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  1. #181
    I've been grinding out the 8k spot/assists for ghost just because everything else is so frustrating and I decide to get in a helicopter and the SECOND I spawned I was locked onto and flared and was hit by a rocket anyway, so sick of anything vehicle. Also, who on the DICE team decided "Hey so I think the final unlock for the marksman tree should be a pistol" and who said "that's a great idea Mark, put it in, I'm sure everyone will feel rewarded for getting to that point" I do more damage with my basic sidearm than I do with it so I don't believe the stats at all.
    Last edited by EyelessCrow; 2021-11-16 at 10:51 PM.

  2. #182
    I just want more guns and the little tank/heli gunner icon thingy back.

  3. #183
    So far ive been enjoying it, there are some changes that need to be made such as the map size, i feel like im spending more time going from point to point than anything, and with the massive wide open spaces in most maps its easy to be picked off from across the map by vehicles. But the squad gameplay i found to be most fun feeling akin to a battle royale but at the same time its not

  4. #184
    I am Murloc! Mister K's Avatar
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    Not a fan of the new maps but the classic modes are great. Runs relatively smooth on my 1080ti (which is fucked as capacitor blew and now runs at x1 lel)
    -K

  5. #185
    Quote Originally Posted by Itori View Post
    So far ive been enjoying it, there are some changes that need to be made such as the map size, i feel like im spending more time going from point to point than anything, and with the massive wide open spaces in most maps its easy to be picked off from across the map by vehicles. But the squad gameplay i found to be most fun feeling akin to a battle royale but at the same time its not
    What was the BF4 (or was it BF3) expansion called again? The one that introduced a game mode for choppers/jets
    Armored Assault or something... (...completely different)
    It was the least liked expansion in the whole game because the maps were so large, you couldn't do anything without a vehicle.


    When I heard hat the maps are going to be so large in BF5, I immediatly knew that this is going to be an issue.
    It's just unnecessary. When I played the beta, I felt and saw it immediatly. I didn't even play on 80% of the map, so why is it there.
    The game would surely be better if they cut the playernumbers back to 32v32 and slice the maps into half their size.
    The normal maps are large enough... everything larger than BF3/BF4 maps (Caspian Border as a reference) and you just add downtime.

    Overall, the game is pretty bad in my opinion. The guns are few, some are outright useless and I still don't know why you can change modification while being deployed... but that one is just the smallest issue I have with the game.
    Last edited by KrayZ33; 2021-11-17 at 02:48 PM.

  6. #186
    Quote Originally Posted by KrayZ33 View Post
    What was the BF4 (or was it BF3) expansion called again? The one that introduced a game mode for choppers/jets
    Armored Assault or something... (...completely different)
    It was the least liked expansion in the whole game because the maps were so large, you couldn't do anything without a vehicle.


    When I heard hat the maps are going to be so large in BF5, I immediatly knew that this is going to be an issue.
    It's just unnecessary. When I played the beta, I felt and saw it immediatly. I didn't even play on 80% of the map, so why is it there.
    The game would surely be better if they cut the playernumbers back to 32v32 and slice the maps into half their size.
    The normal maps are large enough... everything larger than BF3/BF4 maps (Caspian Border as a reference) and you just add downtime.

    Overall, the game is pretty bad in my opinion. The guns are few, some are outright useless and I still don't know why you can change modification while being deployed... but that one is just the smallest issue I have with the game.
    I agree with you. Dont forget the netcode and lag issues and the wierd weapon balance *BRRRRRRRRRTSSSS a pp-29 at long range, actually killing people*. but the damn the damn entry level AR hits like a wet noodle.

    Or the AA's 20MM being damn near useless against air units. enemy helis do try and sometimes win focusing a Wildcat even when suffering sustained fire.

    And ... the .. damn ... cheaters... damn it.

    Game feels like it was rushed into production.. but what some people say... Portal is actually fun.

  7. #187
    Enjoying the game overall.

    I think my main gripes: the music, SMGs being god tier weapon types for all ranges, jets have their countermeasures back waaaay too soon, LMGs and ARs hitting like spitwads compared to SMGs, the tank 50 cal hits like spitwads compared to SMGs, and although this will never happen, I wish there was a time limit for aerial vehicles.
    Just don't reply to me. Please. If you can help it.

  8. #188
    So I just unlocked some ammo for the final SMG and you cannot use it because you need a mastery level, on top of kills. So kills is irrelevant because mastery comes after the 90 kills it takes to unlock the ammo.

    SOFLAM for the most part ignores flares. I can SOFLAM a helicopter and people lock on with M5s and flares are irrelevant.

    SOFLAM also gives you no assist or participation points for damaging or destroying a vehicle. You're doing it to be a team player only, you get nothing as a reward.

    After 8k spots, I've realized nobody, I'm not even sure squad see anything on the minimap. Making the Ghost drone an absolute irrelevant tool which sole purpose is to grind xp and take up a spot in a lobby. My last match had 25 drones in the air.

    I made a joke about hovercrafts having a canon and then they would be better tanks than tanks...well they do have a canon. Hovercrafts take longer to lock on to than any other vehicle (noticed this with soflam) take as much to blow up as a tank, are VERY fast and are just flat out deadlier than a tank...and a team gets like 4-5 of them vs 2 tanks.

    The hacker specialist is borderline useless against infanty. So-so useful against vehicles

    You can sit near a tank and near perma lock it with a drone hack

    I set my settings on low per the video on this thread and I honestly notice no graphical distinction between ultra and low

    You get 5 xp for healing...an entire health bar. You get 10 xp for damaging a tank. You get no points for SOFLAM, you get 5 xp per resupply. drone pilot gets 5 xp for every single spot which generally you get about 5-10 spots per second or so in a congregate group, 50 points for someone killing someone you spot, which is the same as going through the effort to kill someone, so you get all of the reward with none of the risk.

    ARs and LMGs suffer from a special bloom effect when firing so your long barreled AR is outperformed by a pistol barrel SMG at range.

    There are attachments that punish your aim for standing still

    Anti-vehicle grenades track 400+KM away so if you're in a vehicle prepare for locked on signal all...the..time.

    As i mentioned earlier the final unlock of the marksman tree, a tree for medium to long range successive shots is a pistol in a carbine frame.

    These are just a few of the things I've seen...tonight.


    There was absolutely no balance taken into consideration for this game. At all. I 100% believe that without being hyperbolic. I think folks sat in a room and decided they would put stats down on paper and test it later...well we are testing it later. This game is not rewarding in any way shape or form. I think I am done for a bit. I might pop on once the release happens friday to pick on noobs but it's not enjoyable. I can understand people enjoying it at the start but as you progress you will see there is no actual progression. You unlock items you probably will never use because they are so underwhelming you aren't just playing at a disadvantage, you're playing at an extreme one. So go ghost, grab your pp-29 once you're at level and zip around in your drone or a hovercraft because that's peak battlefield at the moment.
    Last edited by EyelessCrow; 2021-11-18 at 07:40 AM.

  9. #189
    Quote Originally Posted by EyelessCrow View Post
    So I just unlocked some ammo for the final SMG and you cannot use it because you need a mastery level, on top of kills. So kills is irrelevant because mastery comes after the 90 kills it takes to unlock the ammo.

    SOFLAM for the most part ignores flares. I can SOFLAM a helicopter and people lock on with M5s and flares are irrelevant.

    SOFLAM also gives you no assist or participation points for damaging or destroying a vehicle. You're doing it to be a team player only, you get nothing as a reward.

    After 8k spots, I've realized nobody, I'm not even sure squad see anything on the minimap. Making the Ghost drone an absolute irrelevant tool which sole purpose is to grind xp and take up a spot in a lobby. My last match had 25 drones in the air.

    I made a joke about hovercrafts having a canon and then they would be better tanks than tanks...well they do have a canon. Hovercrafts take longer to lock on to than any other vehicle (noticed this with soflam) take as much to blow up as a tank, are VERY fast and are just flat out deadlier than a tank...and a team gets like 4-5 of them vs 2 tanks.

    The hacker specialist is borderline useless against infanty. So-so useful against vehicles

    You can sit near a tank and near perma lock it with a drone hack

    I set my settings on low per the video on this thread and I honestly notice no graphical distinction between ultra and low

    You get 5 xp for healing...an entire health bar. You get 10 xp for damaging a tank. You get no points for SOFLAM, you get 5 xp per resupply. drone pilot gets 5 xp for every single spot which generally you get about 5-10 spots per second or so in a congregate group, 50 points for someone killing someone you spot, which is the same as going through the effort to kill someone, so you get all of the reward with none of the risk.

    ARs and LMGs suffer from a special bloom effect when firing so your long barreled AR is outperformed by a pistol barrel SMG at range.

    There are attachments that punish your aim for standing still

    Anti-vehicle grenades track 400+KM away so if you're in a vehicle prepare for locked on signal all...the..time.

    As i mentioned earlier the final unlock of the marksman tree, a tree for medium to long range successive shots is a pistol in a carbine frame.

    These are just a few of the things I've seen...tonight.


    There was absolutely no balance taken into consideration for this game. At all. I 100% believe that without being hyperbolic. I think folks sat in a room and decided they would put stats down on paper and test it later...well we are testing it later. This game is not rewarding in any way shape or form. I think I am done for a bit. I might pop on once the release happens friday to pick on noobs but it's not enjoyable. I can understand people enjoying it at the start but as you progress you will see there is no actual progression. You unlock items you probably will never use because they are so underwhelming you aren't just playing at a disadvantage, you're playing at an extreme one. So go ghost, grab your pp-29 once you're at level and zip around in your drone or a hovercraft because that's peak battlefield at the moment.
    haha yeah, fucking hovercrafts.. it took me about ~6-7 heat shells to murder a tank... took me over 20 to kill one pesky fucking hovercraft.

  10. #190
    Epic! Malania's Avatar
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    Bring on 2143.

  11. #191
    Welp I'm done. Full release day and almost every map of breakthrough, the only mode that's really enjoyable with the map sizes, are completely unplayable. Kaleidoscope, orbital, and hourglass basically cannot be won on offense, defense is boring because of tower points that are an absolutely stupid map design decisions. Discarded is absolutely broken for both teams because when offense does manage to win it glitches. If you leave match it puts you back in. Or there are so many broken Discarded matches, that's mostly what you're placed in. That's 4 out of 7 maps that are basically pointless if you care about gameplay.

    This is so bad I give it a year or less before we get the "shocking" news they are dropping further development of 2042 for their new game. This seems to be the lifecycle of games these days. Hype something up, show fake footage and gameplay. Sell it, make promise, abandon it.

  12. #192
    Quote Originally Posted by EyelessCrow View Post
    Welp I'm done. Full release day and almost every map of breakthrough, the only mode that's really enjoyable with the map sizes, are completely unplayable. Kaleidoscope, orbital, and hourglass basically cannot be won on offense, defense is boring because of tower points that are an absolutely stupid map design decisions. Discarded is absolutely broken for both teams because when offense does manage to win it glitches. If you leave match it puts you back in. Or there are so many broken Discarded matches, that's mostly what you're placed in. That's 4 out of 7 maps that are basically pointless if you care about gameplay.

    This is so bad I give it a year or less before we get the "shocking" news they are dropping further development of 2042 for their new game. This seems to be the lifecycle of games these days. Hype something up, show fake footage and gameplay. Sell it, make promise, abandon it.
    Defense is insanely heavily favored in Breakthrough, I think since I've been playing (I'm level like...21 now?) I've seen like...3 wins for offense? 90% of matches are stopped at the first points, 8% make it 1-2 points in, 1% make it near the end, 1% actually win.

    But I also like, at least personally, don't even fuckin mind if I'm constantly losing. I'm still just doing silly shit and enjoying watching hovercraft climb buildings (saw that last night in person).

    I dunno, I guess my expectations were fairly low and that this is just my kinda insane garbage? I get the criticisms, but I don't echo them since I don't mind a lot of the issues (now that they seem to have resolved some of the performance related ones like rubberbanding).

    I still need to spend some more time in Portal mode to see how that is, haven't tried...whatever that third "sorta BR" mode is as it doesn't interest me.

    DICE/EA ain't gonna abandon it though, BF is too important of a franchise and we have at least a few years before the next installment (DICE will release something else next year). But realz, given that IIRC the past like...3 BF games (BF 4/1/V) all launched in pretty garbage states I'm surprised that so many people are...well...surprised : |

  13. #193
    All I can say is, look at how they massacred my boy. Battlefield is dead. No amount of patching can fix the rotten core of this game.

    Luckily for me, BFV still exists - the zenith of the franchises movement and gunplay. As well as the studio of ex DICE devs that left after EA got in too deep to make a BF competitor.

    - - - Updated - - -

    Quote Originally Posted by Edge- View Post
    DICE/EA ain't gonna abandon it though, BF is too important of a franchise and we have at least a few years before the next installment (DICE will release something else next year). But realz, given that IIRC the past like...3 BF games (BF 4/1/V) all launched in pretty garbage states I'm surprised that so many people are...well...surprised : |
    You're living in cloud coo-coo land. It took 4 studios to put out this half assed abomination.
    Last edited by willtron; 2021-11-19 at 09:51 PM.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  14. #194
    Quote Originally Posted by willtron View Post
    You're living in cloud coo-coo land. It took 4 studios to put out this half assed abomination.
    ...and? Most of EA's AAA releases have primary and support studios working on them, that doesn't mean the support studios are working on them full time the entire cycle though.

    It's fine for me. I'm enjoying it plenty. I get plenty of the criticisms and I'm not trying to dismiss them, but for me, I'm happy enough with it.

  15. #195
    Quote Originally Posted by Edge- View Post
    ...and? Most of EA's AAA releases have primary and support studios working on them, that doesn't mean the support studios are working on them full time the entire cycle though.

    It's fine for me. I'm enjoying it plenty. I get plenty of the criticisms and I'm not trying to dismiss them, but for me, I'm happy enough with it.
    And that's a problem. Why build Portal or Hazard Zone if they won't support and develop it. Same thing happened with Firestorm - apparently that counted as 10 maps, funny thing was, Firestorm was 9/10s there, it just needed a bit of polish and F2P as a feeder to BFV and it would've been perfect, they should've done the same with Hazard Zone. AAA means nothing these days, it's not a stamp of quality or assurance. Just money behind the publisher.

    That's great you enjoy it, I'm genuienly happy for you. Unfortunatly for me, it's a mediocre game and a shit battlefield game. It just feels like it was made to sell, not to play - on top of the fact is was clearly supposed to be a BR game they changed very late into development.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  16. #196
    Quote Originally Posted by willtron View Post
    And that's a problem. Why build Portal or Hazard Zone if they won't support and develop it. Same thing happened with Firestorm - apparently that counted as 10 maps, funny thing was, Firestorm was 9/10s there, it just needed a bit of polish and F2P as a feeder to BFV and it would've been perfect, they should've done the same with Hazard Zone. AAA means nothing these days, it's not a stamp of quality or assurance. Just money behind the publisher.

    That's great you enjoy it, I'm genuienly happy for you. Unfortunatly for me, it's a mediocre game and a shit battlefield game. It just feels like it was made to sell, not to play - on top of the fact is was clearly supposed to be a BR game they changed very late into development.
    Won't support? The game just launched. Portal is fun from what I've played, nice change of pace, and Hazard Zone holds no interest for me. They're experimenting with new modes, I don't see any issue.

    And I don't think it was ever "clearly" supposed to be a BR game like...ever? They tried that with BF1 and it didn't go well, and they have their own BR game in Apex Legends, so what's the point of mashing that mode into BF2042, when they know players aren't super interested, and it would just compete with their more heavily monetized BR game?

    Hazard Zone seems more like a "spin" on BR with a very different take on it but I haven't looked too closely since I'm really only interested in playing conquest/breakthrough.

    - - - Updated - - -

    https://twitter.com/BattlefieldComm/...12900255911940

    Updates coming -

    Fixing revives (when you couldn't revive someone randomly, or when you were stuck and unable to respawn)
    UAV getting added back into the game
    Fixing missing/deleted loadouts
    Nerfs to hovercraft and Nightbird (armor/health/weapons)

    Revive fix is gonna be good, it's really annoying when you randomly can't revive someone because like, their head is clipping into a rock or a wall. And more easily killed/less deadly hovercrafts will be solid. Still plenty of fun and power zooming around and running over people and causing chaos, but I guess they'll be less of a "tank" now, as they should be.

  17. #197
    Quote Originally Posted by Edge- View Post
    ...and? Most of EA's AAA releases have primary and support studios working on them, that doesn't mean the support studios are working on them full time the entire cycle though.

    It's fine for me. I'm enjoying it plenty. I get plenty of the criticisms and I'm not trying to dismiss them, but for me, I'm happy enough with it.
    I understand why you find some enjoyment from it, I do too. Otherwise I wouldnt keep trying to go back. It just feels very hollow for me. I get the urge to play Battlefield, I enjoy that IP. This just feels lacking in so many ways. I agree with willtron and a lot of vocal people echoing the thought of, so many studios were pulled from other projects to work on Battlefield 2042, for three...years. This is what they came up with. None of what makes Battlefield, Battlefield feels like it's in this game to me. Especially when they keep cutting back on vehicles for balance. I almost feel like Warzone coulda better job of Battlefield than 2042 does if they just made it two sides.

  18. #198
    So only having the base version i played it for the first time today, the thing that stood out to me most is hit detection is pretty broken, I tested a few games solo with bots and frequently had my snipe shots just go straight through them so it's not just 'lag'.

  19. #199
    Quote Originally Posted by Edge- View Post
    Won't support? The game just launched. Portal is fun from what I've played, nice change of pace, and Hazard Zone holds no interest for me. They're experimenting with new modes, I don't see any issue.
    They aren't going to have 3 support studios support the game indefinitently, it doesn't make sense economically, especially when NFS was put on hold. Dice sweden can't do it themselves, they've proven that and been shit for a long time. It took Dice LA to fix BF4.

    And I don't think it was ever "clearly" supposed to be a BR game like...ever?
    Yes it was a BR initially;

    - Specialists + removal of classes
    - Gadgets for all
    - Open maps with no flow
    - Armour
    - Cheesy end of round voice lines
    - 128 players (Patrick Soderlund on record as saying 128 players isn't fun, they've tested it in other games)

    They tried that with BF1 and it didn't go well
    They didn't try it with BF1, BF1 had Incursions which was a failed 5v5 competitive independent game.

    they have their own BR game in Apex Legends, so what's the point of mashing that mode into BF2042, when they know players aren't super interested, and it would just compete with their more heavily monetized BR game?
    What's the point? Money. EA don't give a shit if you like the game or not, they care what gives them the greatest return and engagement. You seem to be under the impression most people are going to think "I spent £5 in Apex, I won't spend that in BF", the reality is, that will happen and EA can double dip for essentially the same crap. They don't care where the money comes from, as long as it comes in and they can show investors. That's it. The Fifa MTX dude didn't move to DICE for his health.

    Hazard Zone seems more like a "spin" on BR with a very different take on it but I haven't looked too closely since I'm really only interested in playing conquest/breakthrough.
    It's not BR, it's an extraction game mode, something Tarkov-esque. They're trying to get ahead of the next gaming fad - Firestorm was behind the curve.

    My EA trial is up, £3.99 well spent - I'l lwait 6 months and for a sale. Until then, I'll stick to BFV, Insurgency and Arma.
    1) Load the amount of weight I would deadlift onto the bench
    2) Unrack
    3) Crank out 15 reps
    4) Be ashamed of constantly skipping leg day

  20. #200
    The real counter to vehicles seems to be locked behind level 60 and some amount of mastery with the 'one shot sniper' to get the anti tank rounds. I have a feeling vehicles are going to be much much less effective with a few of those on a team, a coordinated 4man squad could instantly take out hovercraft for example.

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