1. #14261
    So, inquiring minds need to know:

    Are they already selling spaceship NFT jpgs?
    “There you stand, the good man doing nothing. And while evil triumphs, and your rigid pacifism crumbles to blood stained dust, the only victory afforded to you is that you stuck true to your guns.”

  2. #14262
    Quote Originally Posted by Aliven View Post
    Nah, they lie.

    They will release jack shit
    Literally a quote from the article:

    "And what of Star Citizen, by that time? Word on milestones and new features was thin on the ground, but Jones said he expected the game's lengthy but continually lucrative development to mean CIG would hire even further"

  3. #14263
    Quote Originally Posted by UnifiedDivide View Post
    Star Citizen developer lays out increasingly ambitious five-year plan

    So, SC and SQ42 will be out before 2026, at least. SQ42 itself still a year or two away. Though, the wording makes me think that'll only be like part 1 of the full game
    Man, fuckin ship a game before talking about sequels, dudes. Ugh.

  4. #14264
    Quote Originally Posted by Edge- View Post
    Man, fuckin ship a game before talking about sequels, dudes. Ugh.
    They don't have a problem with selling ships that don't work or straight up don't exist in their cash shop, I don't see why they should be ashamed to hype up sequels that don't exist to a game that may or may not exist.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  5. #14265
    Quote Originally Posted by Jastall View Post
    They don't have a problem with selling ships that don't work or straight up don't exist in their cash shop, I don't see why they should be ashamed to hype up sequels that don't exist to a game that may or may not exist.
    The ships that fly do work and the ones that are not available are very small in number compared to the amount of ships that are available which is more choice than any other space game available, we already know SQ42 was going to be a series not just what is released, there is nothing wrong with selling things that ppl want to buy, you are not forced to give them money, to get the best space game the company needs as much money as possible.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  6. #14266
    Quote Originally Posted by kenn9530 View Post
    you are not forced to give them money
    You are not forced to give money to regular scam artists either, yet that still doesn’t make it okay, morally or legally.

    On another topic, 3 pages of twitch views, cash amounts and a few random YouTube videos later, and I’m still trying to figure out why it’s only okay to say that Star Citizen is not yet released when it favorable to CiG, well to be fair, Neo was always well known to dodge bullets like a pro.

  7. #14267
    Quote Originally Posted by kenn9530 View Post
    The ships that fly do work and the ones that are not available are very small in number compared to the amount of ships that are available
    Uh huh I'd love a fact check on this one. Just how many ships can you purchase for real money that you can fully operate in the game, bug free versus the number of ships in that are not in the game or buggy.

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    Quote Originally Posted by kenn9530 View Post
    we already know SQ42 was going to be a series not just what is released
    What is released for SQ42 which is nothing at all? After how long? Yeah pull that horse Mr. Cart!

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    Quote Originally Posted by kenn9530 View Post
    there is nothing wrong with selling things that ppl want to buy, you are not forced to give them money
    Yes defend a money hungry greedy company over players getting suckered into predatory practices. I'm sure you support gacha games and loot boxes as well.

    Quit using the word forced, you just look even worse.

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    Quote Originally Posted by kenn9530 View Post
    to get the best space game the company needs as much money as possible.
    Yeah 400+ million just isn't enough! Keep giving to keep the 'dream' alive! It sounds like televangelists trying to screw people over now.

  8. #14268
    Quote Originally Posted by Kyanion View Post
    Uh huh I'd love a fact check on this one. Just how many ships can you purchase for real money that you can fully operate in the game, bug free versus the number of ships in that are not in the game or buggy.
    Bear in mind that the number of ships has inflated because variants were added. It used to be that you would just by an Aurora. Now there are half a dozen variants of the Aurora.

    Aurora - Sales began May 4th 2013. Generic starter ship that can fight and haul boxes. Can do that right now.

    Origin 300i - Sales began June 21st 2013. Generic small ship that can fight and haul boxes. It used to be able to haul boxes, but the 2019 revamp broke its cargo hold and it still has not been fixed. The 315p, an exploration variant, was later added that is supposed to be able to explore, but exploration gameplay is not in the game yet. It has a nonfunctional tractor beam. The 350r, a racing variant, was later added, but space racing is not ingame yet (an arena commander racing level was added in 2014 and then that was it).

    Idris - $1500. Sales began June 29th 2013. Is supposed to be a small carrier with 50+ player crews. Is ingame as an NPC ship but is not flyable by players. CIG has said that they do not intend to allow the Idris to be flyable until Squadron 42 releases because they don't want players to be spoiled (in the singleplayer game, an Idris is supposed to be the player's base inbetween missions).

    Caterpiller - is in game but partly functional. Modular ship that you're supposed to be able to swap out the modules on. No such modularity is ingame yet, so you can only do generic trading with it. There is a combat variant, but again modules aren't ingame yet so the combat variant is useless.

    Aegis Avenger - is in game but partly functional. Bounty hunter ship with a prison cell for captured players so you can take them back to prison. Capturing players is not ingame yet so the prison cell is useless.

    Anvil Hornet: is in game. Was billed as a top of the line heavy fighter, the ship of choice for the UEE navy. Is ingame. Hilariously is one of the worst fighters in the game due to how fragile the wings are. If you shoot them off, the ship begins spiralling out of control.

    Origin M50: is in game but has no content to do. Racing ship. Space racing is not ingame, so right now it's only use is as a tiny fighter to squeeze into tiny hangar bays like the Carrack's.

    Anvil Gladiator: Bomber. Basic bombing gameplay was added last year in a patch, but there is no reason to use a bomber right now because literally any spaceship - including the cheapie $45 starter aurora - can singlehandedly rip apart any and all ground targets and vehicles in the game with its default loadout.

    Aegis Retailator: big bombing ship. Again, bombing is useless right now, so it only has use as an expensive torpedo boat for space combat, or as an inefficient cargo hauler.

    Banu Merchantman. Sold November 2013. Not ingame yet. Big cargo hauler. Is one of the most anticipated ships.

    MISC Starfarer. Space gas hauler. Is ingame but cannot refuel other ships yet.

    Freelancer: is ingame. Small freighter/combat ship.

    Khartul-Al. Is ingame. Small fighter.

    Aegis Gladius. Is ingame. Small fighter.

    RSI Constellation. The original version was just a medium sized combat/cargo ship. An exploration variant was added later on, but again, exploration is not ingame yet, so it is useless.

    Aegis Reclimar. Sold in 2014. Is a medium sized salvaging ship. Salvage is not ingame yet. Is the most useless ship in the entire game, chugging half of its fuel tanks just to reach orbit and... do nothing.

    Origin 85x. Tiny little shuttlecraft that does nothing. Is ingame.

    Origin 890 Jump. Large ship with a small hangar bay. Is ingame.

    Drake Herald. Small fighter. Is ingame.

    Redeemer. Was a gunship created for a fan contest in 2014, and then disappeared for 7 years as it was overhauled half a dozen times. Didn't release until the end of 2021, released as a dropship.

    Cutlass. Small sized fighter/freighter. Is ingame.

    Javelin. Sold November 2014. Capital ship. Is ingame as an NPC only ship, not flyable by players.

    Anvil Carrack: large exploration vessel. Is ingame but exploration gameplay doesn't exist yet, so it's only application is as a subpar combat ship.

    Mustang: another starter ship that was added in 2014. A scouting variant was added, but scouting gameplay has not been added yet so it is useless. Two racing variants were added, but racing gameplay is not ingame yet so they are useless.

    RSI Orion: large mining ship sold in 2015. Not ingame yet.

    Vanguard: small gunship. Is ingame.

    Hull A. Large freighter. Is not ingame yet.

    Hull B. Large freighter. Is not ingame yet.

    Hull C. Large freighter. Is not ingame yet.

    Hull D. Large freighter. Is not ingame yet.

    Hull E. Large freighter. Is not ingame yet.

    Reliant. The basic combat/cargo variants are ingame. The news broadcasting variant and the science variants are useless because those gameplay loops are not ingame yet.

    Genesis Starliner. Sold in 2015. Passenger ship. Not ingame yet. Also ferrying NPC passengers is not ingame yet.

    Merlin. Tiny fighter. Is ingame.

    Glaive. Small fighter. Is ingame.

    Endeavor. Modular ship that is supposed to be capable of exploration, science, colonization, medical, etc. Not ingame yet.

    Sabre. Small fighter. Is ingame.

    Anvil Crucible. Small repair ship. Not ingame. Repair gameplay does not exist yet.

    Blade. Small fighter. Is ingame.

    Drake Buccanner. Small fighter. Is ingame.

    Dragonfly. Hoverbike. Is ingame.

    Anvil Terrapin. Is an exploration/scout ship. It is ingame, but exploration/scouting gameplay is not ingame yet, so it is useless.

    Argo MPUV. Tiny cargo ship. Is ingame.

    RSI Polaris. Large exploration/combat ship. Is not ingame yet.

    Prowler. Dropship. Is ingame.

    Razor. Tiny racing ship. Is ingame and utterly useless as racing content is not ingame yet.

    Hurricane. Small fighter. Is ingame.

    Banu Defender. Small fighter. Is ingame.

    Eclipse. Small bomber. Is ingame. Can one shot almost any ship in the game that players can fly.

    Nox. Hoverbike. Is ingame.

    Cyclone. Is a jeep. Is ingame.

    Origin 600i. Medium sized cargo ship. Is ingame.

    Origin X1. Hoverbike. Not ingame yet.

    CNOU Pioneer. Colonization ship to build player owned settlements. Is not ingame yet. Colonization gameplay is not ingame yet.

    Anvil Hawk. Small fighter. Is ingame.

    Vulture. Small salvage ship. Is ingame but useless as salvage gameplay is not in yet.

    Scythe. Small fighter. Is ingame.

    Hercules. Medium freighter/fighter. Is ingame.

    Starlifter. Large Freighter. Is ingame.

    Gatac Railen. Large alien freighter. Not ingame yet.

    Scorpius. Medium sized fighter. Not ingame yet.

    Kraken. $1,650. Small capital ship that is supposed to have hangars and repair bays to maintenance and refuel other ships, and player owned shops inside. Is not ingame yet.

    - - - Updated - - -

    "The majority of ships are ingame and functional" is only true if you count the hundreds of basic fighter and cargo variants that are just "this ship has 4 less units of cargo space and has an additional gun, or two more missiles", variants that were notably added later to pad out the roster and disguise the fact that the majority of SC ships that were sold are either not ingame yet, or have limited to no functionality or use right now.
    Last edited by Val the Moofia Boss; 2022-01-16 at 07:11 AM.

  9. #14269
    I like to put a things into perspective.

    If you decided to throw money into this project when it started production, at young age of 25, you are now 35. After they finish their newly annoucent plan, you will be 40.

    15 years.

  10. #14270
    Quote Originally Posted by Val the Moofia Boss View Post
    Bear in mind that the number of ships has inflated because variants were added. It used to be that you would just by an Aurora. Now there are half a dozen variants of the Aurora.
    Variants were always part of the plan from the get go. The very first comercial showed the Aurora variants.

    The 300i has variants, Hornet had variants, Constelation has variants and so on.

    It's been a thing from the get go. And variants aren't mere skin changes, the interiors can vary greatly between variants and the work done in them can't be underestimated.

    As for the the ship list, you got some evaluations wrong or were you showcased some negative bias. Ships are utilities above all. For instance you brand the Carrak useless because it's exploration conotation while neglecting it's hangar capability to carry ground vehicles along with deploying parasite ship. Racing ships are used to race by pilots right now. There's organized racing events with prize money. Just yesterday Daymar Race ocurred a Dakar rally across a desert planet. Amongst other things. You put Vulture as released when it isin't and forgot a bunch of ground vehicles (tank and ballista) and probably some ships.

    Here's the current full data:


    Ah and the Idris is technically "flyable" albeit unoficially.
    Players have found ways to steal them from Pirate NPC's by glitching onto the pilot seat and even man the turrets.


    Also bombing is not "useless" it's been used with great effectiveness in the JumpTownv wars.
    Last edited by MrAnderson; 2022-01-16 at 12:25 PM.

  11. #14271
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    Quote Originally Posted by UnifiedDivide View Post
    Star Citizen developer lays out increasingly ambitious five-year plan

    So, SC and SQ42 will be out before 2026, at least. SQ42 itself still a year or two away. Though, the wording makes me think that'll only be like part 1 of the full game
    How can they release sequels to a game that they haven't even released yet? This seems like such a stupid concept, especially if the first part of the game is still a couple of years away. How in the actual fuck can you make sequels to an unfinished product that has yet to see the light of day? And do they not look at their social media interaction and see that engagement has tanked in the last couple of years and interest in the project is quickly waning?

  12. #14272
    Quote Originally Posted by Rennadrel View Post
    How can they release sequels to a game that they haven't even released yet? This seems like such a stupid concept, especially if the first part of the game is still a couple of years away. How in the actual fuck can you make sequels to an unfinished product that has yet to see the light of day? And do they not look at their social media interaction and see that engagement has tanked in the last couple of years and interest in the project is quickly waning?
    Making unrealistic promises has been the fuel to keep this clusterfuck going from the get-go.

  13. #14273
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    Well they are definitely past the point of no return as far as being able to retain interest outside of the whales.

  14. #14274
    Quote Originally Posted by Val the Moofia Boss View Post

    "The majority of ships are ingame and functional" is only true if you count the hundreds of basic fighter and cargo variants that are just "this ship has 4 less units of cargo space and has an additional gun, or two more missiles", variants that were notably added later to pad out the roster and disguise the fact that the majority of SC ships that were sold are either not ingame yet, or have limited to no functionality or use right now.
    Very much seems like it. Basically the functional ships are variants or those with simpler features, like dogfighting and cargo hauling, while the more complex ones are nearly all defective if not nonexistent apart from .jpgs. By sheer coincidence I'm assuming they're the most expensive ones that draw the whales in.

    As to the usual suspect who answered you; I don't care if it's 40%, 60% or 90% of the total ship roster that is flyable. The fact that some aren't is total bullshit. Selling products that don't exist is scummy no matter who does it. If Blizzard sold a mount on the cash shop but said "hey guys it's coming... at some point... oh and when it comes its unique feature may not even be in the game yet! But we ask 300$ for it right now tho" they would rightfully be lambasted. SC doesn't get a free pass on this, not after so much time and so many ships that don't do anything special except fly around and haul cargo.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  15. #14275
    Quote Originally Posted by Codexian View Post
    You are not forced to give money to regular scam artists either, yet that still doesn’t make it okay, morally or legally.

    On another topic, 3 pages of twitch views, cash amounts and a few random YouTube videos later, and I’m still trying to figure out why it’s only okay to say that Star Citizen is not yet released when it favorable to CiG, well to be fair, Neo was always well known to dodge bullets like a pro.
    The community wanted the game chris roberts wanted to create and expand on the origional pitch, the games being made now are vastly different and they are making an MMO, the origional game was going to be similar to ED for online gameplay and there was only a few ships going to be available which the largest was the constellation, in short the game size was increased due to what the community wanted so development times would increase by a large amount.

    - - - Updated - - -

    Quote Originally Posted by Jastall View Post
    Very much seems like it. Basically the functional ships are variants or those with simpler features, like dogfighting and cargo hauling, while the more complex ones are nearly all defective if not nonexistent apart from .jpgs. By sheer coincidence I'm assuming they're the most expensive ones that draw the whales in.

    As to the usual suspect who answered you; I don't care if it's 40%, 60% or 90% of the total ship roster that is flyable. The fact that some aren't is total bullshit. Selling products that don't exist is scummy no matter who does it. If Blizzard sold a mount on the cash shop but said "hey guys it's coming... at some point... oh and when it comes its unique feature may not even be in the game yet! But we ask 300$ for it right now tho" they would rightfully be lambasted. SC doesn't get a free pass on this, not after so much time and so many ships that don't do anything special except fly around and haul cargo.
    You are making a pledge and thats it, the reward of the pledge is access to the ship when its available, you are just supporting the games development, it clearly states if the ship is available to fly or not, the game is not fully released so it doesnt matter when the ships are available.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

  16. #14276
    Quote Originally Posted by Jastall View Post
    As to the usual suspect who answered you; I don't care if it's 40%, 60% or 90% of the total ship roster that is flyable. The fact that some aren't is total bullshit. Selling products that don't exist is scummy no matter who does it. If Blizzard sold a mount on the cash shop but said "hey guys it's coming... at some point... oh and when it comes its unique feature may not even be in the game yet! But we ask 300$ for it right now tho" they would rightfully be lambasted. SC doesn't get a free pass on this, not after so much time and so many ships that don't do anything special except fly around and haul cargo.
    Exactly. There should be NO defense for ANY company that tries scummy bullshit like this. Blizz would be rightfully roasted if they did something this stupid. I don't care if your game is in EA, Alpha, whatever. If you are selling things that do not exist you are a scummy company that deserves scorn.

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    Quote Originally Posted by kenn9530 View Post
    The community wanted the game chris roberts wanted to create and expand on the origional pitch
    Wonder if the community would voice the same opinions now. Hey it is 2022 and no the game isn't even remotely close to being delivered and the SQ42 is nowhere in sight. Vote now for what we should do!

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    You are making a pledge and thats it, the reward of the pledge is access to the ship when its available
    You are making a purchase actually. Not a 'pledge'. Of course access to the ship....that includes buggy ships that have been bugged for a long time right? Oh don't worry those will get fixed one day but here buy this new concept ship! Scummy as fuck. Stop defending scummy practices. That is just awful.

    - - - Updated - - -

    Quote Originally Posted by kenn9530 View Post
    the game is not fully released so it doesnt matter when the ships are available.
    How can you so blindly defend a company and not the players/customers of said game. That is just disgusting. You are fully on board with a company fucking over players as long as they get their money and development crawls forward! Hell you don't even care if YOU get fucked over, long as you one day get a game. Sickening.

  17. #14277
    Quote Originally Posted by UnifiedDivide View Post
    Remember when you thought the game would be out by like 2016? That was cute.
    When you shill that hard for a company you have to use blinders. As evidenced by quotes he's made in the past he obviously does not care what he said back then. But he'll call you on your "BS".

  18. #14278
    The Squadron 42 sequels were planned since the inception of the project. Just like Wing Commander saga it will have 3 Episodes. With the 2nd one to be called Behind Enemy Lines and included for the early backers.

    As for the game comunity growth; the funding, twitch/youtube/social media engagement speaks for hitself.
    Players and subscribers have all been growing with each year ,much thanks to the focus on improoving stability, optimization and QoL fixes.

    As much as that fact seems to grief the haters it's just the way it is.

  19. #14279
    Quote Originally Posted by kenn9530 View Post
    You are making a pledge and thats it, the reward of the pledge is access to the ship when its available, you are just supporting the games development, it clearly states if the ship is available to fly or not, the game is not fully released so it doesnt matter when the ships are available.
    Is it now? I thought the crowdfunding phase was over and they already found private investors and such. Why do they still need "pledges" that are very much framed as purchases in their own store?

    Rhetoric question, I know why, it's so that it can be a bullshit "well actually..." defense that only fools those who will believe literally anything the devs say. It's a scummy practice, no two ways about it. I'd say the same of any company that does that sort of thing.

    As for the community voting, that's always been a damn stupid idea. Of course fans would vote for more stuff, everyone wants more stuff right? But they're not devs, the vast majority have absolutely no idea what goes into actually designing and implementing features into a cohesive whole. And here's the result, almost 10 years later you have a half broken mess with a business model so scummy it ranks up there with the trashiest mobile games. But hey, the whales still throw tons of money at it, and according to some people that's what innovation is like. EA, Tencent and Activision would be quite proud.
    It is all that is left unsaid upon which tragedies are built -Kreia

    The internet: where to every action is opposed an unequal overreaction.

  20. #14280
    Quote Originally Posted by Jastall View Post
    Is it now? I thought the crowdfunding phase was over and they already found private investors and such. Why do they still need "pledges" that are very much framed as purchases in their own store?

    Rhetoric question, I know why, it's so that it can be a bullshit "well actually..." defense that only fools those who will believe literally anything the devs say. It's a scummy practice, no two ways about it. I'd say the same of any company that does that sort of thing.

    As for the community voting, that's always been a damn stupid idea. Of course fans would vote for more stuff, everyone wants more stuff right? But they're not devs, the vast majority have absolutely no idea what goes into actually designing and implementing features into a cohesive whole. And here's the result, almost 10 years later you have a half broken mess with a business model so scummy it ranks up there with the trashiest mobile games. But hey, the whales still throw tons of money at it, and according to some people that's what innovation is like. EA, Tencent and Activision would be quite proud.
    Funding a game especially an MMO never stops, all the money is to further develop the game, you know what you are giving money for so its a personal choice to spend money buying ships or not, the player is helping the company develop and getting rewarded with something they want ingame. CiG are developing the game most space gamers want and thats and are constantly proving they can deliver a true space game that has a little bit of everything in it.
    STAR-J4R9-YYK4 use this for 5000 credits in star citizen

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