Originally Posted by
LorDC
Okay, just my two cents.
The original design intents and goals have absolutely zero bearing on decision making of current team. Those are different people with different goals working in a different company serving a different product to a different audience. Vanilla WoW had to build upon WC3 success. Modern WoW is a thing of its own and I dare say that most of its current and potential audience doesn't care about what happened in WC3 and how that game worked.
You know how would an actual decision about adding new class work? Something like that:
Head of Marketing: Okay gentlemen, our research shows that new class in next expansion will increase sales by 10% and ARPU by 1%. Can we make it?
Game Director: So, what do we need, guys?
Lead Game Designer: Depends on the class. We have some different concepts in different stages, but that's around 200 man-hours initially, plus around the same amount to work out all the kinks, plus we'll probably need another man full time to support everything.
Lead Artist: Yeah, that's 50 man-hours from our concept guys, 100 hours from 2d-artists and 200 of 3d-artist work.
Lead Programmer: Don't really know, depends on what crazy ideas you will want to implement. Shouldn't take much, 99% of the tools should be in place.
Game Director: Okay, to sum it up: 200 grand and a two week delay on our deadline.
CEO: Okay 10% sales will cover it up. Go for it. Details you can work out yourselves.