Originally Posted by
XMD7007
Way too much "mandatory", character power level related content. This needs to stop, full stop.
Progression, the one which increases power, should be like this:
1. Get to max. lvl.
2. Get the best gear.
These two points should be achievable by 100% of the wow player base within two weeks, if they play 1-2 hours per day, almost regardless of how incompetent they are.
The hard and grindy stuff should stay in the game, but it's only for transmogs, achievements, ratings, rankings, mounts, pets, titles and so on.
I think everybody would benefit from this, people could always instantly play the game without feeling like they have to first "work" like two hours each day, before they can do what they want.
Parallel progression systems need to go and never come back, like borrowed power, covenants, conduits, torgast skill tree, legendary farming, socket farming and all the other junk they are throwing at us.
People should always have the feeling, that immediately upon login, their character is ready for everything, even if the player is not, because he lacks ratings or achievements and therefore gets rejected by the community (which is ok). But in this case he can start working on his deficits directly, without having to do 10 hours of time devouring junk every day, that's not directly related to his issues (no rating, no achievements).
Yes, some may say this is not an MMO then, because character progression is a central element of any MMO. Well, I say character progression stays in the game, it can also be as time devouring as they want it to be, but it must not be related to character power level.
Also, I agree with Venruki: