"El Psy Kongroo!" Hearthstone Moderator
What about the content is irrelevant though? With timewalking campaigns you can level through any expansion. If you're worried about raids, why not just join or create a guild that focuses on raid progress through that expansion? All of the content is still there.
Are you suggesting that there's no reason to go through the Legion Order Hall campaign right now? Because it doesnt contribute to your Covenant Campaign? Why pick the Covenant Campaign over the Order Hall Campaign in the first place, if that's not what you want to play?
Last edited by Amnaught; 2021-10-16 at 01:43 PM.
Here's the problem: You're asking for them to spend a lot of development time to balance the old world. Assuming they do that, there would also need to be incentive to, you know, actually go do things in the old world. If it's gear then not only do they have to balance the content itself, they have to balance all of the gear contained within it. If you make it cosmetic, you're asking them to spend a metric fuckton of development time to do something that most people won't even bother with. The reality is that even though the content exists, it was never designed with longevity in mind (unlike other games which reuse old content). Timewalking is the compromise we have right now. Like you've observed, there are also indications with Legion Timewalking that Blizzard may be interested in expanding the relevance of this type of content. But due to the absolutely insane amount of dev time the basis of your idea would require I can't see this being worth the effort in the long run.
Last edited by Relapses; 2021-10-16 at 01:52 PM.
Again though, I am not saying that you need to make all content relevant, just some content.
The question I pose is how you would personally design a system in which ab old expansion is relevant to max level content. The parameters I set was a minimum of a single zone and a small selection of dungeons.
You don't need to make all of the Broken isles relevant if you want Legion content to be relevant for instance, but maybe you want something where Chromite asks you to find a selection of herbs from Stormheim, as well as defeat some Vrykul.
Or indeed as I suggested, an event that places an instanced version of an old zone into the game that functions as an extension of the current Timewalking system only being in old dungeons.
The world revamp dream will never die!
And again, there needs to rewards in the content for people to engage with it... otherwise there's no point. Gear requires too much balancing, cosmetic rewards aren't enough of a draw. If your suggestion is "just make more Timewalking content," then I think the addition of things like MT and Legion M+ are an indication that they're doing this already.
I don't care what Blizz does with old content as long as I can still do everything I can do today in the way I do it today :]
(I worded my statement specifically to counter any "well you can still farm transmog just with a group" ideas lol)
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That's not true, I do more old content than I do current content for players like me there is literally years worth of content.
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The m+ Timewalking is the best solution, just slowly expand it.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
I mean they have timewalking, which is decent fun, I particularly like them picking an iconic raid from each so we can replay things like Ulduar, that's good. They also added a rep buff encouraging going back to those zones for their rep grinds during the event, also good.
And apparently with Legion we'll get to see legion M+ dungeons again and the mage tower again? That's good stuff.
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
The same is true for dungeons though. The TBC dungeons are both horribly designed by todays standards, and also quite dull and drab.
It's more on the idea that dungeons were given a neww lease on life with Timewalking, and I wonder if something similar could be done with the expansions as a whole.
The world revamp dream will never die!
The major problem is power creep... older bosses have no real way to press a player who has access to the current level of defenses, healing, mobility ,and even casts while moving.
A lot of content would need to be reworked or left locked on normal mode.
Ask me about Deceiver's Vengeance, the Argus Scrolls, or why Tyn does not approve.
Good work can still be improved upon.
Well if I came in as a Worgen they for sure would be dying from fear. It's just realistic :-)
But yeah I agree with the initial point, to downscale you like they do in Final Fantasy. WoW got that in party sync, but would be nice if they implemented it as single player or in certain areas/zones.
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The only reason I like old content is because I don't have to play it. Don't ruin that for me.
...Actually, wasn't this planned to be added in BFA due to its popularity in Legion? I might not be remembering something so don't quote me on that.
Good to know. Because I mever did those questlines when they were current myself (I need to buy new computers is why I haven't played WoW since mid-Legion LOL).
No, the major problem is the lack of incentive or reason for people to go back and do legacy content even if they didn't do it themselves before. We already know Blizzard can temporarily lower folks' power levels. In fact it's a big part of the Recruit a Friend Mechanics.
A way to make legacy content relevant to max level players would be to incentivize it with Gold, Rep and level-appropriate gear. You could also add additional quests or repeatable quests as well.
...Ok, time to change the ol' Sig ^_^
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10.0 needs some real innovation (at least on legion level).
I doubt that WoW would profit too much on copying FF14 scale and replay-ability since WoW was never built with that in mind.
And idgaf what your opinion on any of the topics of the last few weeks was but can we agree on that Blizz needs a new PR and communication department? Endwalker media tour stomped anything the WoW devs did the last years into the ground even with the budget difference.
I've been working on the rogue questline on and off, just because Dragon Soul is not fun to farm mostly.
But what did go away was the Feat of Strength for doing the Green Fire questline before WoD released, which gave the unique title of "of the Black Harvest". Just for sake of clarity.
"El Psy Kongroo!" Hearthstone Moderator