Currently you can flick your credit card and get:
60 character for 60 euros
1 boss last raid tier with 5 boosters: 3-4 tokens ~ 60 euros
and in 4 hours you have what took some guilds and players many weeks to achieve.
Ain't it great?
I am not going to disagree with you about the rate at which it is reasonable to able to farm gold. However I am not sure why you think the distinction between introducing gold into the game, or just siphoning it yourself via the AH is relevant.
Which is precisely why most people who buy boosts do so with gold they made on the AH.
True. However, try to bear in mind that gold is a by-product of playing the game. If I am spending time doing stuff I enjoy in WoW, time that I can't spend working anyway, then effectively the gold I make this way is a bonus.
Unless you are good at playing the AH. And if you add on top of that, as I mentioned above, that this is earned during your recreation time which cannot be turned into wages anyway, and is entirely tax-free, it's actually quite a lucrative enterprise.
It's entirely relevant. What difference does the fact that you're not introducing new gold into the game make to the point at hand? I mean aside from the fact that introducing more gold into the game economy via active farming actually causes inflation, and devalues the gold you have - meaning that playing the AH is actually a better way to make loads of gold anyway.
Also, you need to note that tokens also do not introduce gold into the game. They simply move it around.
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No. You will NEVER achieve what those guilds and players achieved. Unless you get a time machine thrown in for free with those tokens.
I honestly cannot understand the fuss you guys like to make about the ability to arrive at the party 4 months late. It's not any kind of achievement. Seriously, if people want to spend some of their money to tick off a few arbitrary game objectives from a list, that really doesn't affect anyone else in the slightest.
Well, you get the same loot, the same mount, the same title, the same achievements. Now because anybody can swipe credit card and get these things, they lose a lot of value, don't you think? Killing bosses early looks fun and at all on wowprogress but outside of that? Hm.. boosting has a huge negative impact and provides no benefit.
You can't come up with a rational argument, so you resort to namecalling like a 5 year old...
Its not about being a fanboy and its not about players who happen to work for blizzard doing what they want in their free time. Its about logic and using your brain. You want people banned for something you don't like even though it is nonactionable because it does NOT violate the EULA. And since you can't accept that, you keep crying on your burner account.
I knew a GM that worked in player services, i.e. when you make a ticket, they were one of the ones to handle your ticket. They worked at the Blizzard offices, so they weren't one of the low tier "filter" GMs who either escalate a ticket or give it an automated response.
This Blizzard employee I knew was a multi boxer, and had a ton of fun doing it. They also told me that basically everyone around the office multi boxed.
I've said this before, but it always gets lost in the rabble. If you want to know why it took so long to ban multi boxing, it's because Blizzard reps and other employees loved to multi box.
And of course, boosting is here to stay precisely because it's something Blizzard likes to partake in. Plus boosting pushes WoW token sales, and rather than making a good game that lots of players can enjoy, they're making a profitable game that appeals to whales and people who play 16 hours a day. The people who buy tons of WoW tokens and the people who farm the gold for the whales to buy. WoW is tone deaf to players that don't exist in one of these brackets.
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Naw that's a bad idea. Instead, the WoW store should sell upgrade tokens that can take your gear from LFR to heroic to mythic quality. Just cut out the middle man, the boosters, and make getting carried to gear easier than ever before!
After all, boosting is unfair to those who don't want to deal with setting up a deal with the boosters. Give em an avenue to buy directly!
Bobby Kotick are you reading these forums? Please hire me, I'm sure I'd make a great marketing employee.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
Speaking of shit attitudes... Thinking people should do a job for you for zero profit is right up there with the best of them. Hell, you're not even advocating expecting free labor, you're advocation that people spend their own gold (on consumables, repairs, enchants, etc.) so that they can not be paid for doing the job for you.
Obviously when someone makes a general comment, it is a general comment, not a literal one.
There is no statement you can make that everyone literally every single individual does something. There are always exceptions. A majority is always implied, not a literal absolute value.
It's just knit picking and a waste of time. Everyone understood what the guy meant. Of course not everyone is the same, but a great deal. Or at least that is the impression of the poster.
The thing is, that is his impression. That much was obvious. No one can literally know, cause the numbers are not known and never will be known to the public. So it is ridiculous to hold it to that level of scrutiny. If we can only speak of the absolute known data and not allowed to give our opinions and personal experiences, well... there is no point in these forums cause Blizzard does not release any info anymore, cause they obviously don't want us the wiser.
So, lets take a grain of salt and stop taking everything in absolutes.
I won't deny it's a better idea to not make the core path of progression NOT monetized.
But it's not as if Blizzard has been going with "The better idea" for awhile now. It's pretty clear they have been slowly encroaching on a profitable model, and making players slowly more comfortable with more monetization methods.
Call it cynical, call it delusional, call it whatever you want, but from a top-down perspective of how the game has been evolving, I would not be at all surprised if they added monetization methods that directly assisted in the core progression method of the game.
When they first added sparkle pony, I had a bad feeling that they'd seek to monetize more and more of the game. People told me I was wrong and that wouldn't happen because... reasons. Mostly because they had faith in Blizzard I guess.
And boy do I feel vindicated.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
Two important caveats:
- It still takes time for the tokens to sell
- You'd be wasting your money buying multiple tokens instead RMT'ing the same service
For the specific example I was referencing it was especially silly given that you can still only buy 20 tokens a week and you'd have to wait for the week-long cooldown to afford the service he was suggesting.
edit: I went back and corrected my post.
Last edited by Relapses; 2021-11-23 at 11:04 PM.
My Collection
- Bring back my damn zoom distance/MoP Portals - I read OP minimum, 1st page maximum-make wow alt friendly again -Please post constructively(topkek) -Kill myself