Last edited by nocturnus; 2021-10-10 at 05:46 PM.
success comes in the form of technical solutions to problems, not appeals to our emotional side
Trying to get all the shinespark items and man I am reminded how much I hate the switch (pro) controller, it's so unresponsive. Half the time I can't even get the shine to start because hitting down does nothing. The only challenge here is fighting the controls.
I always thought Hollow Knight was a little overrated. It's quite good, but not the god tier game people describe it as. I thought Ori and the Blind Forest was better than it, and I think Ori and the Will of the Wisps is way better.
Speaking of pro controllers, my xenoblade 2 controller started getting bumps on the left stick ;_;
I actually don't mind the EMMI's...it's not much different from the SA-X (except the SA-X was much more limited due to the hardware Fusion ran on, so it could only follow you in scripted sequences), or running from the Diggernaut in Samus returns. The only part of the game that's seriously pissing me off are a couple of the ridiculous shinespark puzzles.
I don't hate Hollow Knight, it's a good game that I can tell a lot of passion went into. And it IS a Metroidvania, but I don't think it's "genre defining" or anything like that. It just came out during a time when Metroidvanias were few and far between, and gave people that like the genre something to play again *finally*. Keep in mind that the last real Metroid game that wasn't a remake of an older game on a dead handheld system was Metroid Prime 3 in 2007. I really like Samus Returns, but the 3DS was already dead when it came out, and it has control issues because of the touch screen missiles/bombs. And the last new 2D Metroid (that wasn't a remake) was Metroid Fusion in 2002. Metroid effectively died for a long time and left a huge hole that had to be filled by other developers...HK and Ori were in the right place at the right time.
I think the Ori games are much better than HK though. As I said, I don't consider HK a bad game, but it didn't grab me the way most Metroidvanias do, and I haven't finished it yet. Dread finally brought 2D Metroid up to the level of the Ori games (well almost, the Ori soundtrack is better than Dread, and the environments are more immersive).
I personally don't think it actually is genre defining (probably because I consider that term completely worthless). It's a great game, with immense value for the price and certainly one of the most fun combat and boss fights in the genre if nothing else. I can see why people like even if I don't necessarily agree that it's one of the best games of all time or whatever. But saying those people's opinions is wrong as some try to do is just daft IMO.
Anyway, bit the bullet and got Dread. So far so very good. Gameplay is hella fun and familiar without feeling old, the controls are smooth and responsive even if aiming at enemies below knee level can be annoying, the one boss fought so far was great, and I like the EMMI sections a lot, they force you to think on your feet and adapt. Just learn their patterns and they're not very hard, plus parrying the instakill is really cool.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
Dread needs its own thread at this point. This is going to be huge...it's apparently selling really well, even in Japan. It doesn't QUITE top Prime and Prime 2 for me, but it's definitely the best 2D Metroid.
The EMMI zones are not bad at all once you get used to them and know where you need to go. They are mostly "run and GTFO as quick as possible". I've been able to parry them about...8 times. It's very difficult and there is an element of randomness to it to keep you from being able to do it consistently, but damn it's satisfying when you pull it off. Thankfully I just got to the point where I'm done with EMMI, so now I'm in the classic endgame Metroid "go find all the stuff" before I go on, since I just got power bombs.
Are you sure there's like, no minor interference? Only time I've ever had issues was with a blanket in the way, or the Switch docked behind my TV. More of a flaw of the Switch itself than the controller too I think.
Considering that's how long on average it takes to beat the entire game and DLC, try again.
It's one of those games you play that you can tell the devs loved creating it. And I wouldn't even say it has a slow start, it just feels a bit restrictive in what you can do but that's really no different than any game in similar style. Hollow Knight deserves the praise it gets in my opinion.
"El Psy Kongroo!" Hearthstone Moderator
Im starting to enjoy Dread the more I play it but I still groan when I encounter a new EMMI section.
I beat Kraid and have arrived at the water zone.
No one should be having any trouble with the EMMIs after the first 2-3.
Just don't reply to me. Please. If you can help it.
I can only wish luck for Dread speedrunners, because we know this will be part of the strat
Idk if I’m behind on this but BD/SP will have exp share on by default again. That might just be what keeps me from buying.