Arcadian Wont
The expansion is centralized into the Land of Law, across the seas and protected by aggressive fleets;
The Campaigners led by Dyr-Knight Braze deemed the Alliance and Horde unworthy of protecting Azeroth and are demanding control of their military forces under the threat of war. Campaign Warships threaten the Alliance and Horde cities;
The High Council of Arcadia holds them back and the Council Mouthpiece invites The Factions' Envoy (the player) into proving their worth to the Campaigners before a war breaks out;
Official title of Envoy unlocks grouping with players of the opposite faction for PvE activities
The population of the Land of Law is composed by diverse races, familiar and new, native and outlanders. The Dyr share resemblance with the modern Pandaren while the Kracian will expand the lore of the Makrura;
The new capital city is the Council Gardens, where the players will trade and dialog with members of all Land of Law’s factions. The Council Mouthpiece oversees the city;
The zones are the Wartorn Strands, Eastward, Chasm Research Facility, The Wyrms and Arcadia;
Wartorn Strands contain information about the bloody past of the Land of Law and is ruled by the Survivors – sailors and merchants from familiar Azeroth factions and even Alliance and Horde that are stranded in the Land of Law;
Eastward is the Campaigners’ smoldering training grounds where The Envoy will have to prove their martial might to all the Dyr-Knights including Braze. The Envoy will be initiated into their ways to learn about the ancient Laws of Combat and fight against violent native factions of Eastward;
Chasm Research Facility is a massive science compound built to explore an inland anomaly of the Land of Law. The Scavenging Might Co. survey it’s deeps to uncover the nature of a hollow detected far below the surface;
The Wyrms, a cloud-scraping mountain range that divides the Land of Law. Each stone spire is ruled by a Great Dragon Sovereign, together their form the Accord of Colors. They have differing opinions towards the merits of the Dragon Aspects, who failed to stop Sargeras’ final attack and Sylvanas’ betrayal;
Arcadia is a floating island located to the North high above the other zones, ruled by the High Council and forbidden even to the other factions. Only by proving themselves to the Land of Law can The Envoy journey there to face the final trials and learn secrets about Azeroth’s ancient past before the Sundering.
Level cap is 60, Shadowlands becomes legacy content parallel to the rest;
Shadowlands' skills become baseline and are now a talent roll;
Adjustments to the current specializations and continued improvements to the Allied Races’ customization;
Alterac Valley reworked into Alterac Grounds, a 10v10 standard battleground with familiar mechanics;
Improved Mercenary system, where the player can join War-faring Subfactions regardless of being Alliance or Horde and do instanced PvP content;
10 new dungeons and one new raid located into Eastward;
Please forgive my English.