Statistics from detailed websites like wcl/raiderio dont agree. And majority of twitch viewership under wow is with Classic streams. Except for a few light viewbotting top pve streamers, there isnt much viewership for retail as there isnt much going on there now. Legion TW will liven it up a bit and then it will be very low until 9.2.
You'll be surprised by how many players you can see around in any "dead" MMORPG's. WoW might be on a decline, but that does not mean that suddenly everything is empty and you are playing alone and the same goes for any other MMORPG that is out of the radar from the general public but still has a bunch of players having fun.
My point is that, even if we had official numbers and those numbers were really bad, all that really matters is if you have enough people around to support your gaming experience. This means, enough players to play organized content at whatever your level is and/or enough players to feel like the world is alive and has some healthy economy. If you have trouble finding players for some forms of popular content and the AH is a mess then seeing more players around means nothing, since they might just be 'tourists' checking out some new content but never commiting to the game in a way that could benefit any other player and what you have seen might as well just be servers doing their thing to have zones more populated. But in the end, if you see more players and you can actually benefit from it, then good for you!
"Mastery Haste will fix it."
Yeh, i touched on this in another reply who said pretty much the same thing.
While I do agree, i really do... I still feel like using endgame content in both games to gauge activity isn't really that inaccurate, wrong or bad.
It's a decent metric if you don't make the assumption everyone raids.
Yeah, the problem is that *most* people assume that and then we get all these wild predictions. I can't remember the exact number, but I know at one point Blizzard said only about 10-20% of the player base actually steps foot in a raid. Though we'll get people who claim that is 100% and whatever you see there is how many are playing. Not saying this is what you are doing by any chance, just that we all know those are the conclusions people jump to quickly.
Those 10-20% were around in cata/mop and was a justification for the introduction of "looking for raid". That number is no longer accurate at all.
While I don't have any new numbers from blizz, if we include all difficulties(incl lfr), i'd say an overwhelming majority "raids".
Eh I wouldn't say overwhelming. While the number has increased from the 10-20% based on personal experiences and observations I would say it's maybe around 30%-40%, but I don't feel like it's overwhelming in any part. Then again we have zero data to back that up and only Blizzard holds that information, so we are grasping straws on what we think it is.
Eh, that's not really the greatest example. There isn't much reason to stick around in Orgrimmar anymore. You can access the AH in several different cities and Orgrimmar isn't a "main city" for the expansion. You'd have a better time gauging the afk in covenants (which is spread out among the 4), Oribos and Korthia.
Yeh, its all guesses so bit pointless but when including looking for raid, i personally would double that without question. If we go up to normal, i would agree.
Its queueable content with free epics and the main story of the expansions, i dont see why 60-70% of the pop would avoid it.
It was horrendous in WoD. Seems alot of people have forgotten it. If it wasnt for the scandals outside of the game in 2021, SL wouldnt really be looked upon so badly I think. WoD was a proper shitshow and it felt REALLY easy not playing during that time.
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I have barely spendt any time at all in SW/Org this xpac. Probably the xpac were i've been the least in these cities.
While true for retail, (for the purpose of @tomten's initial estimation) I'd wager the percentage of people raiding in TBCC is significantly higher.