Yeah, keep it relatively hard, its supposed to be a challenge, not Imp Mother times 6.
Yeah, keep it relatively hard, its supposed to be a challenge, not Imp Mother times 6.
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I don't even think mine was that hard, by the 8th pull I was basically doing the same thing over an over, the kill was nothing more then a large influx of crits at the right times on the right mobs when other pulls that wasnt the case.
Besides I never considered running around in a circle for 7mins ground breaking, not even in 7.2 lol
Yea, they buffed the damage from 20% HP to 40% HP but it isn't too bad for DH because you can do a double jump and charge out of the circle every time so you get only one tick of comet storm which is the same tactic as back in legion. It's not too different for DH compared to Legion but the fight is much longer (about 10-15 minutes instead of the 7-10 minutes back in Legion).
Other classes like arms warrior have it a bit harder because you need to jump and leap for the first comet storm and use bladestorm+ignore pain on every other comet storm to kill the ice shards fast enough and survive. Back in legion it was good enoug to just use sweeping strikes or cleave and if you had the legendary bracers the fight was trivial because you outhealed everything. Survival hunter I have no idea how you can get out of comet storm fast enough.
All challenges can be done, some with the same tactics like back in legion, some with different tactics and some are overtuned but can be cheesed. Blizzard has to nerf some challenges because it's unreasonable to make it only possible if you farm a timewalking set with perfect stat distribution and sockets and specific trinkets. Also using tank trinkets for most DPS challenges makes them easier.
Timewalking scaling everyone's gear to be equal and a lack of BiS mythic gear no longer usable as an excuse and no other players around besides yourself... Mage Tower challenges are proving to be the rude wake up call to the WoW player base that they aren't as skilled as they thought they were. I'd imagine the mental gymnastic are going on, convincing themselves that the fights are just overtuned to save their egos. Not like anyone couldn't see that coming from a mile away before the content was even released.
His point was exactly that though, you need to get specific old items to cheese it. His armory was a toon in mythic current content, which is no different from lvling greens when scaled down. The only difference then is amt. of sockets and the trinkets. Myself I did it in my normal pve gear, which also means I had 5 "dead" sockets with domination slots.
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Tested the Havoc one because that was my first ever MT back in Legion during its first lockout.
Haven't completed it yet but the Xylem part definitely takes longer and feels more painful than it did in Legion using NH gear. I can only imagine the dps check in p2 must be tiiiiight.
Hunter one was very fair imo. My best attempt after 4 tries was getting the Tauren to 44% worm at 100%, then the mechanics just clicked in my flow and my 5th attempt killed it without making a mistake.
as frost DK your "best" tactic is to deathstrike your way out of ice, but due to scaling you have to get lucky with KM procs and runic power or you will die before geting out, so its terribly dependant on luck, maybe with the "timewalking" gear it would be better, but thats just terrible tuning, especialy since other classes can cheese it...
if someone wants to beat the head against the wall hoping for lucky break good luck for them, im not gonna bother for recolor set...
Last edited by Lolites; 2021-12-10 at 06:52 AM.
True, "for a while" is probably bit of a stretch here. Personally, I tried it out the first day. Havent bothered since cause its pointless. Might give it a shot this weekend, but doubt I will spend much time on it.
This is probably a forgettable feature for most folks. Atleast the timewalking m+ are fun.
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You might be correct, while being wrong to. Alot of players might think they are better than they are, but others know the skillset they have. I know how good I am, so I dont take part in really difficult settings in the game anymore. I might try to push high m+ keys now and again just to test myself, but its not really a main focus for me.
That said - if this MT timed challenge feature is to be a true and real cuckblock for most people and really difficult, then so be it. I couldt give less of a fuck. Its easy for me to admit "yeah, to hard wont bother" and move on. Blizzard should though, cause participation and hype for this feature will die off faster than it came back into the game.
To get the set on my priest do I have to do all 3 challenged again?
well given blizzard already said it themselve that some specs are overtuned it seems more like some people playing the "lucky few" specs that are now easier than in legion convinced themself they are better players than others, and now cant admit they just got lucky break and others specs are just worse off...
ill definitely wont do all, im not that good at some specs, but hell some specs are definitely tuned WAY harder than when i did the challenge on them back in 7.2, if you cant see it you either didnt do the challenge back then, or now, or neither
Last edited by Lolites; 2021-12-10 at 07:53 AM.
Pretty much this. I've done Sigryn without specific gear / DBM because I enjoyed having to care about the fight, even if that meant dying because I didn't saw her cast Blood of the father. I was surprised by the enrage when I cleared it so I finally decided to use DBM since the damage was now an issue. But I really had a fair amount of fun dying.
The only issue I actually have with mage tower is its availability and that's why it will get nerf. 2 weeks every year is not enough for something you have to train and tryhard. If you have trained a full week, fail, and wait 6 month, all your training will be negated by the time that have passed.
This. They are borderline impossible. If we had more time it would be ok. But it's 2 weeks before Christmas which is typically a very busy time. People have things on in the weekends on top of work. It's stressful and limiting.
And that's not even addressing tuning. I think they should be toned down slightly if they're still going to be time gated.
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Have you actually seen the Assassination rogue video kills or you're just trying to make senseless generalizations?
As I wrote it a few times - I didn't say it's impossible. I said it's much harder than it was in Legion.
I got it on my fifth try in 7.2. Right now? It was like ~40-50.
So yeah, some challenges are trivial(see Survival hunters with Xylem encounter) and some requires alot and it's not skill issue(Assa rogue challenge, it requires almost all the edge you can get, and by that I meant the consumables etc.).
It's like MUCH MORE harder for assa rogues than it was before. You can join the Assassination rogue discord and see that people are comparing the 7.2 and the one we've got right now. The new one is much harder. It's a DPS race(before the enrage and before they kill you because of lack of the leech) that you cannot finish with any gear. I tried it few times without consumables with just ~250ilvl gear(I know it's scaled down) and it was impossible. It's not a skill issue(had nearly perfect ~90% bleed uptime on three targets and was dodging everything perfectly, the enrage timer was just too short).
Last edited by Eazy; 2021-12-10 at 01:29 PM.
This, some classes seem wonky, as i said before, i did Fury as 894 with grontooth (lowered ilvl), and did Prot Warrior a couple weeks after with 902 ilvl back then.
Did like 20 tries on the new, while knowing everything, and the math simply show that i am doing 25-30% of the DPS i did to finish the Prot one back then.
I entered P2 of the Prot Warrior with second infernal just spawning back then, this time no matter how hard i try and how well and everything, i enter P2 with 5 Infernals, i am literally taking 3 times as long cause of the DPS basically, and i am not talking Antorus gear obviously as i said above.
Its still doable but the math are off and obviously tryharding way more than the original :P
Except they did "fix the bug" that gave those with the Imp Mother scenario a great advantage. It was flagged as "outdoors" so those Broken Isle potions worked in there as well as the Command Center buff (e.g. the swarm of blue whelps that utterly destroyed their target.