Yes.
... Oh, I can't just say yes and have it done? Well, I suppose I could drivel on with no legitimate topic or reason other than I just don't like something personally. It got the OP 3+ pages. Why not?
You are describing something that has nothing to do with the vault. The changes they made to M+ gearing are bad. Awful really, but that's what happens when you listen to people who say they demand changes that make no sense.
The vault though, is objectively better.
Getting 3 options instead of 1 is always better, and of course we also have the option to take an alternative option if we want nothing from it too.
I get the complaint that if you were a super serious M+ AND pvp player you are at a loss, but everyone else is in a much much better position.
Complaining about this would just be embarrassing, and reeking of entitlement.
Last edited by Hey There Guys its Metro; 2022-01-16 at 12:31 AM.
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Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
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What are you on about? If it's taking you 15m to finish a +15 my post isn't for you because you are talking about a tiny part of the player base. You are sorely mistaken if you think most people are going around clearing mythic+ dungeons in 15m. Go and join a pug and find out.
Last edited by Swnem; 2022-01-16 at 01:05 AM.
You are complaining about spending x amount of time doing certain content to open up extra rewards, you can just do some easy 15s in time and get the one vault option if you dont want to spend that much time opening up all the extra options, it doesnt take much effort, 2 m+ a day and you have 3 options, you only do the extra when you want more gear options and if you struggle to complete a 15 in time then gear is the least of the problems because you can time a 15 in 226 gear but most players have 240 or highers at this point.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Please don't try to make blizzard scrap the level system of M+. (If it's keystone or select +, that's a lesser matter.) Having granular difficulty rating is an excellent concept, and it allows players of all skill levels to feel meaningful progression if they want to M+. Starting out as scrubs that have trouble timing 5s at the start of the expansion (in covenant gear), then progressing to clearing 10s then KSM and pushing for 20s - or more regular M+ers who start at 10-12 to gear up, getting KSM after a few weeks - or hardcore M+ers who push 25 or higher. The system has room for them all, and even more levels in between.
Meanwhile lots and lots of raiders are heroic only, and when they've killed the HC endboss they're done because moving up to Mythic is a big leap (both skill gap and organizational).
I do think that they should focus more on making gear for each pillar the best gear for that type of content. 9.1 has shards of domination that ensures that raiders have the best raid gear (even though the RNG on that system has made more than one raider quit the game), PVP gear got an ilvl bonus. M+ in 9.1 is only saved by the keys being slightly undertuned, so that M+ gear is the easiest to get. If it had been on par with the other systems, the best way to do high keys would be to exclusively raid (for shards) and then clear M+.
I think adding some sort of bonus that ensures that you always get the best gear for your content by doing that content (even if gear from other content is still at least viable) should be something the devs look into. Even though a straight ilvl bonus is a bit boring.
i am impressed how nicely you have written this.
all i can get together is "sl is tr*** compared to bfa"
we went from everything can be valuable loot to raid or die - ON TOP the time gating increased and loot drops went down
you can get max ilvl loot, but only once a week with weekly vault (when not mythic raiding) <- Super lame fact that made a lot casuals quit!
Last edited by froschhure; 2022-01-16 at 05:50 AM.
love WoWarcraft
I really don't think i am exaggerating, i would love to see some statistics, but I am pretty sure that ;
1- m+ participation at +15 is much higher than mythic raid progress participation, possibly even more than heroic raid.
2- People that do raid most likely do m+, but people that do m+ are less likely to also be raiders.
I think I can confidently say that the m+15 unlock difficulty is more on par of heroic raid. Most heroic raiders are probably doing the mythic +15's, probably quite easily, for the vault items.
Those heroic raiders would have a much harder time and spend way more hours (i.e. never) trying to obtain the same amount of mythic raid rewards from the vault.
While on the contrary, i firmly think that the people that prefer spending their time grinding 15+ keys and not raiding (again, who i think make up a greater population than the raiders), have a hard time completing heroic difficulty raid.
If anyone can provide some actual statistics that would be awesome
edit;
also, you mentioned boosts and carries....
Not that I would know, I mean these are random numbers,(haha) but the boost costs are way different, further proving my point
10/10M SoD - 8800k
10x M+15 - 900k
So for the same potential loot unlock, you are only paying almost 1000% more.
then we can look at 10/10H, for an alliance -
10/10H SoD (alliance) - 600k
difficulty and time dedicated, as well as demand, are decent factors to take into account when costs like these are calculated
Last edited by Runicblood; 2022-01-16 at 10:25 AM.
I 3d print stuff
Course they are fine with it, they are terrible players being handed the highest rewards without needing to get better, whats not to love?
Why would I bother with game systems I clearly hate and have no interest in ?
There is more to the game than fucking loot, even if Blizzard would have you believe otherwise.
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If by playing you mean are you even doing boring repetitive non content designed to make you spend as much time as possible in game ...then no
If by playing you mean are you grinding for useless purples that get replaced each patch.. then no
If you however mean are you doing the content that you enjoy as a pace that suits your work/life ...then yes
I only bother with content that I find fun the rest doesnt exist, but Im not tell you to not play what you enjoy so have at it !
i like the vault system because options. there were many weeks that from the mythic chest I would receive a crap item.
i do miss having token rolls for loot, but if the trade off is the multiple options from the GV, I'll take the GV.
I think the vault system is a step in the right direct direction, and a step up from the Chests we had in BFA. It's kind of like the Wii-U. BFA chests were the Wii, SL Vault is the Wii-U, and hopefully whatever evolution we get in the next expansion is the Nintendo Switch of weekly loot.
Invalidating both normal and heroic raiding was never a good option and should never have happened in the first place.
Add to that, nobody really liked titanforging and its also nice to be done with m+ instead of being forced to run it over and over again for some lottery ticket chance.
And if you actually "really enjoyed killing monsters" you would still do that but you dont, you like loot and nothing wrong with that.
You also don't like the competitive and challenging aspect of m+, which again is fine.
But please, stop living in some bubble world where everybody thinks like you do, because, at best? Only a tiny minority does think like you.
Yes. Great Vault is a great addition to the game, particularly in this iteration (as opposed to the initial one on BFA).