https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Hmmm, Steam reviews been improving. Seems like there IS a good game under that shitstorm of bugs. Real shame it was shipped in that state.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Not everyone experienced bugs, many did of course, but the game was largely problematic on console versus PC. The game was unkind to mid-range and below systems as well.
I played through the whole thing twice from day 1, in hundreds of hours I only had one game affecting bug. It was fixed by a reload of my save file. I also played with most settings maxed out on a 4k 55-inch monitor, smooth as silk.
Playing on PS5 was okay, but wasn't as smooth as PC. Playing on PS4 was like playing a game 2 years too old.
I had very few issues with the game at release on PC, to be honest. I encountered a few bugs with missions but otherwise the performance was sufficient enough to not be a hindrance to the gameplay. I actually ended up turning up the settings a bit once the game got patched a few times and improved the performance significantly.
Was my experience as well. Perhaps 0 bugs is a bit of a stretch, but I had 0 game breaking bugs. Anytime I had a UI bug or something similar, all I had to do was quick save and load the save again, and it was fixed.
That doesn't excuse how the game was launched on lesser PCs or consoles, this game should have never launched on PS4 for example.
While I think the game has always been good, immersion always bugged me in the game. The city isn't busy most of the time, even with mods that try to make it busier, it's full of brain dead NPCs, and the 2D cars, not that far away, that would disappear annoyed the hell out of me. It's things like that, that I want fixed.
It's not that it shouldn't of launched on PS4, it's that they shouldn't of launched a broken game that needs high end PCs or next gen consoles to brute force it. The game is not doing anything crazy that we haven't seen PS4 and Xbox One handle in games like RDR2, Ghost of Tsushima or Halo Infinite. In fact those games have better world density and AI going on then 2077 even to stress the puny jaguar CPUs in those machines.
There is no reason why 2077 couldn't of ran at 30 fps with occasional dips to 25 fps or so with a mix of medium and low settings from the PC version on those last gen systems. There is also no reason why the game should look like a barren wasteland on those systems when open world games I mentioned above can put way more NPCs on screen while looking better graphically then the last gen versions of Cyberpunk do. This is just bad dev work and polish, not the fault of the devs specifically but the suits for thinking it was good enough and not giving them more time.
I never get the takes that the game shouldn't of launched on last gen. It clearly looks like a cross gen game scaled up with some better settings. It doesn't have some matrix demo shit going on that clearly couldn't work on last gen, it doesn't even look as good as Forza Horizon 5 which itself is a cross gen game. It doesn't look as good as next gen only games like Rift Apart or Demon's Souls and looks worse then Forbidden West which again... cross gen game. Its comparable visually to Halo Infinite which is a cross gen game, but Halo Infinite actually works on last gen machines unlike Cyberpunk.
Last edited by Tech614; 2021-12-15 at 08:01 PM.
Yeah DLSS is a god send, I played 4k, constant 60fps with no drops, on a mix of high/ultra settings.
Was just going on from what I had heard with regards to performance on cards that weren't 30xx.
That's why I said it doesn't excuse that fact. Reason I went on to say it should never have launched on PS4, is because of the time they are wasting trying to make it run on it, from what I have read, it still isn't playable. And my entitled ass wants new content! Or fixes to AI, traffic and those damn 2D cars!
Last edited by Tekko; 2021-12-16 at 11:00 AM.
My card isn't a 3000. It's a 2060S. That's the weakest card in the RTX series ( well technically 2060 is but you get the point ).
People are just mad their 1080 can't play the game. Like yeah no shit. That card is a 2 generations old. In the world of PC parts 5 years might as well be 2 decades.
The performance is fine in most areas. Some of the busiest markets and such tank to 40-45 no matter what I do. Maybe it's a CPU issue. DLSS allows my 3070 to maintain above 60, sometimes nearing 80, in every situation but them at 1440p Ultra.
RTX is another matter. Without DLSS, enabling it even at Medium immediately tanks the framerate to 20 if not lower. And even with Balanced DLSS, constant 60 is virtually impossible. RTX is always a frame killer of course but it's even worse than in any other title. Metro Exodus Enhanced also has really, really good ray-tracing but I can maintain 60 or above at all times so long as I don't crank it up to insane levels. Same for Doom Eternal.
In the end I think the performance is acceptable, but merely acceptable coupled with the myriads of bugs on release and general lack of polish and features in the open world made the game look more unfinished than it might be.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.
https://store.steampowered.com/app/1...yberpunk_2077/
considering the games min-spec is a 780 or RX470 and the recommended is a 1060/1660 super...yeah no. Not at all. A 1080 should absolutely be able to play the game just fine.
It can play the game just fine. Just don't expect high resolution and effects and 60 FPS.
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RTX is a gimmick. Only a few games can use it without your FPS tanking.
Metro Exodus is completely incomparable, it has huge, empty maps.
Indeed, RTX isn't worth it in most games. Only one I actually left it on the entire way through is Shadow of the Tomb Raider since it didn't tank FPS that much but it also wasn't that visible, being an early version I'd assume. In Cyberpunk the difference between on and off is mostly visible at night. Cranking it up to absolute max does make some scenes look terrific with global illumination (or something that looks like that) but then I'd basically have to drop the resolution AND have DLSS to manage a decent framerate and that's a no from me.
Only the desert map in Exodus is empty. The rest is pretty high on the details, especially the final one. And it's not like Cyberpunk has that many actors on screen at a time, again outside of the really busy markets that murder your FPS even without RTX being involved.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.