Originally Posted by
Selah
I don't know if it's just me (or the fact I'm still mildly hungover) but I'm having a difficult time understanding the OP's post. However, from what I have been able to understand, it's basically the argument that players want and crave difficulty and challenge and seeing awesome rewards on other people will motivate others to achieve the same. Similar to the talking point Preach uses when he talks about motivations for hardcore mythic raiding.
I don't disagree on those points entirely. It can motivate players to do better and engage with that more hardcore element of the game. There's a couple problems with this mindset though.
The first issue is that raiding shouldn't be treated like the holy grail of endgame content. Yeah, it's an engaging form of content for the people that choose to do it and there is a level of skill associated with it, and renown. The problem is though, WoW should be encouraging and creating other forms of endgame content that can be engaged with by groups or individuals. Torghast is a great example of something with the potential to be something really cool and engaging that could be a legitimate form of endgame content. Instead we got a half-baked system that has been mandatory up to 9.2.
The other issue is the absolute gulf of time that is required to play high-end raiding. The gear treadmill, the conduits, the leggos, gear farming, gold/item farming, M+ farming, Dom sockets, and so on. It all takes so much time just to step foot into the raiding scene. Then once you get there you have to spend more time actually doing the fights, learning them, and the fights aren't easily accessible - so if you want to just work on a particular boss and the reset just happened, you have to clear the whole raid, again. Look, I have no doubt (since I've done it in the past) I could do the mythic raiding current day if I wanted to... but why would I want to? I'm married, have kids, a career, family, other hobbies I want to pursue, and other games I want to play. Why would I miss out on all of that for some digital art assets for my character to wear for a raid tier? That's not how I want to live my life. Sure, it'd be cool to do top end raiding but the time I'd have to put into it isn't worth it.
I did see an argument about raids being used to tell important story points. I agree that they can be used in that manner but Blizzard would actually have to do that instead of treating raids like "oh, hey, you fight the bad guy and won, congrats!"
I actually have my own idea for raiding that I believe would make it far more engaging and likely to pull more people in to play.
- Remove all of these secondary, tertiary, and obscure ways of gearing. Make it a nice and simple path for gearing that is obvious to everyone.
- Merge LFR and normal, keep the flex-ability: the difference between the two in terms of difficulty is minimal. This would be the new "normal" difficulty.
- Allow players to queue for normal through the dungeon finder
- Keep heroic where it is in terms of difficulty
(alright, here's where I'm going to get a lot of aggro)
- Remove gear drops from mythic entirely
- Add unique cosmetic only drops to mythic, needless to say, the cosmetics here could only be earned through mythic
- Make the gear that drops from heroic the BiS gear for PvE.
- Then tune mythic around the drops from heroic
- Allow players/groups to zone directly into bosses once they've cleared up to (that means if you've only killed The Nine, you'll be able to zone direct into Tarragrue, the Eye, the Nine, and Soulrender since they'll be progressing on him by that point).
What does these purposed changes do exactly? A couple of things. First off, it reduces how much tuning Blizzard does. Instead of four difficulties plus the differences mythic sees as progression happens (meaning the further into the mythic raid you go the more tuning that needs to be done) instead Blizzard is tuning three difficulties in total and there is no additional tuning that needs to happen deeper into the mythic raids.
It removes that massive time sink required to raid at the high-end of things and allows people to engage with the content on their terms (and availability) instead of the game's terms while also preserving that level of prestige that comes with clearing the most difficult content in the game.
It also opens the doors for more players to access high-end content which means more people that can raid and more people engaging with that content. Maybe I don't have time to run SoD and progress on it with how it's set up right now, but I could if I could just port straight to the boss the group is progressing and put in a good 45 minutes to an hour of attempts. And, assuming the fight is good, I'd have fun doing it. Instead of now where it's "great, reset just happened, so I now need to do all of these bosses again and that's going to take X amount of hours that I just don't have and don't want to spend doing that."
Just my thoughts though.