I've done so in the past but then I found out that even if they're untrackable by Blizzard a lot of them deal with the shady shit that gold sellers used to, stolen accounts etc.
That's something I definitely don't want to support so I do it the legit way by using the token and a handful of guilds I've had good experiences with in the past.
It takes so much time to be able to get the gold through tokens, though. If a carry costs 1M, for example, you'd have to wait for 5 tokens to go through which even at 4 hours a token is over a day (assuming you sleep). That's a lot of effort when you can pay less through a boosting community and have it done in one go. To each their own I guess. It just doesn't seem prudent to be using the WoW token when a cheaper, less-involved alternative is readily available.
You also have to take into account:
1.) Someone who would buy from a boosting community knows/frequents those communities (or at least have caught wind of them) and
2.) Someone who would be okay with doing exchanges outside of Blizzard in that manner (and given Blizzard's stance on it, not likely unless they, the buyers, don't give a crap).
Sure, a cheaper-yet-possibly-riskier option is always available, but normally people do not hedge risks to reward in that manner when it could lead to their accounts being suspended/money disappearing with nothing to show for it. That's why the WoW token is so ever prevalent nowadays than when they were first introduced (and ditto on price-to-gold ratio).
It takes significantly less time and less risk to buy the WoW Token than it would to do things the normal way. It may be cheaper and faster to do things outside of that, but then you have to factor in the risk: If things go sideways, how can you remedy or at the very minimum reduce loss?
You're greatly exaggerating the risk with these boosting communities. They've been around so long that they're pretty much just as legitimate as Blizzard these days. There's so many layers of culpable deniability that there's zero chance of your account being compromised/stolen. These communities have so much raw gold currency that they're only interested in your cash; they really don't need to steal/compromise accounts anymore.
I'm not exaggerating the risks considering I was part of it. I'm talking about how people view them.
I know very well the risks, thus for someone like me it was easier to navigate. But you can't honestly expect the entirety of the WoW community to know of them and how to maneuver through it all, or even want to attempt it given its past of being plagued with stigma and the demonization of said communities.
Thus, the WoW Token helped with reducing that risk/stigma; it made all things possible through it. Much less risk of money being since Blizzard facilitates it, and Blizzard offers a bit of buyer protection if the deal goes sour (i.e. the run didn't happen but you paid someone for it? Just write a ticket.)
Last edited by Ekis; 2021-10-12 at 12:25 AM.
I'd say the ubiquity of current boosting communities proves they're currently anything but demonized. My position is simply that if you're going to spend a bunch of money on WoW, I figure most people would sooner use the boosting community lump-sum option as apposed to the proposition of buying multiple WoW tokens over and over again. Obviously I can't reasonably prove which is more popular, I'm just basing it off intuition.
So you figured it out, clap. Now think bit longer about it. Because token is not the issue.
Remove mythic achievement and mount, suddenly nobody cares while token still exists.
OR
Make mythic doable with pug in couple nights (xrealm, no lock, lower difficulty, everyone gets a mount) and suddenly boosting goes down while token still exists.
Fucked if I know. But people do. Why don't you ask them?
We had one buyer during Nyalotha that would come for our Mythic reclears every week for tmog. The guy was dropping lots of cash each week just for tmog.
Different things motivate different people. I don't necessarily care that people do it, but to deny that you can definitely P2W in wow is false
It has been like this at least since MoP. I knew a guy who literally made it a job. And reality is, he got his account banned couple of times but from what he said, he has never had issue that one of his boosted guys got banned. So that would be ~3y period.
Now for him, getting account banned is just a business expense to buy another one and grab some gear.
How disingenuous of you. 3000 posts mean people care about the topic of p2w. That doesn't make the "competition" to get level cap on a new account relevant in the slightest.
Given that the game is not, and never has been p2w, it's hard to know what you're actually talking about here. I am going to assume you prefer it without boosters? In which case this is what you should be saying, rather than calling it p2w, which it isn't.
I don't like p2w. And if WoW were p2w I would have a huge problem with it. You just don't understand what makes something p2w.
The token never created boosting. Boosting predates tokens. And if you honestly believe that without the token, boosting would die, you're completely delusional. Now, sure, some people are only able to get boosted because they have option of using a token, and some boosters are probably more motivated to boost based on the fact that it can help them play for free, but in the grand scheme of things, the total amount of gold traded via tokens is pretty damned small compared to the WoW economy at large, and as such, token gold accounts for only a small fraction of boosting activity.
And even if the token had never existed, that would hardly have stopped the existence of trading cash for gold and gold for boosts, it just would be pushed underground, and amplified the massively negative effects of goldselling activities.
So sure, I get it, you don't like boosting. Fair enough. But blaming tokens for it is just ignorant and lazy
No, trying to call the token a p2w feature is the meme, there for lazy incompetent people to use as a scapegoat.
And don't be ridiculous with this expectation that an MMO game should, or even could be fair. You are playing in an environment where other people play a significant role in your success, and a huge part of the game is figuring out how to use other people to get ahead. And yes, having more money to spend on the game is always going to be an advantage and that has nothing to do with p2w, it's just how the world works. You need to learn to deal with that.
p2w, very specifically, is about the game giving you rewards in exchange for cash, that you can't reasonably be expected to obtain simply by playing the game. Player interactions (involving money or otherwise) are something entirely different.
So what would we call it then if the precise wording of "pay to win" does not fit? It's not simply just microtransactions since we all know it existed before there was a legal-by-the-ToS way to spend money to get gold.
I'd refer to it as Pay for Advantage as it clearly allows another player to get geared faster than the guy who doesn't pay (doesn't mean he'll be first but he'll definitely beat his then-equals). It also gives that player achievements and gear that would get them invited to groups over someone who doesn't have them or cannot get them the intended way. And while, there are plenty of unskilled players with wallets bigger than some, there's also skilled players who couldn't be arsed to do things with a raid group or progress to that content, or simply at that point in time does not have a lot of free time to actually complete it.
Community-driven Pay for Advantage with P2W elements sprinkled therein?
Last edited by Ekis; 2021-10-12 at 09:01 AM.
I am not. I am repeating the same claim, but I am re-explaining the argument to try and make what should be a simple concept comprehensible to even the simplest of minds. Clearly not working though.
Again, the token doesn't give you any of that. It simply gives you gold. Ergo, you do not need to be able to compete with mythic raiders or +20 key mythic plus players. You do not need to be an arena god, or be part of a special guild. All you need to do is make a bit of gold, and this will give you access to anything that a token seller has access to.
And no, making that much gold is not that difficult. Sure, you're not going to get it sitting your ass all day doing nothing, but if you actually play the game in a semi-competitive way (which is requirement of winning) then you're going to be just fine.
What you need to understand is that there is a massive distinction between a boost and a token. Clearly you have an issue with boosting. And you want that make that issue synonymous with tokens. I am telling you that it's not. You're trying to create a co-dependent relationship between tokens and boosting that simply does not exist.
Tokens are not used just for boosting. Boosting does not happen just because of tokens. If you have an issue with boosting, fine, but it's a different issue entirely.
Oh bugger off with your asinine and stupid question. I already told you why I won't answer it. You and I already know the answer, but if I actually dignify this nonsense by answering it, you'll try and claim it proves something, when really, it doesn't. So I'll save you the effort.
As I said, if you're trying to test whether tokens are p2w, there are questions that you can ask. But not that one.
I am not defending anything. I am opposing what I view as a massively flawed, poorly substantiated, illogical and clearly biased viewpoint. The fact that it would put my viewpoint on the side of tokens doesn't mean I actually care about tokens at all.
What is ironic in your accusation though is that it's pretty clear that you guys want to attack tokens, and by proxy, the game, and that has clearly biased your arguments here.