https://boards.4channel.org/v/thread...blizzard-leaks
I don't know man, get your opinions. Wouldn't surprise me if this was true.
>WoW currently has around 960k active subscribers in the west. Since August the games numbers have been in freefall and never recovered.
>The higher ups assumed there were a lot more "heavy users" or "lifers" locked in for the duration than there appears to be, though the scandals could have something to do with it.
>This "final chapter of this book in the warcraft saga" was news to the team before the 9.2 video dropped. Its assumed its trying to riff on the media for FFXIV's upcoming expansion but the sentiment around the office is its bad optics and seems insincere and delivers a narrative that we are imitating rather than interating
>Danuser is insufferable. When he isn't gaslighting anyone that questions his divine god given narrative about certain characters he has an unhealthy obsession with -take a guess which- he is not really talking with the rest of the team. We make assetts and raids and quests but don't really know what for. You don't know why the Arbiter broke? why he is trying to retcon Warcraft 3 into the jailors forces fighting the jailors forces? yeah guess what? NEITHER DO WE. WE STILL DON'T. We didn't even know what Zereth Mortis was till 2 months ago. We are as in the dark as you are.
>He is even blanking other writers. The reason the Sylvanas book is delayed is because he didn't talk to Christie Golden for months after she pointed out he was trying to bruteforce a Sylvanas redemption that wasn't earned like a petulant child and as "punishment" she was kept out the loop WHILE WRITING A NOVEL ABOUT SYLVANAS SET DURING 9.2!
>Meanwhile as long as he makes raids Ion doesn't care. He just sits there most of the day stress eating and barking commands but as long as it funnels players to his next raid thats about all the rest of the work is good for. He is generally oblivious to anything outside his bubble. Or doesn't care.
>The majority of the games flaws as a product stem from these two men who both only care about their own slice of the pie so to speak and the rest may as well not exist and mismanagement is team wide.
>Cross faction grouping is on the table because they would rather do that than take the bad press hit and merge servers at the risk of losing transfer fees. Like that would be the worst news for the company this year.
>The game is monumentally tilted to horde in terms of userbase now and its almost entirely due to racial but for some reason the balance team refuses to buff any alliance racials or nerf horde ones.
>The Cyphers are a retention mechanic designed to keep players subscribed. It will take 12 weeks to unlock all base ciphers and the currency cap per week will then double this for the next stage of unlocks. Intended on paper to be a 6 month weekly content update.
>Most of us understand the complaints about borrowed systems. We do not like them either but we aren’t in charge and the ones that do seem to think we are working on a mobile project and not the rpg most of us signed up to be a part of. We feel like we are trying to trick the player into some habit forming loop like some mobile gambling app and it feels dirty to say the least.
>I work on the live team and not 10.0 but I can tell you the Infinite Dragonflight are involved along with a shift in the way we release product. WoW is not going to release expansions after 10.0 but instead focus on “evergreen” seasonal content. The game we keep being told to compare our work to is not something like FFXIV as you might assume but Bungies Destiny.
>From 10.0 onwards after the events of End of Eternity the entire game will be reworked including Chrome Time which has internally been seen as a bit of a failed experiment in its current state. Players will have an experience closer to Diablo 3’s adventure mode. You will create your character and have a series of “campaigns” to play through solo or with friends but also a seasonal track comparable to a battle pass using a system like renown. The idea being no matter what content you do be it some random quests in the Eastern Plaguelands or Island Expeditions in Kul Tiras you will always be advancing your seasonal track.
>The first season will involve the infinite dragon flight as a lore friendly way to explain this and the reworks to chromie time. You will assist the time walkers who reveal themselves to have been Attendants created by the First Ones to mend fractures in the timeline but as with the Attendants of Korthia they are a separate and visually different group to the ones we know in Oribos.
>Right now there is one baseline track that acts almost like post level cap experience and another that requires a currency but is not a paid track.
>Time Fractures will allow characters to be shifted around and there is a visions style activity called “Paradox Moments” which are essentially a blend of visions, scenarios and the theming of the old Carvens of Time Dungeons
>Speaking of the Carvens of Time themselves will be destroyed and instead of new areas the new zones will be existing zones at different points in time. Think the End Times version of Dragonblight from Cataclysm’s Dungeons
>Seasons are intended to last 3-4 months right now and alternate between WoW Classic seasons -which is the test bed for some of these ideas- and allow us to make time limited seasonal content that will use FOMO to keep the players coming back and allow us to make changes to existing zones albeit many being temporary so we don’t permanently change too many things forever as with the Shattering content that really messed up the timeline for questing players, ironically given 10.0 I suppose. While the seasons are wholesale taken from Destiny and to a lesser extent Diablo 3 of course this temporary world changing is being workshopped as something to appeal to “the fortnite generation” and started getting put forward around the time they did their big map redesign for the first time.
>This is done to spread the workload, increase profitability beyond one major box sale every 2 fiscal years and to try and lure in a new younger audience as the current “Heavy User” audience of diehards are a lot older than the target demographics Activision as a whole wants to target.
>Yes the fruit bowl stuff caused some internal fiction but its not the “us vs the essjaydubyas” you might think but rather there is a sentiment that a lot of the games current issues are being waved away by pushing the earlier team members under the bus rather than respect the work and the foundation they built.
>FFXIV is not the boogeyman you might think but we had one large meeting with leadership specifically asking “What is it doing right?” and being befuddled when people point out things and going “but we already did that” while missing the many replies of “but we don’t anymore”.