Yeah I agree. These writers are just dogshit. I honestly think, really, no joke, they are worse than say junior high writers. Anything good they touch turns to shit. I'm very sure even decent grade 8s could write better than what we've gotten over the last few xpacs. Shadowlands is especially bad, though I really don't think BFA or Legion was all that much better. It's very sad. They've ruined pretty much every characters I cared about. There are a few left; but at this point the universe is so ruined the apathy has already started to set in on the whole thing. When an mmo has fucked up gearing, character prog, and story....well, there's not too much left. I swear the friends I've made online are the only reason I'm still around.
Do you mean "dark" or "gorey"? Because Warcraft has always been dark since day 1. The first game is about alien invading and committing genocide. The third game shows the world said invaders massacred and the few survivors who hung on. The Ride of the Horde novel gives you a look at the massacre of the Draenei, not to mention that one road paved with millions of bodies...
In Day of the Dragon, a book that came out two decades ago, Alexstraza was raped by the Dragonmaw Clan so her children could be enslaved and murdered. Thaddius from Naxxramas is made up of dead women and children who are still alive and screaming for help. Also that quest from Duskwood about the teacher who crushed on his female student and then murdered her family. Also the Forsaken who took captives and then performed live experimentation upon them in the Undercity to create the Blight and more Abominations, not to mention Sylvanas raising people from the dead and enslaving them and wasn't any better than the Lich King. And so on.
If you mean "gorey", then WoW has been gorey. You have lots of dismembered and gutted bodies, mostly with the undead.
Arthas shanking his dad, Uther being torn apart by ghouls, Garrosh being crushed, or Varian and Gul'dan being disenchanted didn't count?the most brutal thing in game is literally the cinematic of Nathanos getting decapitated
If you're looking for Berserk levels of in your face gore all of the time, then you're not going to find it in WoW. I'm hard pressed to think of any video games that do that besides horror games like Resident Evil.
The absolute state of Warcraft lore in 2021:
Kyrians: We need to keep chucking people into the Maw because it's our job.
Also Kyrians: Why is the Maw growing stronger despite all our efforts?
It's almost verbatim the same story structure, premise and plot beats down to not even swapping many of the names out, with the same characters learning the same lesson in a thing called the same way. But without the context of starting out with Arthas' human journey and the follow-up being accepting that the story of those people is concluded and moving on with the still active plot threads like Illidan, Arthas etc, it's massively more hollow. TFT and I'd argue Cataclysm as well worked in large part because it asked "and then what", acknowledging that there were consequences to the cheesy resolution versus the bland baddie of the hour while still letting those who beat the baddie have their happy ending. SL focuses entirely on the arch nonsense involved, forgetting that no one actually cared about Archimonde and that "competing powers set aside their differences to team up" loses whatever narrative power it had after you've done it ten more times.
I.e, it fails for the same reason the Abrams Star Wars movies or the new Ghostbusters fail.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
They did the same in BFA with the Jaina-Thrall arm-rubbing cinematic while remembering Nordrassil. The writing team has hung onto the RoC night elf campaign like its the holy grail for a decade and constantly remake it, considering it either their magnum opus or their predecessors' crowning achievement. This has carried across games and creative teams. Starcraft II annihilated its entire setting and any future for the franchise by being a WC3 remake forgetting that WC3 itself is just Starcraft I with an extra race tacked on who's impact on the end plot is meaningless (the Orcs).
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
It feels like story is just more and more of an afterthought honestly. Like between the grinding renown and such to seperate it how much story is there in 9.1? like outside of the raid you have 2 minutes of walking to korthia, a couple more minutes of missable characters like jaina and uther talking and the rest are those "tha-not is claiming the infinity sigils!" soft-scenarios.
Is there anything else bar getting heckled by raid bosses like its a random story mission in Destiny? in the only story update in a full year?
WoW has turned into a game where an expansion might legitimately have 3-4 hours of max level story and the world just exists as busywork in some fashion to funnel you towards instances. Because nothing says "world" of warcraft like 5-20 people in a sealed instance fighting the same enemies every week for 9 months, right?
The character is now nothing more than a stagehand organising the set pieces to then stand back and watch increasingly shallow characters spout dialogue that feels like the exposition filler marvel comics put in italics to let mouthbreathing readers know this is to catch them up to why they are doing a different raid now and thats not an rpg. Thats barely more than some gacha games give you in infodumps.
Because some dev let his kid play it.
Yeah, because i don't remember old Horde Orcs talking about hope, peace and love. They're Orcs, for christ sake.
See? Even you agree that it's cringy.
Then, you haven't seen Lords of War.
They don't have the "courage"(it is a sad fact of the gaming industry's reality that creativeness is at an all-time low) to write anything even remotely Warcraft anymore. Imagine if the current writers were the ones to tell the story of Lordaeron's interment camps; the second morning half of their developer teams would walk out of the studio, carry some signs of protest, cause a meltdown on some social media platform and probably trace it to a "racist incident" that happened in 2009 in Blizzard's backyard cafeteria.
It is no wonder that many of the people responsible for making Warcraft what it was, having taken inspiration from some of the most creative fictional universes, left the company already. I can't imagine having to work in an environment like that. While Danuser is clearly unable to pick up the reins for the franchise's direction, there a lot of compounding elements that contribute to Warcraft being turned upside down.
The more I've seen of the franchise in the past couple of years, the more I feel like Warcraft has a problem with quasi-artists riding the fanbase like mules which are meant to make their wishes and visions happen financially, while at the same time moving completely away from what the franchise is all about. It seems as if Warcraft is slowly turning into a myriad of smaller, personal projects and ideological viewpoints coalescing together behind a well-known brand in order to get said projects/ideas sold, with the only thing selling them being the Warcraft brand itself. Warcraft should be no one's personal blog.
Last edited by Magnagarde; 2021-11-28 at 04:56 PM.
Of course. The previous mythos and worldbuilding of the Warcraft universe took inspiration from Lovecraft mythos and Greek mythology in terms of literature. It wasn't mindblowing granted, but it wasn't pretending to be. Danuser is obsessed with grand "epic narratives" and is narcissistic enough to think he's concluding years of narrative or some such, using flowery words such as "we planned this as a drama in 3 acts" (As if anything he wrote thus far could be taken seriously as any sort of an impressive play at this point, lmao. Talk about an overinflated ego). He takes inspirations from epitomes of literature such as Marvel Comics and Marvel Cinematic Universe, creating his own Thanos lite and cosmic adventures.
Aren't you all excited to adventure with Av- I mean, Jaina, Thrall, Anduin and tune in to the next soap opera episode of "Will Sylvanas finally be turned from her evil ways and reedem herself? Has Anduin sparked change in her? Will she help us defeat the Big Bad in the epic conclusion of the latest episode of World of Sylvanascraft?"
The major problem with the Warcraft franchise right now is that Danuser(and/or whoever else is in on it) seems to be rushing and burning through everything relatable to the fans of the franchise, in order to be able to kickstart his "own thing". To start his own thing, he has to end everything that fans can relate to. That's what I'm getting from his "closing the final chapter of this part of the Warcraft saga". I see it as "getting this over with so I can do what I want to do".
On the other hand, as you've stated above, Metzen went with ingredients everyone already loved and made a cake out of it; was it a revolutionary cake by substance? Definitely not. Did it combine the most beloved ingredients? It definitely did and that's why there was something for everyone who picked it up. Couple this with the amazing RTS and MMO experience it was embedded into and that's how Warcraft became as popular as it was. He took inspiration from Warhammer, LOTR, Lovecraft's work, greek mythology and worldwide folklore, combining it into something that everyone found something for themselves in.
Last edited by Magnagarde; 2021-11-28 at 08:07 PM.