Atleast he didn’t try to collect pc points in his farewell. Refreshing!
Atleast he didn’t try to collect pc points in his farewell. Refreshing!
I disagree. The problem is they exist. Anytime you have a huge power boost that you can only get by doing a lot of time gated very easy content (which is how every system works) it’s bad design.
I keep going back to my experience with essences at the end of BFA. If you started a new char during the last patch, you had to go back and spend weeks farming mechagon or nazjatar for essences. I remember being 460 ilvl and the mechagon stuff dropped what, 385 or something? and somehow it was the optimal content for me to do because there was no other way to get the right essence. Bullshit. Utter time wasting bullshit.
I’m glad this guy is gone, don’t let the door hit you on the way out. Just think about how you would feel if you were responsible for building content that millions hated and viewed as a waste of time, but you did it because the bosses were convinced it would make them money. Sounds horrible.
dont worry, danuser will step up and take his role.
story writing is too easy for him anyway, he can do it both.
Again, this is the mentality that Blizzard keeps catering to and is losing massive amounts of players due to. The vast, vast VAST majority of people don't even log their character anywhere but in game so the data that you're quoting is massively biased towards a population that is already min max.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
At first glance I thought it was the "Dont you guys have phones?" from the diablo team.
He got his Shield + Sword after 10 years so his BiS gear was done.
The "only x% of the players are min-maxers" argument is wrong and stupid.
Why should the x% of the players suffer if they could do it better? Does that mean the minorities don't matter as long as the rest of the playerbase get the items they probably have no idea how to use? What kind of point is that... lol
I reject this narrative. Covenant choices at the beggining of shadowlands proved most players care.
That narrative that it's only a few and most don't care is false.
In truth, the ones that don't care are the minority.
So, you best come up with a different story to cope.
Last edited by Swnem; 2021-11-28 at 04:37 PM.
Are we gonna remove the in game references now? Or the PR stunt is over?
Ah when the wokeness no longer allows you to do your work... you humbly put in your two weeks notice and never look back.
Its true that you aren't "owed" anything, but the 2 examples you like to compare are only comparable in their drop rate. the effect they have on you in the rest of your game is vastly different.
You finally getting a mount that you have been hunting for an absurd amount of time will grant you closure or maybe a sense of completion, which is cool, and if its to get to a goal of getting ALL mounts you have now progressed to that goal by about 1/900 or so ( i don't actually know the max amount of mounts ); which in relative terms is about a 0.001% increase to your completion, maybe the fact that its so rare makes it bigger or feel better than that %. But the fact remains that it is a personal achievement with no impact or interaction with anyone else, the only way that you would be in competion with others if you would like to be is to go on a leaderboard site and check how far you are off pos#1. in that sense you could farm a Solo game that has a leaderboard of who's collection is most complete and you would end up nearly the same scenario.
People who are playing the very interactive part of the game like raiding/m+/PvP, need to be competitive in that environment, and do not have the luxery to not have an impact, if you want to compete with, or alongside other players, you have to be on a playing field that is as level as you can get, or if possible be the one with higher capabilities/skills/gear, anything that makes you more desirable than others. In this endeavor all people will strive for the maximum they can obtain. In Legion's case, a piece of equipment that increases your capabilities in whatever role you play by x% more than a regular or alternative piece would give you, is a very desirable piece, and if we all find out that it is whats needed to output as much healing/dps/mitigation or anything else, you'll need it, because others already do, you are now less desirable by not having it, therefore you are in trouble, its harder to progress the power of your character.
And that is where the problems were with the legion legendary AQUISITION and balance, you only got one piece every so often, if you receive your best ones as the very last ones, you are perpetually behind. and to make matters worse, at the end of the legion expansion, they fix it, by simply allowing you to farm what you need, making all the strife you had to go trough if you were extremely unlucky feel even worse, because they aren't opposed to fixing it, just not yet.
I can get that as a mount farmer you can also feel behind or wronged that a drop that you feel like you should have gotten by now, doesn't drop for you is insanely obnoxious, even though you have states that by now you feel like "blizzard doesn't owe you anything", but what not getting a mount doesn't do is get you barred from or have far more difficulty to enter content where that competitiveness matters (aka middle to high end raid/m+). if the mount doesn't drop for you this week it doesn't get more difficult to get in and try again, perhaps it does in an emotional or mental way, but there is no one to tell you that you can't, you just walk up to the raid, go in alone, and try again to get the mount.
In closing, yes blizzard doesn't owe you a piece that you desperately desire, but it does require them to make a game where players know that it is because of their own lack of effort that they didn't get what they want, and not trough an arbitrary system that dishes out luck to some and not to others is a tangible and observable way. And even if you don't agree with my opinion of what is owed, at the end of the day, if blizzard doesn't provide that, i don't enjoy the game, therefore i quit, therefore a loss of revenue, and i know for damn sure that there are a lot of raiders in all levels of raiding experience that felt like this, most of them are no longer playing.
and when i look back at the 1 year after Legion release (08/16) in the official forums:
https://us.forums.blizzard.com/en/wo...aries%20legion
and read threads like these:
https://us.forums.blizzard.com/en/wo...nd-why/3725/98
… then i am still searching for the 99% posts that saying „wow, what a cool item“ legendary concept.
reason:
i just wanted to compare my own memory with official forums, since i nowhere in 2017 saw this ominous 99% persons you are talking bout, iirc.
Last edited by Niwes; 2021-11-28 at 07:26 PM.
In competitive play you cannot rng legendaries that dramatically changed your dps. It was a liability for top end guild to have people who did not have it. Thats why the cutting edge players would make multiple same class alts to try and get the one they needed. Should have come in with the currency system to target specific ones out the gate. If it had that it would be the number 1 expansion for almost everyone as that is the main complaint.
And I contend most people didn't know it was "unfair" and didn't participate in content in which this "unfairness" would manifest in any meaningful way. I.E, they didn't care.
"Any guild that's at least semi-serious about Mythic rating" is already a tiny fraction of the playerbase. As in, "less than 10% of the playerbase"
They min-max on covenants because they are presented with a rather straightforward four-way choice over the matter. Legendaries presented no such "choice" to be made.This is simply not true. Most players are, and were even back in Legion, "min maxers" about these choices. For example, you can check on Wowhead what covenant the players of each spec have currently chosen. Even though covenants are not terribly inbalanced for the most part, the vast majority of characters for each spec have chosen the covenant that performs the best. In other words, the majority of players are, indeed, "min maxers".
It was poorly designed... for min-maxers.The legendary system at the beginning of Legion was simply not well designed, there's just no argument about it.
Which you could also say about warforging, titanforging, random gem slots, bad loot rolls, and Vanilla and BC legendaries.
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Ah yes, self reporting sample-sizes. The best analysis of everything, obviously.
Basically the yelp reviews of content.
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You, with this sentence, have already moved the goalposts past what most players do in WoW.
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I've listed numerous times that covenant choices are different from legendaries one randomly receives.
And I don't need to "cope" with anything; ya'll seem to be the ones getting butthurt over innocuous gameplay choices. I really don't care either way. So... stay angry and irritable, I guess?
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If I had any pull at Blizzard we'd have had a Devilsaur mount added to the game years ago.
Last edited by Kaleredar; 2021-11-28 at 09:06 PM.
“Do not lose time on daily trivialities. Do not dwell on petty detail. For all of these things melt away and drift apart within the obscure traffic of time. Live well and live broadly. You are alive and living now. Now is the envy of all of the dead.” ~ Emily3, World of Tomorrow
Words to live by.