Right now, there's just War Mode. It's either on or off. But what "mode" are you in when it's off?
I'm proposing that there should be extra mechanics when War Mode is off, to make it a truly equal choice. Adventure Mode!
- War Mode / Adventure Mode is changed by talking to an NPC in each faction's capital. Put the RPG back in MMORPG please.
- PVP talents are renamed to War Talents. They still only work in PVP instances and the open world in War Mode.
- New set of talents in the same mechanic as War Talents, but add in all the funkiest and most broken stuff from WoW's history. Only usable in Adventure Mode in the open world. Balance shouldnt be the priority because these wont be active n PVP or Instances, only leveling and world quests. Just give us literally every pruned spell we ever had. It wont clog our spellbook because we can only use a few at a time. Have them as quest rewards for finishing zone storylines from expansions where those spells were initially introduced. Permanent Infernal unlocked in Pandaria plz.
- Some Adventure Talents could be abilities from expansion-specific systems that got nuked. Like Prime Glyphs or Draenor Spells or Artifact Powers or.... Covenent spells going in to 10.0.
- Relax Faction restrictions. You can't join an opposing faction's guild, but the ability to add friends, whisper to them cross-faction, join groups for world quests, and speak in common+orcish and in global chats while in Adventure Mode would be fine. I personally hate the idea of closing the faction gap, but like, this would make a lot of people happy, and could solidify that War Mode players would never be forced into cross faction groups, if they ever allow it at all. Maybe let Adventure Mode players group together for instances too? Idk, idc.
- Transmog and mounts unlockable exclusively in one mode or the other.
- World Quests exclusive to one mode or the other.
- Other stuff too probably.
Thoughts? Criticism? Opinions?