dps wise its half decent,but that means nothing if other melee dps bring more to the group,there is literaly zero reason to ever have a survival hunter vs literaly any other melee dps
ofc that doesnt mean you shouldnt play it if you enjoy it,if you are in a normal/hc guild you can play w/e and be fine
Why would you even consider this a legit playstyle, until survival became a melee spec the only reason a hunter should ever be in melee is/was to level weapon skills or for certain fight conditions (such as if you you might get pushed of a ledge and die to x ability)
Melee-weaving was enjoyable and put that little bit that was missing from a ranged hunter in place for the class to actually feel engaging when playing it in Raids.
Only did it myself after I acquired the stick from Loatheb, but it bumped my dps by about 100-250 after learning how to do it properly so that was nice.
This is kind of a "free rider" mindset. If you assume that everyone else is going to do enough damage so that your damage doesn't matter, you're probably right and the boss is going to die. But if everyone assumes that, the damage will obviously be too low, and the boss won't die. It's about understanding that to be successful, you don't want players who assume that their contribution doesn't matter because when you have too many players like that, you won't be.
We're talking about a hunter/hunters going this unusual melee route not the entire raid. In the most dire of hypotheticals you're looking at a few extra seconds to a boss fight. And just a reminder that bosses were killed 15 years ago with far much less damage or knowledge.
Also atm boomkins/ret/enh/ele are more mainstream and are still barely invited, you won't see more than 1 or 2 in a raid, there's clearly not a huge movement of people wanting to go down the off meta route, let alone an entire raid of people for it to be enough of a negative impact.
Last edited by Caperfin; 2022-01-24 at 12:00 PM.