"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Haha so much this. Despite the fact that we don’t like certain things in wow (mostly story-wise for me because I reject this whole Horde and Alliance are happy friends forever stupidity) it is the pinnacle of MMO genre. And also the most balanced on the market. No korean, japanese or chineese clones come close even to the long outdated WoW Classic.
I recently installed ff on a console and all I wanted was to vomit. The game looks just bad, plays bad, UI is terrible irrational mess. The art style is absent. The textures are like 144p video on youtube. Animations are that of the first grader in computer graphics class.
I know that the modern sheepy gaming audience is mostly influenced by twitch “stars” but playing something like this is just beyond me.
If WoW is dead, the MMO genre as a whole dies the same day.
Last edited by Ethas; 2021-12-01 at 10:12 PM.
What's embrarrassing is taking a moral stance when it's easy for you to do so, but ignoring those that require actual sacrifice. It's easy to quit WoW once it no longer interests you and claim it was because Blizzard is evil, while at the same time you give money to evil Chinese corporations whenever you buy yourself a new GPU.
But I guess googling logical fallacies to win an Internet argument is more important than having a backbone.
It was more casual than the current raid tiers, when it came out. It was the first raid level content in WoW that could be pugged, and was, extensively. I know, I was at my peak in WoW playing during WOTLK.
Now this is some serious gaslighting. Wrath overall had a TON of things to do - they had I believe the most amount of questing ever in Wrath (and not many did all of it, like I did, to the final quests in Icecrown), there were reps to grind, like for the shoulder enchants, they'd made big changes to professions so they actually mattered, and could make PvP and higher end gear from it, Wintergrasp was a blast and I know I spent a lot of time in there, there were plenty of dungeons to run, LFG was out which made that a lot easier to do, and they had things like the Argent Tournament to grind out. Wrath had a substantial amount of content across the board, to claim otherwise is laughable. MOP might have had more overall, but Wrath was not lacking in anything. Not to mention the addiction of Death Knights, and substantial class reworks, and iconic raids.
I'd have to conclude you either weren't around in Wrath, or you're just gaslighting as hard as you can to win MMO-C points. Or something dumb like that.
I have been thru this same conversation regarding Classic, Classic TBC and now we're talking WotLK.
I don't care what you think WotLK was like, you will see what WotLK actually was like when we have the Classic version.
And you will be sitting in Dalaran for the majority of it.
Only a retard would need to google about whataboutism, especially when you provided such a textbook example.
But yeah, I suppose you're right, you can't criticise any injustice or abusive behaviour whatsoever, because someone, somewhere, will always have it worse. Great reasoning m8
Id rather have Homer design expansion features because it always gets abandoned..
ignoring also that half of wow numbers in TBC was chineese who had zero access to wotlk means u don't understand a very important thing: wrath was pure eu/us, it is why while tbc has almost same numbers as wrath, it wasn't the talk of everyone during that time because half of those numbers don't speak english
then came china comical censorship and they flat out banned wrath, forcing some chineese players to play it illegal on other servers but still the vast majority were pure eu/us players, hence why wow exploded in popularity in wrath
or u didn't find it strange that the 12m tbc player didn't talk about wow as passionate as the 12m of wrath?
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need emotion facepalm
this study didn't talk about qualification, it may surprise u but a lead developer in corona vaccine was turkish for example, did his nationality matter? no he was a qualified researcher
blizz didn't talk about hiring who is qualified regardless of gender, they talked about they will focus on hiring based on gender, not qualification, if u find a black guy who is better artist than the white guy who wants to work, hire him, that simple, but that what i talk about here, they aren't going to hire who is better, they are going to hire who has trans-boobs or real boobs and who has black skin or orange or whatever even if they aren't qualified, that's the problem
want to actually improve ur work? make cv anonymous, just type ur qualities, and hire based on it, and i bet that 70% of them will be white because USA is 70% white
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
This is a very important part of it. I remember back in the day when wow initially launched. I remember the years that followed with BC & Wotlk. Especially in the early years it was such a huge deal being able to see eachother, talk with eachother and play a videogame online with eachother. Especially so seamlessly, smooth and easy. There were ofc online games, but nothing of the scale of wow.
As you said, there werent ALOT of good multiplayer options out there. There werent much of Social media platforms to go by that everyone flocked to as they do now. When I think of what young gamers of today have to pick and choose from and compare it to what me and my friends could pick and choose from when we were young, young gamers of today have so many games to pick. There werent many other games that did what wow did back then.
Makes you wonder though. Was it pristine gameplay or the players that made the MMORPG back then? I met so many people in those first years, so many friendships. Play wow today and you probably walk around solo 99% of the time.
When wow launched it was unique for many reasons, one of being a huge place for gamers to come together and play, chat and have some fun. In a huge virtual world. Things like that is a given in 2021, nothing special about it.
You're trying to make an argument of authority. Except you're not an authority.
At face value this seems like an "obvious" statement to make. I mean the WoW token is worth real money, so people would have an incentive to try and acquire it via cheating. But if you actually start to apply a bit of critical thinking to it, then it doesn't really make that much sense. And let me be clear here: I am not trying to argue that people have no incentive to bot. Rather I am taking issue with your assertion that we have a huge incentive to bot.
I think it's fair to start out by claiming that the incentive to bot is dictated by the value the individual can get out by doing so. The word "huge" is a relative term, so I'll be contrasting the incentive to bot in order to acquire tokens against the incentive to bot in order to sell gold for cash.
The token may have monetary value, but you can't actually convert tokens into money. All you can do is use tokens to save yourself spending money. Now sure, when it is a given that you would have spent that money, then you could make the argument that "money saved is money earned". And while there is certainly a sizeable amount of stuff on the store that you could spend tokens on, the amount of stuff that you would have spent it on is far less. Pretty much the only thing that you can reasonably argue represents real value is the monthly sub. The rest is just fluff.
Now compare that to 3rd party goldsellers farming gold to sell for real money. Do I even need to lay out the argument for how much more value they are getting out?
Secondly, one should also look at disincentives.
Botting carries a risk of getting caught and losing your account. Now if you're farming for tokens, that means that tokens have value for you. And since the only things you can get with tokens are tied to playing Blizzard games, this implies that you value your Blizzard account. In other words, the value proposition attached to botting for gold to acquire for tokens is directly proportional to what you stand to lose.
In short, either you don't give a shit about WoW and your account, in which case you have no incentive to bot in the first place or, you care about your account which gives you an incentive to bot, but also gives a strong reason to not bot.
Now contrast this against a goldseller who has zero interest in the game or a WoW account. They are only there to rip as much money out of WoW players as possible.
Please explain again how exactly tokens give one a HUGE incentive to bot? They don't. At most it's a pretty weak incentive.
I made no such claim. I said that tokens offered a safe alternative to those who don't want to risk their accounts. And preceding that I even outright stated that some will take those risks. Seriously, your argumentation here is really, really poor.
You're making a lot of unsubstantiated claims here with no reasoning or sources to back them up.
Most of my arguments (against you) are simply taking the things you've claimed and showing the logical flaws/weaknesses/inaccuracies therein. But sure, if you think that some of my arguments are contingent on false assumptions/facts/assertions, feel free to point them out to me. I welcome any opportunity to improve my argument by recognising by correcting errors in my assumptions, reasoning and conclusions.
I am not sure how that follows - you'll have to elaborate.
1) You have no backing for the notion that every token seller is a whale buying carries through hard content. From what I have seen, pretty much every claim made boosters on this question seems to refute this notion and that it's pretty rare that boosts are paid for by tokens. Please note, I am not trying to argue that I know the state of things, simply refuting your claim and demonstrating another viewpoint that is equally valid. At least in my case I am being honest where you are clearly not.
2) You have no backing for the notion that every token buyer is botter. Maybe some are, but, I see zero reason to believe that most are, and unless you can bring some evidence to back this notion, I am going to call you a liar for trying to sell as fact something that is pure speculation on your part.
3) You have no backing for the notion that all the proceeds of a token sale go into funding Bobby's bonus. Of course he gets a cut of it, but it would seem pretty logical that a portion of it goes back into the development budget. So again, unless you can bring some evidence to back your claim, I am going to call you a liar for trying to present a massively distorted version of reality as fact.
Sitting in major cities used to be a thing back in the day. Even when ppl went afk they didnt log out, just found the spot in a IF/SW/Dal and stayed there until they were back(Maybe from dinner).
Remember the days when people would hang out at the IF bridge? It was a big deal. THere people could see what new gear items people had gotten, maybe a new mount, a title. People would just chat and.. hang out.
It was a thing back then. Most likely not a intentional thing by Blizzard, but nontheless.
TBC also has a lot of "endgame" quests in Netherstorm and Shadowmoon Valley, a lot of people however don't bother to do them once they're capped, because those zones, alongside Icecrown, are a pain for characters around 78-79 (or 68-69).
Ah yes, the first Reputation grind that awards a universal power upgrade which is also daily capped.
I can only hope when Classic Wotlk launches, the Shoulder enchants are BoA right off the bat and you can also turn in Relic of Ulduar for Rep, so you can just buy your way to Exalted.
That is just incorrect.
Classic and TBC were the height of Professions, because you could actually craft gear in there that was powerful enough to stand up to raid equivalent gear.
It is actually a pretty relevant choice to roll certain professions on your character in TBC, if you don't roll a given profession, that has a serious impact on your BiS list for a lot of classes, because you lose access to a certain items.
In Wotlk, that goes out of the window, because professions can no longer craft extremely powerful items, the biggest perk of profession are stat perks that basically are just more powerful enchants.
Everybody will just be rolling Engineering because it offers the same numerical bonus + Rocket boots.
The craftable PvP gear was just laughable, it was a terrible set beyond the most basic entry level.
Look mate, Wrath isn't a terrible expansion, but unless you're into completionism, you'll be reaching the raidlogging stage even faster than in Classic or TBC, because you pretty don't need to do anything outside of Raids to get good gear.
Especially if you come out of Classic TBC with SWP gear, can just raidlog from day one, because Naxx is utterly laughable and due to split difficulty, you'll be showered in loot.
I'm not sure how much credit you can give Blizzard (or rather, Wotlk for that matter) for players just hanging out and chatting.
People also did that in Classic.
Or TBC.
Or they could do it even now.
Like please, MMO's can seen as interactive chatrooms in a way.
Okay... then why wasn't there a massive bump in subs when it launched in China in august 2010?
That was still Wrath, late Wrath, but still.
You'd expect if such a massive audience was entirely closed off from Wrath, you should see a huge bump when that audience finally gains access.
Especially since you attribute all those subs during Wotlk entirely to EU / US.
I find this such a silly argument.
Like please "Some people are more passionate about X than Y, hence you can attribute all the success it had to Y!".
Then there's also the factor that a lot of people frankly started to play during Wrath, which quite usually gives them a bias towards that era, the terminology "Wrathbaby" doesn't come from nothing.
Last edited by Kralljin; 2021-12-02 at 08:49 AM.
Yeah, and? I've just said that 20 minutes ago in this thread. Back then wow was played for many reasons, one of them was how easy and seemlessly it was to just hang out in the game, chat and meet others. There werent many other platforms to do so. There is now and to be honest, people probably dont have time anymore to just hang out in a videogame, they do that in other virtual places. Today there has to be something to do, or else its a waste.
The point is that the ability to chat and interact with each other isn't a feature that the WoW devs invented, it's frankly the bread and butter of an MMO.
Unless the devs specifically put mechanics in place to promote that behavior, it's like giving a car engineer credit for designing a machine that you can use to drive from point A to point B.
It's just reduntant because that's the very basis of the product.
Last edited by Kralljin; 2021-12-02 at 08:58 AM.
I get your point, but at the same time I experience two vastly different MMORPGs when I play retail and classic(and now SoM). In retail, im out there alone most of the time. Its a much more instanced based or quick in-quick out kind of game. Sure, there are guilds/communities and all that, but the point still stands I think. In classic, I meet people everywhere. Group up with them, chat with people and so on. Im many ways, classic demands that of you in order to complete alot of content. In retail, you can just "lulz" through everything and obtain a whole lot without uttering a word.
Theres a difference there and maybe Blizzard never intented for it or thought much of it in classic or in retail, but theres certainly been a change in how people consume and approach the game.
I respect that, but i'll point out that in the context of Wotlk...is this still holding up?
You point out how it's much more instanced based in Retail, how will that be in Wotlk?
People are just going to do dungeons, they're not going to go out in the world and do quests when they're capped, especially when the Dungeon Finder is in from the getgo, that entire social aspect you're talking about is just taking a massive hit.
People will be sitting in Dalaran, be AFK until their queue pops, rinse and repeat.
I fully see your point in regards to Classic, because that is built to promote social interaction at almost every angle, but i think when it comes to Wotlk, that social aspect already takes a hit.
And giving it credit for having a capital where players meet eachother...that's what i'm not going to do, because that is what literally every expansion did.
Wotlk just didn't add anything that further promoted that sort of behavior, but considering dungeon finder was added in Wotlk, it certainly damaged it.