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  1. #41
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    Literally any mmo with player housing helps players feel connected to their characters on a more personal level. In a time where social interactivity is at an all time low, this feature is even more welcome. Any system that ensures fostering connections helps in bridging the gap between palyers and theri characters, thus becoming way more involved in the game than they previosly ever were.
    "{x game} does it so Blizzard has to do it!"

    That isn't an argument. Just play {x game} instead.

  2. #42
    I'm going to laugh my ass off when there's yet another faction war in the next expansion (and everything suggests it will be this way). Just stop already with this cross faction bullshit.

  3. #43
    I really don't want to see Alliance characters in Horde cities and vice versa. Not with all the art work on giving them strong identities.

  4. #44
    Quote Originally Posted by Relapses View Post
    "{x game} does it so Blizzard has to do it!"

    That isn't an argument. Just play {x game} instead.
    Just because most mmos are miles ahead on this aspect, doesn't mean they offer an overall better gameplay experience.
    WoW simply needs to learn this aspect, to become even better.
    your half-assed suggestions telling people to paly other games instead of learning from them, fell out of style decades ago.

    - - - Updated - - -

    Quote Originally Posted by Accendor View Post
    No matter what I, as a player, think about Orcs (I fucking love them), but if you really have to ask why UD and Orcs are a huge problem for any lasting peace between the factions, I suggest you stop skipping every single quest text, cut scene, cinematic, short story, book or interview for the past 25 years. Like come on. You can still disagree on the "Sack OG and kill all orcs and undeath" part, you can say that you actually enjoy their story lines, but asking "What did they do that made you so angry?" is just trolling at this point
    you know what irony is? by the way first time I see someone actually suggesting deleting certian fantasy races because of "reasons" like lore or whatever other motivation there is. HTe way thigns are currently shaping up to be, might as well be the case
    Last edited by SocialJusticeFuryWarrioir; 2021-10-17 at 09:19 PM.

  5. #45
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    Just because most mmos are miles ahead on this aspect, doesn't mean they offer an overall better gampelay experience.
    WoW simply needs to learn this aspect, to become even better.
    your half-assed suggestions telling people to paly other games instead of learning from them fell out of style decades ago.
    Yeah, how dare other video games deliver different experiences than WoW. It's WoW's fault for not being every other fucking game that exists!

    This is not an argument. Try again.

  6. #46
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    Quote Originally Posted by mysticx View Post
    What good has the faction war done for WoW lore?

    The Horde picks a fight, after some early losses the Alliance fights back, internal strife in the Horde, the Alliance wins but (For gameplay reasons) doesn't follow through, the Horde promises to not do it again (Players of both factions are outraged), wait a few years, repeat.

    Nobody is ever happy with faction war stories, let alone how they have to end in tentative peace without any repercussions, in order to keep the (apparently) sacred two-faction contrivance going.

    And now the Alliance is bleeding players to the point that doing endgame content is pretty much a Horde-only affair (Just look at the raid hall of fame), and the faction split is having serious gameplay repercussions, so it's a good time to just drop the whole faction split, now the plot-metronome has swung back to "Let's fight together against this ineffable evil because neither of us can handle him alone!" again.
    factions are everything that made wow lore, since the first games the factions play major role and have big significance to the game

    just because some bad devs lately did shit does not mean it should end

    if the hand is injured(the factions) you don't cut the whole arm off(end the factions) you nurse back to be healed(bring decent and competent writers)

  7. #47
    Quote Originally Posted by Doffen View Post
    World of Warcraft: The Black Empire Strikes Back

    (could even be legit, N'Zoth "died" @ 3% )

    At OP. I love the idea of choosing of city for each character. I would like to see the races being more in focus. Factions has been the "main" thing for too long now, though my hope for the faction restrictions to be gone faded in BfA.

    But if it happens, updating cities, both visually and lorewise would be great for your idea, that we can choose a home city. It could feel like Garrison and Class Hall, just bigger. Put some content in the cities. Would make cities feel more alive too.

    Imagine seeing Ironforge filled again with Dwarf and Gnome players. It would be great imo.
    Empire of Color* please

  8. #48
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    Just because most mmos are miles ahead on this aspect, doesn't mean they offer an overall better gameplay experience.
    WoW simply needs to learn this aspect, to become even better.
    your half-assed suggestions telling people to paly other games instead of learning from them, fell out of style decades ago.

    - - - Updated - - -



    you know what irony is? by the way first time I see someone actually suggesting deleting certian fantasy races because of "reasons" like lore or whatever other motivation there is. HTe way thigns are currently shaping up to be, might as well be the case

    Sorry if I misread the irony, there are just really people out there who are like "Ah well, this complete genocide that was celebrated by the whole faction is actually ok because Jaina killed 5 Blood Elves in Dalaran when they refused to cooperate after their warchief just dropped the equivalent of an atomic bomb on her hometown."

  9. #49
    Quote Originally Posted by Accendor View Post
    Actually, all the last statements from Blizzard were like this:

    - There is no faction imbalance in any aspect of the game except very high end PVE (+15 dungeons and mythic raids)
    - The divide is a core aspect of warcraft
    - We don't really give a fuck
    Actually Ion has gone on twitter within the last month and said there is a clear faction imbalance and that they're thinking of solutions to fix the problem, so you're just wrong and a liar lmao.
    Quote Originally Posted by scarecrowz View Post
    Trust me.

    Zyky is better than you.

  10. #50
    I honestly wouldn't mind something like player housing. If Blizzard implemented it well enough, it would absolutely be an RPer/DM's dream come true, and would definitely be something I would invest at least a bit of time and creativity into.

    The rest of these 'homecoming' ideas? Eh. If we never get another faction war expansion again, it'll be too fucking soon. But straight up burying the hatchet and abolishing factions and all that the factional divide entails doesn't really sound to me like the right way forward.

  11. #51
    Quote Originally Posted by Relapses View Post
    Yeah, how dare other video games deliver different experiences than WoW. It's WoW's fault for not being every other fucking game that exists!

    This is not an argument. Try again.
    Wow, you still missing the point by miles I see

    Point is, it adds new value, new gamepaly and a new reason to log on, long term.

    No matter how you twist it, you're alaways gonna be on the losing side against this, with just "do a millionth instance instead which will be dead in a few weeks anyways"

    - - - Updated - - -

    Quote Originally Posted by Accendor View Post
    Sorry if I misread the irony, there are just really people out there who are like "Ah well, this complete genocide that was celebrated by the whole faction is actually ok because Jaina killed 5 Blood Elves in Dalaran when they refused to cooperate after their warchief just dropped the equivalent of an atomic bomb on her hometown."
    Well, people can make all kinds of shit up jsut to hate on somethign as evidenced in this very thread, any reason is as good as any other for them, even to delete stuff really

  12. #52
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    Wow, you still missing the point by miles I see

    Point is, it adds new value, new gamepaly and a new reason to log on, long term.

    No matter how you twist it, you're alaways gonna be on the losing side against this, with just "do a millionth instance instead which will be dead in a few weeks anyways"
    What you're asking for isn't an argument. It's an impossibly arrogant assertion that you know what's better for the game than the developers themselves. "Other games do it," is not a reason for Blizzard to do it with WoW. It's okay for different games to have different experiences; it's only for WoW that I see people like you making this absolutely absurd argument that because WoW doesn't do something that another game does that it's Blizzard's fault for failing to deliver that experience in their game.
    Last edited by Relapses; 2021-10-17 at 10:21 PM.

  13. #53
    Quote Originally Posted by Relapses View Post
    What you're asking for isn't an argument. It's an impossibly arrogant assertion that you know what's better for the game than the developers themselves. "Other games do it," is not a reason for Blizzard to do it with WoW. It's okay for different games to have different experiences; it's only for WoW that I see people like you making this absolutely absurd argument that because WoW doesn't do something that another game does that it's Blizzard's fault for failing to deliver that experience in WoW.
    So instead of seeing what a feature can add in short and long term player gain, MAU gain, player retention, as well as gamepaly broadening, you isntead put on a blindfold and go agaisnt a brick wall with your head.

    As I said many times, Blizzard should add palyer hosuing not because "other games do it" - that's just your personal misconception and hamsterwheel you built up for yourself.

    They should add it bacause it helps the game immensely in broadening horizons, thus gaining long term profit, which they can invest in even larger scale improvements in the future. It's jsut how the world itself moves forward, if oyu fail ot realize that tho, don't wonder if you get left behind :P

  14. #54
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    So instead of seeing what a feature can add in short and long term player gain, MAU gain, player retention, as well as gamepaly broadening, you isntead put on a blindfold and go agaisnt a brick wall with your head.

    As I said many times, Blizzard should add palyer hosuing not because "other games do it" - that's just your personal misconception and hamsterwheel you built up for yourself.

    They should add it bacause it helps the game immensely in broadening horizons, thus gaining long term profit, which they can invest in even larger scale improvements in the future. It's jsut how the world itself moves forward, if oyu fail ot realize that tho, don't wonder if you get left behind :P
    How the fuck do you know player housing will help with any of that? Oh right, "other games do it."

    Your argument is invalid. Find a better one.

  15. #55
    Quote Originally Posted by Relapses View Post
    How the fuck do you know player housing will help with any of that? Oh right, "other games do it."

    Your argument is invalid. Find a better one.
    Lol, even pointing out to you that how you desperately hold onto this false premsie of "uhh.. other games do it!", and even then, you manage to repond with absolutely nothing at all.

    Despite knowing full well that I'm right, in every aspect, and you having no responses whatsoever as usual, I'm seriously crying from laughter right now XD
    Last edited by SocialJusticeFuryWarrioir; 2021-10-17 at 11:11 PM.

  16. #56
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    A concept discussed by many over the years:

    A truce between the Horde and Alliance. Let each race have its own already existing home city instead of a faction, with palyers having the choice between which existing city will be their home.

    Let Faction war cease, battlegrounds and arenas will still be functional however as well as opt-in world PvP, but instead of factions there will be guilds or wahtever other artificial seperation groups that particular character can join.

    Ambassador system: Any character created on a faction can opt to visit any city or settelment without being attacked, if PvP is switched off for that character.

    Player Housing, Player Ships, Mount Costomization, Farming

    Focus on whatever existential threat there is at the moment isntead.
    Wishful thinking of a minority i'm afraid.
    Honestly the closest thing we could get to something like this would involve giving actual consequenes to actions for races i.e. by making the forsaken go "extinct" save for the player characters, as the factions have been deemed integral.
    This is a signature of an ailing giant, boundless in pride, wit and strength.
    Yet also as humble as health and humor permit.

    Furthermore, I consider that Carthage Slam must be destroyed.

  17. #57
    Quote Originally Posted by loras View Post
    Wishful thinking of a minority i'm afraid.
    Honestly the closest thing we could get to something like this would involve giving actual consequenes to actions for races i.e. by making the forsaken go "extinct" save for the player characters, as the factions have been deemed integral.
    Hmm not bad for first steps, we cna go long wys from there (without making the forsaken extinct for obvious player reasons of course)

  18. #58
    "World of Warcraft: next expansion will be better - we have learned from our mistakes"

  19. #59
    I think at this point specialising in core gameplay and innovating there is way more important for 10.0.

    I'm not even sure if the devs could realize your suggestions with this 20 year old engine as well as other mmorpgs, instant handycap there.

  20. #60
    Quote Originally Posted by SocialJusticeFuryWarrioir View Post
    A concept discussed by many over the years:

    A truce between the Horde and Alliance. Let each race have its own already existing home city instead of a faction, with palyers having the choice between which existing city will be their home.

    Let Faction war cease, battlegrounds and arenas will still be functional however as well as opt-in world PvP, but instead of factions there will be guilds or wahtever other artificial seperation groups that particular character can join.

    Ambassador system: Any character created on a faction can opt to visit any city or settelment without being attacked, if PvP is switched off for that character.

    Player Housing, Player Ships, Mount Costomization, Farming

    Focus on whatever existential threat there is at the moment isntead.
    i like the general idea, solely of the term „Homecoming“.

    i am not that much into your concrete ideas here. but i see a rather big chance for Blizzard (especially for the critical position wow is in at the moment) to give wow some form of reset and fresh changes and ideas in a „Homecoming“ setup, when we come back from afterlife/Shadowlands in next xpac.

    i dont mean this as some wow 2.0 or so. but its the right time, wow ingame wise as well as for Blizz and WoWs game (design) state in the real world, to do some form of reset or new startup in a Homecoming scenario. i mean this more in form of some good, grounded story, instead of the overdriven shit they did the last few xpacs. Homecoming in form of „come back/down to earth“. Do some new, old or other things. but do them grounded. do them solid. focus on quality. do a straight and solid story. do a staright and solid game design. focus on the bare essentials and do em right.

    this means stop doing again this marketing hype shit and sell the „next big thing“ aka the next cheap shit as gold. stop bringing the next super crazy omg story, that ends up as utterly BS. stop doing cheap reinventing the wheel. stop using/selling the term „Homecoming“ as some new hype shit that just ends up with the next „more of the same“.

    instead that „Homecoming“ setup could be used greatly in straight grounded, very solid, next wow xpac. not the next 100 new „systems“. instead just good and solid content and story.

    all i wanna say is, that some „Homecoming“ setup, when done right, is a real great chance for Blizzard and WoWs next xpac. If you get what i mean, the idea behind, it offers imo a huge potential. It could be a great setup/restart/renew environment idea for the next xpac and WoW in general. if Blizzard stops doing what they did the last few years and use such an setup just as some foregrounded yeahyeahyeah shit, while in the end having less behind it and sticking with their typical shit of the last few years. instead they should go more real, basic, honest and solid while focusing purely on good stuff instead blowing all up in a marketing campaign and 2-3 months later everyone realize its just the same treadmill, systems, quick reworked shit.

    i just wanna say: imo such a „Homecoming“ setup/environment bares great potential for wow story wise, game design wise and for wows state in general. IF done right.
    Last edited by Niwes; 2021-10-17 at 11:59 PM.

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