The mindlessness of outdoor content started to become noticeable during WoD and its "enticing" Apexis crystals dailies, and it only became worse from then on, as each of the newly introduced systems required separate grinds to keep up to date. Systemlands is the epitome of this design philosophy.
I'm basically OK with outdoor grinds so long as they aren't too long and have a definite end. For example, Death's Advance rep in Korthia would have been perfectly fine if there weren't mounts in the paragon box. Archivists were not fine in 9.1, way too long, but would be fine in 9.1.5 if (again) there were no mounts in paragon rewards.
Isle of Thunder was one of the smaller zones in the game, and yet it was one of the more fun ones.
Size doesn't matter if the content there is good.
Problem comes when you have a small zone full of lame dailies and nothing else to do.
2014 Gamergate: "If you want games without hyper sexualized female characters and representation, then learn to code!"
2023: "What's with all these massively successful games with ugly (realistic) women? How could this have happened?!"
That's just being naive. Size doesn't correlate to how long a zone lasts before burning out, or how much enjoyment it brings. It's on how the zone is filled, what activities it has, and many other factors.
Quick examples, Mechagon and Timeless Isle are minuscule yet didn't receive as much hate or complaints as Korthia. Go figure, 'uh?
Korthia could be 2 or 3 times bigger, but would still be a bad zone considering all its flaws.
Are you kidding? Have you not seen the comparisons from past expansions where people counted pixels to determine if one was bigger than the other? People have loved size comparisons since forever to try to use as a reason. 1 expansion sions sucks over another, or how Blizzard is just lazy for making smaller areas.
But its not like its an incorrect assertion, looking at previous expansions and your opinion on them
go off though
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timeless isle was dogshit and got a lot of complaints for being irrelevant at the time fwiw
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people rather complain than do the things
That number is very extremely off, but even if it was 70%, those players are not the major revenue of the game anymore as things such as broadcasting the invitationals and pvp as well as YouTube channels provide a significant portion of their wow income compared to the people who utterly refuse to raid in a raiding centric game.
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Mechagon kept people busy because of the different gating systems it had to access various things there and Timeless Isle was just a huge carrot on a string. Korthia's problem then if you suggest both of those were successful is that they should have found more ways to gate the various cosmetic rewards(other than making it one essentially flat island like Mech which would be utterly stupid and anyone who complains about the topography of Korthia is just <insert whatever bad adjective you want>)
Are we even getting new Dungeons ? All I heard was the Tash split,
How big the raid compared to Ulduar, Antorus, and/or SoO?
If we cant fly in Zereth Mortis I'll gladly take a smaller map that wont take forever to cross, causing me to miss rares or events.
Besides it's the content that matters. What's the point of having a massive zone if there's nothing going on? Take Kul Tiras for example. There's nothing interesting going on below when you fly from Boralus to say... Freehold, or to Drustvar or something. It's all just wide empty space with no reason for you to ever to stop and go "Ooh that looks neat" and go down to check/interact what's going on.
You are very wrong. People want to be able to play their characters. M+ are fun for a while but irrelevant after a little bit. People want to grind reputations and, specially, people want to follow good story main quests.
Raids are a thing of their own: you do them for a few hours a week and move on. The game continues way after that.
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I think that it is exciting. I am expecting a half baked version of what´s to come. I believe most peopel will go "woah it sucks", but you have to consider that this is the very first patch of change in wow.
I think that we have to be smart and know how to read in between the lines of the work on this patch. Most of the important things won´t be obvious but we might get an idea of where things are heading from the details on this patch.
So yes, I think that this is a very exciting and relevant content patch.