Why wouldnt people compare current wow to other mmos. What dumb logic would there be in comparing its peak wotlk to anything at all right now other than going wow had a lot of subs back then. This is some top tier troll thread lol.
Why wouldnt people compare current wow to other mmos. What dumb logic would there be in comparing its peak wotlk to anything at all right now other than going wow had a lot of subs back then. This is some top tier troll thread lol.
That makes literally no sense.
Sales by release date\launch account for every pre-sale, and day-1 purchases as well. They are not different metrics as you, clumsily, tried to state.
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Did you even read, or understood, what i wrote? It wasn't a mention to total\lifetime sales...
Its actually you who doesnt make sense, they stated it was the fastest selling WoW expansion to date, nothing about highest selling PC game on day 1 sales, so they are not comparing it to anything other than other WoW expansions.
Cyberpunk had 8 million pre orders and sold over 13 million copies in 10 days even with refunds so that game alone kicks WoWs ass in sales.
It also depends on how they calculate the sales, because 3.7 million copies did not sell on day 1 of an expansion since that is most of WoWs playerbase if not all at this point.
Last edited by kenn9530; 2021-09-28 at 01:20 AM.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
FFXIV is currently beating WoW in subs, costs the same for a monthly sub, is pulling in more quarterly revenue than WoW already and is projected to do even better come Endwalker release in November. Blizzard is mired in various lawsuits and development has slowed a bit. In all honesty I think WoW won't ever die, but this is as close to a WoW-killer occurring as is realistic.
I myself swapped to FF, and it's incredible how i can log in every day and decide what I WANT to do, instead of thinking about what I NEED to do to cap various mechanics in WoW. Somewhere along the line, maybe during Warlord of Draenor, but honestly bits can be seen even in TBC, WoW became about completing daily and weekly caps, not exploring dungeons and playing content, in my opinion because of Activision's goals for the IP. The devs simply want to push engagement to the max with the least amount of actual content development, and that makes for a shallow job of a game. If you're enjoying WoW, that's cool, and I'm sure it'll be there for a long time, but the truth is that these comparisons are fair, FFXIV is a more popular, larger, and more lucrative game at the moment, and the trend seems to be that FFXIV will continue to improve as WoW continues to decline. IMO nothing short of a new engine and new IP owner will save WoW from becoming a memory in the long run - but that still might be possible; Bungie's repurchase of the Destiny IP, separation from Activision and the incredible revival Destiny 2 is enjoying at the moment show that it could happen.
https://mmo-population.com/
WoW has a much higher amount of created accounts, but the vast majority of them are unsubbed and not contributing to revenue.
WoW had 1.1 million players online today, but FFXIV had 2.83 million on today, and it's FFXIV patch day, which skews the numbers in WoW's favor.
I really don't understand your perspective on Destiny 2. It's currently an incredible game with zero incentive to use the cash shop that rewards you if you'd like to do dailys/weeklys with cash shop items for free. Under Bungie's full control, the playerbase has exploded and itemization is now intriguing and complex - in the vein of Diablo 3's endgame.
Maybe it's worth adding, I love WoW, it's just not what it used to be for me. I began playing the game at 10 years old, grew up in Azeroth, and was a pro raider from 16-24 or so.
Last edited by Alterrus; 2021-09-28 at 01:26 AM.
https://www.businesswire.com/news/ho...me-of-All-Time
Read the little asterisk at the bottom where it says the numbers were based on Blizzard's own "Dude, trust me." mentality as well as key distributors who were likely paid by Blizzard to say it. So unbound is right. People are believing that it's the fastest selling PC of all time purely because Blizzard told them it was.
Bingo. It's really quite simple - the entire premise of this thread is that there are no comparable MMOs with a sub and therefore wow cannot and should not be compared to anything else.
The irony of the post you quoted is very strong. Wows closest competition has a sub, level boosts, and even similar features like the trinity, raids, and dungeons. It's not f2p and has seen huge growth recently, so the entire thread started off on very unstable ground.
At the end of the day some people just go into threads looking for fights - it would seem at some point I have upset the person you quoted and they are just swinging wildly.
Where in the world are you getting that they out earn wow quarterly? If wow is even a quarter of blizzard earnings it would best out FFXiv as there quarterly reports count dragon age X as well.
https://investor.activision.com/stat...9-e7c647d36c03
https://www.hd.square-enix.com/eng/i...22q1slides.pdf
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Mmo population uses made up numbers as you can see when you cross reference then with official statements like the FFXIV investor reports.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
I also play both games (wow since WoTLK and FF14 since 2.0). For me, the key difference is I don't feel compelled to do anything in ff14 so I just do whatever I feel like whereas in wow my gameplay is mostly driven by daily and weekly lockouts. As an example, I've spent months in ff14 doing nothing but Ishgard crafting because I wanted to. Just this week I started to run the last 24 man raid and I'm going to keep doing it until I get the glamour I want--there was no pressing need to do it as soon as it came out because you can always find a group for almost anything via the roulette system. Someday I'll progress the main story past 5.4--but this is not that week. Provided you're not raiding savage, there's no reason you have to cap anything or even play the current expansion. Just do whatever you feel like and gear will come along the way. You can spend an entire expansion fishing--if you want--and proceed with the main story once the next expansion launches and you'll get the gear you need via main story quest.
I'm pretty much in agreement.
Shadowlands likely did so well due to the press surrounding it, as well as its timing within the pandemic in many locations. To be fair, the vast majority of the people who play WoW probably don't even follow patch notes, let alone see any news beyond what their launcher shows. Be that as it may, if you were part of the alpha/beta of Shadowlands (which I was), it was painfully obvious Shadowlands had some severe issues to where I thought the game should've been delayed until January to release in a decent state. After BfA, I had a sneaking suspicion that releasing a problematic expansion would cost them in the long term... and it probably did, based upon their reactions as of late.
However, I think the expansion after Shadowlands is going to have to be amazing on all levels in order to recover what good will Blizz has lost recently, and I'm not just talking lawsuit stuff. Despite Shadowlands having record-breaking sales, there's indications that participation/engagement in the game has dropped off drastically (whether it's the demeanor of Blizz, how they state their figures during quarterly reports, or aggregate data from the armory API). However, the point that's more in line with the thread topic is that Blizz likely makes most of their WoW money off of expansion sales and MTX services, not the subscriptions.
Blizz could probably go F2P right now with the rest of its current monetization scheme in place, but why get rid of free money? I hate to be the one to say it, but their current direction with WoW has been way more about damage control... and I sadly think it's mainly motivated by money, not any sense of duty or morality to their customers.
Last edited by exochaft; 2021-09-28 at 04:10 AM.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
https://www.forbes.com/sites/erikkai...other-in-2020/
It's like you're just being silly for no apparent reason than to avoid admitting you're wrong. Argue all you want about subjective aspects, but arguing numbers?
Cyberpunk beat Shadowlands numbers, at a later date, 3 weeks to be exact. Hence, Shadowlands was the highest pc selling game at launch... Should i make a drawing to help you understand it?
It's like arguing someone didn't have an olympic record just because someone beat it after. At a point in time, that was the record.
Last edited by hulkgor; 2021-09-28 at 04:24 AM.
You posted a link that helps prove you are wrong, WoW day 1 sales 3.7 million, Cyberpunk day 1 sales 4.72 million for PC alone, so cyberpunk beat WoW in numbers on day 1 sales and total sales, so WoW is only the fastest selling PC game compared to its other expansions and not all PC games, and it doesnt have the highest number of sales compared to other PC games.
It doesnt matter if they didnt release on the same day, you are the one using that data in the wrong way.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Yes they probably could.
But the game would still be dead. Now they make money from inconsequetnial stuff you can ignore completly.
The moment they are F2P they will have a cash shop that will put FF14 and BDO to shame. Because how the fuck are they supposed earn money?
And that is a step not even acti/blizz wants to do. Despite everything is still think they are passionate about the game... just guided wrong
Th soul of the game would be completly destroyed everything in the game will only exist to push you towards the shop.
And yes i know wow has a shop. But you can ignore it. No real tramsog available. The mounts... i honetsly hardly see anywhere. Only thing used across the board is probably the token. And even that you can ignore as making gold in retail is so easy...
Right now wows cash shop is the tamest on the market. Look at FF14 and try to buy everyhting there and compare it to wow.
And then look at ANY F2P MMO and compare it to FF14... There is a WORLD of difference.
The F2P model is usually misunderstood by some players that have only played WoW. Truth is that what most F2P models offer is a massive trial, but ultimately if you want to commit to playing the game you need to pay some way or another, usually having some kind of monthly subscription as your best choice for that. And yes, those games usually have a cash shop with cosmetics or some kind of boosts. But they rarely sell anything power related. Some of them limit the player so much that you are basically forced to pay if you want to enjoy the game, others are less sketchy about it.
WoW could perfectly be a F2P game at this point: they have a cash shop with cosmetics, they sell in-game currency, they sell character boosts, you are required to buy the expansion to be up to date... so if they changed to a F2P model you won't really see much changing.
You could play the base game for free up to level 50, you'll probably have some limitations in terms of inventory space, auction house, max gold and even weekly loot.
Let's say you want to play WotLK content with your F2P account... well, you either pay the monthly subscription to have access to it or you pay for a permanent unlock.
Let's say you buy shadowlands for your F2P account: now you can level up to 60 and have access to all the expansion features, but you still have those limitations + any other limitation that will make your shadowlands experience slower.
9.1 comes out, what happens to your account? well, you need to pay if you want to play it, same principle as with old expansions: monthly fee or permanent unlock in order to access any new zone, dungeon or raid. And again, you still have your usual limitations + new ones that could apply to any specific currency or how fast you can complete stuff.
So basically, a F2P model can offer some flexibility that might be worth even for the company (keeping potential customers around rather than loosing them and hoping they'll come back with a new patch/expansion), but in the end anyone who is commited to the game will end up paying a subscription.
"Mastery Haste will fix it."
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
All copies sold with pre orders up until release date is counted as day 1 sales, technically the games isnt sold until day 1. Why would most of the playerbase wait until release to buy the game, 3.7 million copies is way too many to just be players who bought on the actual release date, it makes no sense to wait until release to buy it for most players.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
I know, but counting a year's worth of preorders, with early access goddies on top, as sales of a single day is simply disingenous when it comes to dick-measuring with other games. I mean even the yearly fanchises don't have preorder periods that last that long. I just wanted to express that SL's achievment really means not much at all.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.