This is something im tired of going over and over - for some weird reason, when discussing wow and in particular comparing expac to expac, patch to patch, SO many people focus on how much content there was. Why are more people not talking about the quality? Isnt this really all that matters, outside of extreme droughts etc.
In comparison to other Classic raids, yes it was harder.
Disregarding that if you play correctly, you didn't need to play a lot because not wiping naturally kept the consumable and repair costs down
(which the re release has shown).
Like seriously, it's not hard by modern standards, but it certainly was more challenging than anything in Classic and most people would have not managed to clear the raid back then, the difficulty is a factor of it whether you like that or not.
Even the numbers in Classic reflected that, even two weeks after launch, only 20% of the guilds managed to clear the raid, despite the obvious option to cheese the raid via world buffs.
Last edited by Kralljin; 2021-09-26 at 07:34 PM.
Casual content isnt fun and thats inlcuding for casuals. Current game is most casual friendly WoW we had since its launch so dont try to pretend thats players quitung becouse cuttering to mythic players. Game is boring becouse it start cuttering to casuals and no just casuals but super casuals what do not intetnd to play mmorpg in first palce. You can finish entire game and get pretty good gear without any single player interaction.
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It wasnt hard in 2020. Yes it was hard back in 2004. And i have bad news for you. Gameplay and mechanical difficulty isnt only thing you should consider when you rate difficutly of content. There is way more ways how to make something difficult and gameplay is just one of many things you can make difficult. Yes beat game back in 2004 was in fact wy harder than beating game in current modern wow.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
I think it’s biggest problem is it can’t decide what it wants to be and ends up being an awkward compromise of trying to be everything, while not really succeeding at any.
It will never be a truly mythic focused game, because not enough people care about that and their goal is to make money.
I do think the primary devs actually want it and put the bulk of their energy into high end stuff because it’s what they care about, while they don’t give the same energy to the rest of the game.
It’s always been like that and I dont think it’ll ever change.
They should do that.
BUT they also should implement more stuf to do that has simply nothing to do with raiding dungeons or PvP.
Crafting for transmogs (like loooong quests and stuff like that, make it timegated sometimes like crafting was), more fleshed out Pet Battles, a BIGGER story (not cosmic bigger, just longer and less twists and turns or fake reveals) More Dungeons that have not the mythic+ tube design,
Maybe even add a 10 man dungeon/raid without LFR or Mythic to get people to TRY PuG or Guildruns. Just basically starter gear. Not something really compettetiv. Only fur fun. bring back attunements btw
But everythign regarding raid and dungeon endgame should be looked through the lense of mythic players. Balance. etc. less stupid power gathering to get mechanics of your class. Masterloot in 75% guild groups.
And most off all: LESS loot over all. No purple gear below mythic 10 and normal raids. No purple gear from open world stuff. Give gear back a feeling of gravitas. Make it worth something. Make me feel like i earned something and not just flood me with items i don't give a shit about.
Last edited by VinceVega; 2021-09-27 at 06:21 AM.
LOL. All those are made up by the Classic community in order to make the encounters seem harder than they are. They're also all part of any mmorpg raiding scene and not unique to Classic.
The encounters are easy, that's just the way it is. I also don't understand why the community feel shame about that and lie to themselves and others about it. Classic being piss easy is one of its greatest strengths because it means that almost anyone can be part of the team, you have no skill gating at all.
Brawler's Guild was not made for mythic raiders.
Heroic Dungeons were not made for mythic raiders.
Wintergrasp was not made for mythic raiders, and it isnt a world boss so you clearly dont even know what it is.
Battlegrounds were made for casual players, as opposed to arenas which were made for hardcore players.
Artifacts and class halls were not passive quest progression.
Timeless Isle having catch up gear doesn't change who the target audience was. It wasn't mythic raiders.
Daily Quest Hubs were not in the game originally. They were added, hence they are a feature added.
It sounds like you've got a lot of weird hangups and baggage, and are just a generally unpleasant person who likes to be condescending.
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Difficulty is not just mechanical difficulty. That's simply a fact. You are welcome to prioritize and value mechanical difficulty personally, there is nothing wrong with that, but to insist that it is the only kind of difficulty is as silly as saying sprints are difficult but walking 100 miles is easy because one is more mechanically intensive and the other one just takes time and commitment.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Or, once more your game knowledge shows that you know absolutely nothing about game and talk about sentimental stuff with nostalgia induced googles covered in mud.
Sorry to inform you mister "Wintergrasp is not a world boss" my realm first WOTLK achievement says hi, and no, i am not flexing, i am just pointing out how wrong you are once more about something you have no clue about.
Everything you ever post makes no sense, unless you literally have been playing 2 hours per month because you are making 6 digits of income therefor your experience is so down right terrible and skewed that you somehow believe irrelevant things are any sort of "content", and targeted for a specific audience.
I will repeat it again, Pet battles are the only "casually targeted" content, the rest are literally passive things because its a THEME PARK MMO.
Last edited by potis; 2021-09-27 at 06:50 PM.
I don't know what the hell you think Wintergrasp is, but in reality it is a world pvp zone, not a world boss. I'm sure that once you realize you were confusing Wintergrasp with something else you are going to come up with some convoluted excuse for why you were right.
Being condescending isn't a replacement for a coherent argument.Everything you ever post makes no sense, unless you literally have been playing 2 hours per month because you are making 6 digits of income therefor your experience is so down right terrible and skewed that you somehow believe irrelevant things are any sort of "content", and targeted for a specific audience.
I will repeat it again, Pet battles are the only "casually targeted" content, the rest are literally passive things because its a THEME PARK MMO.
Brawler's Guild was not made for mythic raiders.
Heroic Dungeons were not made for mythic raiders.
Wintergrasp was not made for mythic raiders.
Battlegrounds were made for casual players, as opposed to arenas which were made for hardcore players.
Artifacts and class halls were not passive quest progression.
Timeless Isle having catch up gear doesn't change who the target audience was. It wasn't mythic raiders.
Daily Quest Hubs were not in the game originally. They were added, hence they are a feature added.
"stop puting you idiotic liberal words into my mouth"
-ynnady
This reminds me back when WoW Classic had just released, people were saying it would be a dead game. Lo and behold, you take 1 look at WoW Classic BWL runs and you see...
400,000 warriors
290,000 rogues
250,000 mages
170,000 warlocks
100,000 hunters
That's a million raiders....EXCLUDING the guilds that did NOT log.
No, I think the biggest problem is that they want it to be something that is incompatible with what the conditions of the market requires it to be. They want a hardcore focused game, but it can't be that. So it becomes a twisted thing that's lying to itself, and when resources get constrained this contradiction shows more and more strongly.
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One of the purest examples of this, on a small scale, was the move in SL to award players gray items instead of gold. What the hell was the point of this?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Well, this is exactly the direction the game is going under Ion currently. And non-hardcore players are leaving by the droves of late. Blizzard's strategy right now is to retain a small group of hardcore loyalists instead of catering to a larger group of players
^ This is from a self-proclaimed Trump-hater who goes round vote-policing, berating and insulting other users for expressing their doubts and reservations about Joe Biden. He also urges others to end relationships and friendships just to "vote Trump out". https://ibb.co/2jRnZGC He can't seem to walk the talk himself.