Sucks to be joined into a long lost game and have your time wasted. Shouldn't wow have a FF or mercy rule in place to save time?
Sucks to be joined into a long lost game and have your time wasted. Shouldn't wow have a FF or mercy rule in place to save time?
Obviously, because you pay for game time. More game time wasted - more cash for bli$$ard. More cash for Bli$$ard - more yachts for Kotick.
So, basically, you waste your time because Kotick must get a new yacht.
No more time wasted in WoW.. still reading this awesome forum, though
Eh, smells easily abused in the WoW BG stage. You have people quitting because the opposing team has a buff you don't have, or people give up because the other faction just happens to cap something before you.
Though, I agree with you when it is that the opposing team tries to sit on the match, farming for the honor.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Because forfeit options are the worst thing to ever exist in team-based PvP games. It is fine for 1v1, and literally nothing else.
For the health of the community at least, the surrender option is a major contributing factor to the terrible behavior in MOBA communities. You have people who wind up trolling their own team in an effort to get them to surrender, people give up long before it is reasonable, and matches that could've been won are instead lost because someone threw a tantrum.
I'd rather have it fixed with some sort of rewards for individual performance. Winning team gets same reward as currently, losing team players get no rewards if they were fucking around and half-as-good-as-winners if they actually tried. Ofc an algorithm for that wouldn't be the easiest thing ever but yes, it's doable.
Option for forfeit always creates a situation where a team decides to lose (via forfeit) without even trying. Some players do it only for Honor/Conquest per hour, and if they could maximize it with option to forfeit every match that might go poorly, they'd use it.
The whole point of battlegrounds is to give premades and geared people punching bags to have fun with. Can't just let the punching bags forfeit, that would kill the fun.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Because most battlegrounds would be forfeited after a single death
Forfeits create even more toxic Behaviour, where 1 person dies and tries to forfeit, then pouts when it doesn't go through and does nothing else.
Funny because it's true.
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No. If the majority wants to leave: they will ruin the game anyway. And those specific stories that someone ruined your game: it does not prove the system ruined your game; those people routinely ruin games even if there is no forfeit option because they simply grief you and play worse.
Pretty sure they tried that. They would offer a bonus to people queueing as healers, so people would queue up as a healer and then switch their spec back to DPS before the match started. I saw this happen multiple times personally, and it always pissed me off. Hell, I even saw it in dungeons for a little while. Trying to run a dungeon with a tank and four DPS usually doesn't work out...
Having no healers is akin to being down 3 players for each healer the enemy has. Sure if the gear disparity is absolutely massive on a class with a ton of defenses and sustain against a team of uncoordinated undergeared new players you have a small chance of winning but no chance without all those boxes ticked.
Having a group of friends being whiners even though a battle can be won but voting to forfeit, is akin to being toxic. Something that WILL happen in WoW as we see people up and quit over the team just having to do a little more work. I'm just saying, at most, this tool would be abused more than honest use.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
oh man, I'd LOVE to have this function in Overwatch.
You mean why don't Alliance have a forfeit option? lol
That isn't how any of this works though... healers are by design able to withstand 2 dps attacking them and with a lot of burst the healer survives it unless they have a mortal wound mechanic... wow arena has damperig built into it for this very reason and rbgs limit the amount of healing specs your allowed in a team.
Last edited by Mr Crix; 2021-10-18 at 05:39 PM.
Naa, there needs to be an option to join an existing game or a new game. There nothing like wasting 45mins only to join an event that's 99% finished...