Why do they insist on removing fun from the game
I just went through most of the playable races on the PTR and it seems they have removed approximately 40-50% of ALL joke and flirt voice lines from the game, leaving female dwarves and male trolls among the worst to get hit by this with only 2 silly voice line remaining for each.
So instead of adding spam protection, like limiting use of a single emote once per 10 second, they remove it and many more... Thank you Blizzard!
Good thing I'm unsubbed right now, and each of this stupid changes slowly tip down "never sub again bowl" on my imaginary scales. My guess is by the release of 10.0 this game will be so streamlined and dumbed down, it will lose all remaining appeal it had.
As long as we can /e "whatever we want" who cares?
I supose that the playerbase has no idea what some of this emotes meant internally in Blizzard. That might be why they remove them, not because of players, but because of what it meant for them to be in the game. It is not hard to imagine that the same people who when drunk went cubecrawling arround could set some emote in their game in reference of any of they abusive practices for the lols.
Player characters. There was this video on one of the discord channels showing some guy unequipping his female dark iron dwarf, but when he's about to remove pants, a window pops up saying: "Removing this item is prohibited on female characters."
So now I'm here asking, for anyone who's on PTR if any of this is true.
"You know you that bitch when you cause all this conversation."
You did not at all answer any of my questions, can you do that? Where are you getting that Square and Blizzard are finding its players gender by their payment information? My own bank and Blizzard accounts have no gender information in them.
Just screeching "you don't know about statistics!" at me over and over isn't really an argument. You are the one that stated that they (Square and Blizzard) get this information from payment information and that THAT is a good source of information. Where are you getting that?
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Among the most relevant things in my opinion, player housing is a significant factor. Decorating their in-game house is very much an activity that I see people spend a good deal of time on in FF14 (it is why the Market Board, FF14 equivalent of an AH, has so many pieces of furniture on it). Next is outfits, FF14 has a lot of variety in aesthetic choices for customizing your wardrobe. It has more conservative styled clothing as well as more risque outfits, so there is a lot of choice available for people who enjoy spending time dressing up their characters. I think both of these aspects appeal more to women than games that have a focus on PvP or PvE as the core game content.
Coming back around to the overall game appeal: FF14 is not really marketed for hardcore gamers, it is marketed for more casual and story oriented players. The base GCD being 2.5 seconds I think actually helps the game in weeding out gamers who have more impatient temperaments, and in my experience male gamers do trend to being significantly more impatient than female gamers. The overall tone of the in-game community is more relaxed because of the stricter community standards. You know if someone starts being bigoted they are going to get banned for that behavior, and those bans often come quickly.
Lastly there is the strict community policies of FF14, their moderation is significantly stricter than that of most MMORPGs I've played. I don't recall seeing anyone ever making sexist remarks in public chat channels over the year or so I spent playing FF14. It isn't that it doesn't happen at all, it is that people who do it get banned very quickly and the community has very low tolerance for bigoted behavior. Half of the shit I've seen in a single run of LFR in WoW would be sufficient for those players to get banned in FF14, while there little to no consequence to them in WoW.
Mind you, this isn't even close to an exhaustive list, these are just some of the things that I think are among the most relevant factors in it having a wider appeal to female gamers.
I can't speak from personal experience, as I've never touched FF14, but it's worth noting that in the gaming sphere, women tend to favor more casual/cooperative aspects of gameplay and are less likely to be involved with more competitive aspects. If memory serves me right, in WoW's case, RP servers have higher female populations than PvE/PvP servers, and in general, it seems like higher-end raiding guilds and PvP teams have less of said population. Additionally, casual-oriented mobile games are famous for having high-portion female bases Obviously, there are exceptions to the rule, and one could theoretically argue about social factors playing in, but as it stands, it seems like the divide between casual and hardcore is, in itself, largely a gap between the sexes as well.
You probably thought you were being clever, but you clearly overlooked the INTENDED context part. But hey, this actually helps further support my point.
People who claim that violent video games incite real life violence are putting their own context over the intent of the developers (exactly what Kaminaris is doing). Are you arguing that the context they view these video games through should supersede the intent of the video game creators? I'm gonna guess your answer would be no. For that same reason, the humorous context that Kaminaris uses for certain emotes doesn't supersede the intent Blizzard had when they put those emotes in the game. If Blizzard wants to do away with emotes that were designed to be insulting and negative, people who argue "but I only used those emotes to joke around" don't really matter.