But Changing things just to change them is mostly bad. Im sick of Spec Reworks with almost every new addon, loosing all cool mechanics/skills that we got thru borrowed powers and seeing Shit System A got replaced with Shitsystem B and Shitsystem A get implemented with lower focus on it.
And its not fun to be forced to grind shit you dont wanna do so you can do the things you wanna do. "You dont wanna grind PvE Daylies, Raids and M+? To bad, so u will stuck on 1,6 forever in PvP!" "You dont wanna grind PvP? To bad, no BiS SHITSYSTEM-SKILL-NAME and perform much worse then people with bis"
Mists did that too. The slavery perspective is literally an overarching story about the Pandaren and the Zandalari, and isnt exactly shown in the game and told as a historical reference through quest text and side lore in the game.
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Ironically, for an expansion about death -- it aint exactly dark or eerie.
Last edited by TidalConflux; 2021-10-03 at 03:06 PM.
And none of it shows or goes into it... changes happen slowly and cumulatively speeding up slowly. They went through dozens of rewrites in the past month and I can't imagine it wont affect the future tone of the game. I always hate people who just passively accept things until it hits the point of no recovery.
Thats really a moot point, because the slavery is a historical point of reference and references to multiple times in the conflicts against the Zandalari, the Mogu, and Lei Shen. Its made to be important and is considered the breaking point of the Pandaren history. You probably could find some visual aspects of it somewhere (I believe the Horde did some form of slavery/prisoner abuse in the quests of Jade Forest from the perspective of Alliance).
But I dont understand the necessity of both sharing and telling, its kind of what makes the point so dark is because of the history of it. I feel like showing it would be too much in your face to the point of nonsensicalness to me. Sometimes stories do benefit off the theme of "tell, not show" when dealing with themes as it makes them too on the nose and makes them lose meaning.
Last edited by TidalConflux; 2021-10-03 at 03:19 PM.
They do go into details within quests and in side lore that is in the game. I dont think its something you necessarily have to see if first person -- as there is enough reference and tie in with the Mogu/Zandalari quests within that expansion.
I would agree that the game gets lighter after Legion -- as too much of the gory details get put into actually books for sale and doesnt really reflect into the story in game; but Mists has those same elements of previous expansions just tied underneath a story about Pandarens.
I think your missing the point myself... hearing about horrible things happening off screen isn't comparable with it being shown.
The game moved to become lighter and now its moving further to take any kind of interesting edge off it.
Maybe you can count the maw if you squint but to be frank I have no idea how soul fragments work or why.
There is truth. The problem is in validating them.
When your kid wants something at the supermarket and throws themselves on the floor kicking their arms and legs screaming when you tell them no, you don't then tell them yes. Too many people (and companies) are telling them yes.
I was feeling it! doing the quests for Pamela Redpath.kinda rips into you; a ghost of a little girl that wants you to find her doll..every step felt like a gut punch
and then there was "Alicia's poem" memorializing a player that died of leukemia. (In game memorials for those interested)
I laughed maniacally doing "Gnomebliteration," oh...wait..."
Welcome to the Machine" an entire quest chain that is probably getting scrutiny today. And "Maximillian of Northshire" saving damsels in distress...which was Monty Python comedic...
Last edited by Shadowferal; 2021-10-03 at 04:05 PM.