Well, then have a look at this:
“Valorous Equipment Chest for Valor that contains 1 piece of item level 210 Mythic 0 gear. The chest can only be purchased by a character with a 1500 or higher Mythic+ Rating.
Unchained Equipment Chest for Conquest that contains 1 piece of item level 220 unranked PvP gear. The chest can only be purchased by a character with a 1600 or higher rating in any PvP bracket.“
I read this in the 9.1.5 patch notes and i asked myself a few questions:
1)
What players are the target audience for that?
Thoughts:
When you are at 1500+ rating you for SURE do not need a 210 1/12 m+ item. I equipped 3 chars in SL from 0 to 12/12 on every slot (solely via PUG grps, no guild support). When reaching 1500+ you was that often in the dungeons that you have more than 1/12 on every slot.
That said, no sane person would ever upgrade from 1/10 when you can easily go +5 get the item and upgrade from there.
Also no sane person ever will spend the sparse VPs for that crap, to buy that item, when you need all your VPs to upgrade (to 12/12).
2)
All that said, shall this be some form of very very very bad luck protection?
Is there really a SINGLE person out there running x times m+ dungeons and seriously never ever get that one slot that person is missing? the droprates are just too high to make this a thing in reality. Its nearly impossible to have that bad luck. and also so many ppl dont need some items, this late in season. and you get a lot of items from the other 4 grp members (not that much, but some few pieces sometimes).
3)
What about super casual players?
Where is the sense in buying a 1/12 m+ item when the rating requirement would make you playing that much m+ it is nearly impossible to come into this situation? How i shall imagine myself that? That super casual guy, doing just +6-7 until reaching 1500 (is this even possible?), getting many many 5/12 items but going „now i spend all my VP to buy and upgrade that 1/12 VP item from vendor“ ??? Do THIS ppls reallly exists? And if we talk about BoA items, do super casual players have main chars with excessive VPs they dont know where to spend?
4) PvP?
Same is true for PvP i assume. I just played PvP 1700+ in Season1. Solely via PUG grps. Solely RBGs. When i reached 1600+ i needed ZERO Conquest items. Otherwise 1600+ grps not even took me with them. So i see the exact same problem there too. But as i said, i did no PvP in S2.
5)
So what is the summary/result of all this?
Imo Blizzard devs dont play their own game. Maybe they should ask Mike Ybarra (it seems he is playing their game) how he imagines WHO the target audience of this shall be. Imo they have no clue what they are doing there or how their reward structure is built. Imo this items/rating makes exactly ZERO sense.
Your thoughts?