I think you hit on the main issues: People ask for something, Blizzard implements it in an extremely poorly thought out way, and then when people don't like it a bunch if folks turn around and say "BUT THATS WHAT YOU ASKED FOR!" as though if I asked for a turkey sandwich and someone handed me a piece of bread with turkey and motor oil on it I should be grateful.
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That's called capitalism.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Yeah that I would say more indirect by people complaining the world is too small, "want for adventure" and Blizzard "Trying something" decided to restrict flying.
Pathfinder is more a compromise than a solution. They felt flying made building the world a bit more difficult and just upsetting (not fun to make a huge map for people and no one sees it cause they just fly over it) but everyone still wanted to fly cause we've always had it and it sucks having our toys taken away. Pathfinder was the compromise we HAD to see the world they built and do everything as they intended (On the ground) but then after that congrats you have flying
most of the complainers still don't like having their toys taken away
Oh, well how intellectually honest of you, to declare yourself superior and refuse to engage.
The fact that premades had a hard time is absolutely besides the point. That's not how the vast majority of engagement with those heroic dungeons happened. People queued up, sat there waiting, zoned in, and then had people drop after the first wipe, which was often on the first pack. Queue-able difficult content is awful. If Cata heroics were premade only and you had to travel to the dungeon, and had commensurate rewards, all of which reinforce keeping a group together, the reception would have been very different.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Well there is nothing to discuss . you either did not do the pre classic quests or the cata quests. As both are railroaded as you call it. Just that cata keeps it contained in 1-2 zones and has a polished story while classic has fragments that sometimes have you run around senslessly. The only reason classic has the illusion of less streamlined quests is that you needed to look for the quest areas/ had to grind trash mobs for a few level. download a quest addon and instantly its back to following the tracks
Blaming it on the activison merger ignores all the rot that set in years before it.
Blame pretty much comes down to, in order of severity.
mike morhaime For ignoring and even supporting sexual harassers.
The sexual harassers them self for driving talent out of the company.
Mike again and then suits for not upgrading working conditions and pay with the times.
Poor development choices.
The fan base just being generally toxic.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The cata leveling model is to have three quests at a time that hold your hand through a zone. Almost nothing can be skipped as the quests lead one into another. Zones are constructed to be done from beginning to end without having to leave.
It is straight up delusional to argue that that is the same way that vanilla worked.
I am not arguing which model is better or saying you need to like the vanilla model, but to argue that these things are the same is absolutely deranged and anti-reality.
"stop puting you idiotic liberal words into my mouth"
-ynnady
No, it is a fact. The vast majority of quests in vanilla are isolated and not part of a necessary chain. Almost every single quest in cata is part of a necessary chain. In vanilla changing zones all the time is the norm. It is rare in cata. The main driver of what quests you can do in vanilla is your level, while the main driver in cata is what point in the zone quest chain you are in.
These aren't similar, at all. You are factually wrong. Cata is objectively on rails to an extreme degree compared to vanilla.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Blame capitalism and the patriarchy, in a nutshell: maximum profits and sexual innuendo combined with the hubris and laziness that follows success.
If you knew the candle was fire then the meal was cooked a long time ago.
"stop puting you idiotic liberal words into my mouth"
-ynnady
Dungeons weren't just hard - they were poorly paced and balanced, like revamped SFK needing quite specific teams. That kind of stuff doesn't work well with LFG tool, doesn't it?
The "exploration" point falls short the moment you realize the "new" world is just 5 zones, completly disjointed from each other. The rest is more or less updated leveling content players over 80 had no reason to interact with.
Raids were extremly bugged on release, and 10/25 man separation was a mess of epic proportions.
Don't buy into that rhetoric. Guess who benefits from customers blaming customers for the state of the game? Blizzard made Cataclysm with good intentions but definitely rushed implementations. I guess community is to blame for WoD as well, because someone somewhere on a forum said that having housing would be nice?
There are several things wrong with flying by itself.
First of all, why *did* they implement it?
And why is the solution to the "problems" it added to remove it again instead of working with it properly?
It's still a bad way to implement it the way it is.
It's not like they added story to how we aquire flying again or anything like that.
They had no-fly zones in BC as well where canons would target you while flying above certain zones and what not.
Why aren't they designing new worlds with flying in mind? Or add mechanics to mounts? Make it interesting and people would be more reasonable.
If money - is only thing, they want, we should have taken them away from them.
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Not actively enough. For example Blizzard decided, that it was ok to lose 2.5M within 2 years back in Cata, because game was still profitable due to cheaper game design, but cheaper game design meant lesser amount of work to do, so we got MOP, that lost another 2.5M. And then in WOD process started to be irreversible. Players should have listened back in Cata, that would have forced Blizzard to reverse bad changes instead of continuing towards even worse direction. Players should have shown them, that cheap game design ISN'T ACCEPTABLE in sub-based game. If they charge sub fee, that is equivalent of full price of many new games, made from scratch, then they should work accordingly - not just pump this money to shareholders' wallets, including Bobby's one, cuz, as I know, he is one of major shareholders himself, so he has interest there. "Game provide keeps you busy for long time, so it's worth it's money" - isn't viable argument here. Because there are so many ways to artificially stretch content. You know, 4 quest lines, each is 1hr of pure time, stretched to last for 1 month, don't make this game worth 1 month of sub fee.
Last edited by WowIsDead64; 2021-12-23 at 04:20 AM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Politics and the loudest people in the room arent always rooting for what the silent majority want. Said it a long time ago, the only think that will kill WoW off will be themselves.
“The only real failure in life is not to be true to the best one knows.”- Buddha