an interesting cosmetic to have that is challenging at the time, and ultimately a status symbol.

    My point is more that this was a case of Blizzard adding quest content to the game specially for a single class. Since they've done so once I could see them doing it again, and certainly hope they do.

  19. #19
    Quote Originally Posted by BossManRoth View Post
    legendaries were special before MoP because they took time, effort and early on a bit of luck. requiring it taking some effort and not just luck allows it to be special, an accomplishment not the "hey i died on the first chain and opened the chest after the rest of the group killed the boss and im rewarded with one of the more powerful items of the patch" amount of effort
    We have a difference in how we perceive our own perception ( ... I think I said that right lol). "Back in the day" Legendaries were special (to me) because I was new to the game 'bright eyed and bushy tailed' I believe the expression goes. None of that shit you mentioned was on my mind, idgaf about that "It was the most powerful in all the world!" and that was it.
    Now after having played for over a decade the luster is gone, calloused veteran stage lol, it is just an object now and has no meaning other than it's the best object so it's the one I should pursue. I feel like people like you, and I mean 0 offense when I say this, are still immersed in the world and there's nothing wrong with that but to people like me legendaries mean nothing, and they'll always mean nothing no matter what method Blizz decides to implement.
    My Collection
    - Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself

  20. #20
    Quote Originally Posted by BossManRoth View Post
    Other than Blizzard laziness? To keep it "rare?" I think a quest would have been a much better way to go about this, a la Shadowmourne or Dragonwrath.

    Here's my idea

    1. Broken bow frame drops from Sylvanas on normal or higher. Its just an epic quest type item. This is the breadcrumb. Gives you a quest to find someone who knows how to repair it, hinting at the Primus. He sends you to make contact with the "mystery" visitor to Oribos who he has seen tracking something across the shadowlands.

    2. The mystery visitor is either Dark Ranger Velonara (Horde) or Delaryn Summermoon (Alliance) who has come seeking the dark rangers who followed Sylvanas after she betrayed the horde. They explain the bow need components (wrapping, string, etc) that are gathered in different SL mobs. Silk from Ardenweld for string, leather from bastion for wrapping, etc.

    3. Now the bow needs arrows. They send you on a chain to hunt down the jailer aligned dark rangers for their arrows, starting with looking for clues in the sanctum. The chain goes clue, hunt, return, clue, hunt, return, etc with the Nine dropping the clue for the ranger in Bastion, Nerzhul for Ardenweld, Soulrender for Revendreth and kelthuzad for Maldraxxus. These ranger fights would be challenging and require use of hunter utility to defeat.

    4. Upon turning in the 4th arrow, they send you to the primus to empower the bow. He says to meet him in Torghast. This is a quest version of the tower that is 5 levels and should be challenging, also requiring the use of different hunter utilities to clear each level. on the final level when the Primus is preparing to empower the bow, the player must confront Nathanos, who has been directing the dark rangers since sylvanas' defeat. This should be similar to the warlock green fire quest boss in challenge. Once defeated, the Primus empowers the bow and we are given the Normal version of the bow. He then gives you a quest to return to the ranger in oribos.

    5. To empower the bow to heroic/mythic the ranger in oribos offers a quest to collect 5 bane arrows from sylvanas from the requisite difficulty, heroic first, then mythic.

    This quest would take several weeks, but not rely on RNG drops to reward the player with a well earned reward. Could probably even make the bow slightly more powerful than it is to make up for it taking time to get. The 5 challenge hunts should be challenging enough the even top 1% should feel accomplished for defeating them, but more casual players aren't left with the feeling they are impossible.

    I know its well too late for blizzard to fix any of this, but i was hoping to show than an hour of brainstorming could come up with something better than "its a drop." What do you think?

    why? because its an item that drops from sylvanas. laziness, get over it. if you want it, actually play the game and go get it. wow is a different game than tbc. if you want tbc go play it with whatever people still bother with it.

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