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  1. #21
    Quote Originally Posted by Trumpcat View Post
    But Pocopoc!
    Pretty sure it's meant as a reference to Robocop.

  2. #22
    How convenient that devourers are about to destroy all of Haven before our timely arrival.

    the elders berate Pelagos for meddling with the Oracle, to which he explains that she asked for their help. They don't believe an oracle would ever gift her words to his kind.
    His kind, Blizz?
    Last edited by Al Gorefiend; 2021-12-28 at 11:27 PM.

  3. #23
    Quote Originally Posted by choom View Post
    We are invading the cradle of reality itself, why is the story so goddamn pedestrian? A three part escort quest, to some computer terminals in a cave, and protecting our baby robot from a wolf? The fuck?? Why are the stakes so low, and all of reality is supposed to be hanging in the balance?
    Because Blizzard can only have high stakes realized in the full CGI cinematics. During a product launch.

  4. #24

  5. #25
    Quote Originally Posted by FelPlague View Post
    as someone who has done all that is available, there is some pretty epic moments. and funnily enough the mmochampion coverage skipped over some of them.
    They were so epic the news coverage didn't even bother to waste time typing them up. Gotcha

  6. #26
    Literally the worst storytelling i've seen in WoW ever. Somehow they just one up themselves with this shit

  7. #27
    Quote Originally Posted by Zka View Post
    Pocopoc? Is this aimed at 6 year olds now?
    Yeah but the little "cutesie" elementals in MoP were fine..... the horse blinders on that whatever streamer/forum user gave you to wear are so cute.

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    Quote Originally Posted by Algorath View Post
    Literally the worst storytelling i've seen in WoW ever. Somehow they just one up themselves with this shit
    So what you're telling me is you've only played Shadowlands got it.

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    Quote Originally Posted by Algorath View Post
    Literally the worst storytelling i've seen in WoW ever. Somehow they just one up themselves with this shit
    So what you're telling me is you've only played Shadowlands got it.

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    Quote Originally Posted by Al Gorefiend View Post
    How convenient that devourers are about to destroy all of Haven before our timely arrival.



    His kind, Blizz?
    How convenient applies to 90% of WoW's story even your most "beloved" stories of the past.

  8. #28
    Quote Originally Posted by thelordymir View Post
    They were so epic the news coverage didn't even bother to waste time typing them up. Gotcha
    FEL Has to White Knight everything Blizzard does. Her YouTube channel depends solely on wow.
    Non nobis Domine, non nobis, sed nomini tuo da gloriam

  9. #29
    It's so sad that after all these years this is what they think we want.

    I don't care if it's driven by #KillAllMen or #MyTeachersThoughtMeWrongValuesSignedIonHikozakis stop this dumb content. Cancel 9.2 and just make 10.0 a WoW 2.0, a MMO where people actually talk to each other.

    Or you can release 9.2 with the same 1 new questing zone, 1 new raid, then, work on 10.0. In 10.0 we get a new leveling zone, like for instance Dragon Isles. Then we get a Dragon Isles specific system where we gather something we don't call AP but it's the same thing, and we gain some minor boosts to our abilities that is exclusive for the cool Dragon Isles expansion. A great way to completely give up and want your game to die.

  10. #30
    Shadowland blows imho ill pass on the patch hope your next expansion is better.

  11. #31
    Immortal Zka's Avatar
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    Quote Originally Posted by ohwell View Post
    Yeah but the little "cutesie" elementals in MoP were fine..... the horse blinders on that whatever streamer/forum user gave you to wear are so cute.
    Care to share how do you know what do I think of which mobs? omfg

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    Quote Originally Posted by Dystemper View Post
    FEL Has to White Knight everything Blizzard does. Her YouTube channel depends solely on wow.
    He pretty much sounds like a male in the videos.

  12. #32
    Surely it can`t be that surprising to find that these quests remain mostly the same regardless of the context?
    Consider for a moment everywhere your character has gone, what kind of enemies they are asked to kill, what the world would be
    like if it wasn`t for their timely interventions.

    Now contrast that with that quests you normally do during the expansions.
    A dragon has scorched the world, and flooded entire landmasses? Go kill bears
    A king commanding undead swarms of armies is set on subjugating the world? Go kill bears.
    Travel to a different dimension and to a different time to stop a warmongering old god infested
    warchief? Go kill bears.

    It`s the same recipe, the same flavorless tasks asked of you.
    Yes it could be different, yes it could be innovating and new, something abit daring and risky in it`s execution,
    but it won`t be.
    it`s been this way since the game was launched, it`s unlikely to change much at this point.

  13. #33
    Quote Originally Posted by Dejiko View Post
    Surely it can`t be that surprising to find that these quests remain mostly the same regardless of the context?
    Consider for a moment everywhere your character has gone, what kind of enemies they are asked to kill, what the world would be
    like if it wasn`t for their timely interventions.

    Now contrast that with that quests you normally do during the expansions.
    A dragon has scorched the world, and flooded entire landmasses? Go kill bears
    A king commanding undead swarms of armies is set on subjugating the world? Go kill bears.
    Travel to a different dimension and to a different time to stop a warmongering old god infested
    warchief? Go kill bears.

    It`s the same recipe, the same flavorless tasks asked of you.
    Yes it could be different, yes it could be innovating and new, something abit daring and risky in it`s execution,
    but it won`t be.
    it`s been this way since the game was launched, it`s unlikely to change much at this point.
    "Go kill bears" wouldn't be so much a problem if the MMO were more like, say, Vanilla and less like... what it is now. Oh, to be an adventurer again in a world with problems but none of them were world-shattering and immediate.

    Having the fate of all of existence hang in the balance really, really redefines what a player sees as impactful, worthwhile, necessary. Those little fetch quests that fill out an MMO seem pretty pointless right now. Little quirky character building moments or distractions end up being more frustrating as the pace bogs down.

    I honestly miss Pandaria where the only real thrust of the narrative at first was "we found a new land to explore/plunder" and then you just go and do that. When Chen sends us to get ingredients to make beer, we get it, because hey, we stumbled into regular everyday Pandaren life and that's what they do. There WERE threats but they were also being managed. At the start, at least. We were eased into the bigger Klaxxi and Mogu dangers.

    Shadowlands has made their plot with such high stakes at the start with a focus on racing to stop the Jailer... when we don't A) race or B) actually stop the Jailer, it's a pretty underwhelming experience for the player.

    I'll have to presume the lead narrative designer is writing for what he thinks is a fanfic, for a reader, when he's not seeing it from a gameplay perspective for a player. That's why they're stretching out the few main story elements they have with all this dribbly filler go-through-the-motions stuff.

  14. #34
    Quote Originally Posted by Doombringer View Post
    "Go kill bears" wouldn't be so much a problem if the MMO were more like, say, Vanilla and less like... what it is now. Oh, to be an adventurer again in a world with problems but none of them were world-shattering and immediate.
    .
    Yes i agree with you, that would be a welcome change of pace.
    Things can also be far more interesting if they are elusive and to some extent unknowable.

    On the other hand the game is going to be 18 years of age now.
    Nostalgia can be great but eventually you end up banging your head against the wall, while still wondering
    why your head hurts so much.
    The scope of retail and it`s narrative has just steadily been increasing for a number of years now and it`s showing no signs of
    slowing down, quite to the contrary, the stakes are raised all the time, power creep is a factor, it`s not inevitable, it`s happening right now.

    You could try classic servers but alot of the time they have had the fun optimized out of them sadly.
    Of course there are communities to join depending on your goals in game, but things have changed and it`s consequences
    are irreversible. Ultimately you`re faced with a choice.
    Am i having enough fun to warrant the time i put into this?

  15. #35
    Merely a Setback FelPlague's Avatar
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    Quote Originally Posted by thelordymir View Post
    They were so epic the news coverage didn't even bother to waste time typing them up. Gotcha
    more so you cant really "type them up" or screenshot them, but yeah they tried to summerize shit and thats just.. a horrible way to tell a compelling story.

    The moment of walking up to see yourself standing there red to go "what the fuck" for it to then attack you and start taunting you in this low voice "These mindless whelps follow you like lambs to the slaughter, without even questioning your motives" before BOOM ITS FUCKING MALGANIS was truly a good moment when i ran into it unspoiled on the PTR. like
    "Shit that is actually genius, why the hell didnt they do this before?"

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    Quote Originally Posted by Doombringer View Post
    "Go kill bears" wouldn't be so much a problem if the MMO were more like, say, Vanilla and less like... what it is now. Oh, to be an adventurer again in a world with problems but none of them were world-shattering and immediate.
    when are yo utalking about? cause i seem to remember the very first raid in vanilla was an elemental lord being unleashed and if we the adventuers did not kill it, it would have scorched the entire planet ending all life. or what about when a literal old god awoke, which if we did not stop would corrupt all life on azeroth. or the armies of undeath unleashed onto the world and if we did not deal with their de-facto leader kelthuzad the undead plague would flow across the living.

    but nah totally just random nobodies killing bears, no stopping world ending threats here!
    Quote Originally Posted by WowIsDead64 View Post
    Remove combat, Mobs, PvP, and Difficult Content

  16. #36
    Quote Originally Posted by vizzle View Post
    The cute things in Star Wars were specifically included to sell toys, that's been confirmed countless times.
    Also star wars was literaly made with kids in mind

  17. #37
    The Insane Syegfryed's Avatar
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    Quote Originally Posted by Doombringer View Post
    "Go kill bears" wouldn't be so much a problem if the MMO were more like, say, Vanilla and less like... what it is now. Oh, to be an adventurer again in a world with problems but none of them were world-shattering and immediate.

    Having the fate of all of existence hang in the balance really, really redefines what a player sees as impactful, worthwhile, necessary. Those little fetch quests that fill out an MMO seem pretty pointless right now. Little quirky character building moments or distractions end up being more frustrating as the pace bogs down.

    I honestly miss Pandaria where the only real thrust of the narrative at first was "we found a new land to explore/plunder" and then you just go and do that. When Chen sends us to get ingredients to make beer, we get it, because hey, we stumbled into regular everyday Pandaren life and that's what they do. There WERE threats but they were also being managed. At the start, at least. We were eased into the bigger Klaxxi and Mogu dangers.

    Shadowlands has made their plot with such high stakes at the start with a focus on racing to stop the Jailer... when we don't A) race or B) actually stop the Jailer, it's a pretty underwhelming experience for the player.

    I'll have to presume the lead narrative designer is writing for what he thinks is a fanfic, for a reader, when he's not seeing it from a gameplay perspective for a player. That's why they're stretching out the few main story elements they have with all this dribbly filler go-through-the-motions stuff.
    this 100%

    Thats why it feels like pandaria was the best designed expansion, it had some problems like dailies, for sure, some people didn't like the asian/panda theme, but it was a damn solid expansion.

    - Good premise, new land to explore and conquer, faction war to fight for the place.
    - Low stakes that slowly got bigger with the danger primarily being from beasts like fucking dinossaurs and other humanoids/groups - mogus, yangois, Klaxxi, even trolls -.
    - Stakes became higher with the Sha problem getting worse and the thunder king being revived.

    Sadly, they went to "war in warcraft is bad, lets raid orgrimmar and make Garry Hittler", expansion would be much better, if he final villain was some sort of Y'sharjj incarnation, Expansion all around pandaria and the final raid in durotan with Garry was boss was rly bad.

    These days, the world is ending or we are in the brick of extinction, but we have to wait months for some shit to happen, and when it happens is lackluster.

  18. #38
    This had to be the worst lore i seen period and i dont; even take much to like lore this is beyond bad happy i stopped playing this expansion.

  19. #39
    Quote Originally Posted by Doombringer View Post
    "Go kill bears" wouldn't be so much a problem if the MMO were more like, say, Vanilla and less like... what it is now. Oh, to be an adventurer again in a world with problems but none of them were world-shattering and immediate.

    Having the fate of all of existence hang in the balance really, really redefines what a player sees as impactful, worthwhile, necessary. Those little fetch quests that fill out an MMO seem pretty pointless right now. Little quirky character building moments or distractions end up being more frustrating as the pace bogs down.

    I honestly miss Pandaria where the only real thrust of the narrative at first was "we found a new land to explore/plunder" and then you just go and do that. When Chen sends us to get ingredients to make beer, we get it, because hey, we stumbled into regular everyday Pandaren life and that's what they do. There WERE threats but they were also being managed. At the start, at least. We were eased into the bigger Klaxxi and Mogu dangers.
    I've just set up an account to answer your post and to just say: thank you, these are exactly my thoughts. I couldn't have said that better.

    I've been a subscriber since 2005 but I've been really tired since Shadowlands. I'll probably skip 9.2.

  20. #40
    Quote Originally Posted by eaahh View Post
    I've just set up an account to answer your post and to just say: thank you, these are exactly my thoughts. I couldn't have said that better.

    I've been a subscriber since 2005 but I've been really tired since Shadowlands. I'll probably skip 9.2.
    Except, as someone else answered, we fought a fire lord that was going to scorch the planet, a dragon seeking world dominance, and an old god that would corrupt and twist the world. These were all pretty big world ending/changing events.
    In Pandaria, the threat was there from the start; but, WoW did some decent storytelling by having it ramp up overtime. We had some inklings as to where the story would go with the appearance of the sha, the Trolls helping the Mogu, the Klaxxi being a warlike race that test their strength and evolve thru their fights with the Pandaren, and finally with Garrosh’s tactics and mannerisms. However, this was revealed over time thru an evolving story.

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