In fact, as I once said, if hunters have "nature" as base magic, then DR have "shadow" as base magic. We have already touched on this in sufficient detail, they are more spelcasters than archers, hence it turns out that using normal "old" architecture (there are even couple of concepts for modern architecture, though they don't really imply me, you know why) , adding 2 more directions of development to them will not be difficult. Since they are shadow mages, then one of directions will be a bias in "attacking" shadow, as spelcaster, and second defensive/support which are abilities related to necromancy, but this is just approximately. Here one of such discussions:
ps. I don’t want to change subject, but there’s nothing to say about it, because OP self doesn't understand what wants. It's more like, "let's implement it because I have such an idea"... which, in other things, with such approach very much reminds me of gentlemen devs themselves
*cunningly hinting at
reason for appearance
of hunters-
grenadiers*