Originally Posted by
ravenmoon
Race Customisation for Classes
It may seem an odd question, but every race has a lore and characteristics to it - including special weapons and spell types that seem more race themed than they are class themed.
Which would you associate with each race?
Why?
Well, the aim is to have racial spell weapons that you can glyph a class ability, substituting it's visual with a racial themed one instead. The aim would make whatever class you play feel more part of it's race than just being a generic "mage" or "warrior" or hunter
e.g. If your Tauren could substitute cleave with "totem" strike, where he whips out his totem instead of his sword and swings - you will feel much more like a tauren warrior
if your void elf hunter could substitute arcane shot or your void elf frost mage, frost bolt with void bolt it would feel much more like a void elf hunter/mage than a generic one.
How?
racial glyphs could be used, and you can learn a whole bunch, or instead they devise a new heritage spell type system, in a tab where you have racial themed versions for single abilities, special abilities, aoe spells, melee attacks, melee aoe, healing abilities, heal aoes, summoned creature types.
You can learn ones for your race or be given them automatically with new levels, or maybe rewards from race based quests like heritage armor ones, or a combination of all of these.
What?
My Question to you is, what should each race have? I have got a pretty good idea of what fits some races, but not every race. I expect in time new versions would gcome out and you could grow an extensive library of racial spells you can substitute.
I would assume that there would be a cap on the number of class spells you can substitute at any one time with racial spells, like maybe 3 - or limit it to one per type ..ie.g. only 1 single target spell can be substitute, but you can also substitute an aoe spell, but only 1, and 1 healing etc. or maybe up to 2.
The end result if your whatever class you have on your racial character, looks and feels far more like it is a "Tauren Warrior", or "Tauren shaman" or Void elf mage or Void elf hunter, or Night elf Priest or Night Elf mage etc .
Here is my initial draft list.
Void Elves: Series of void spells (lke the ones in 8.3), void bow for weapons
Lightforged: Series of light spells , Light sword for weapon melee
Draenei: Mixture of Naaru spells, crystal utilisation, crystal maces
Tauren and Highmountain: totem weapons and some earth based elemental spells
Blood elves: Mixture of fire (arcane elemental) and light spells maybe some blood ones. Bow and glaive for weapon
Night elves: Mixture of star/moon arcane spells and night (void but Night fae style rather than void elf ones) spells, Bow and glaives for weapon
Nightborne: Series of arcane spells, time warp spells and night spells, conjured weapon for melee
Trolls: Series of hex spells, blood spells, loa nature spells
Gnomes: Gadgets, robots, techy guns, engineering based abilities
Goblins: explosives, alchemaic potions and alchemy-engineering based abilities
Pandas: Chi, kegs and unarmed combat abilities
Orcs: bloodlust rage abilities, ancestor abiitlites - we need an iconic orc weapon
Dwarves: titan abilities, lightning hammer abilities, hammer weapon
Worgen: Bites, clawering, something special linked to the worgen curse magic
Forsaken: death magic, domination magic, ghoul/banshee/abomination creature substitutions
When
Who knows, it is something I hope blizzard would do, seems ideal for a race themed expansion, but could come in any expansion as a feature of
Extra Features:
Also each race can have an "attraction" thing where they attract certain creature types that follow them. These are also the types you can use for to substitute class abiliteis that summon loads of creatures, for eg.g warlock or hunter abilities that summon creatures can be substitueed wtih a race based version like a mecahnicsl robot:
Void elves - attract void entity creatures
Lightforged - attract light spawn
Draenei - attract mini naaru
Tauren - attract earth elementals
Highmountain - attract
Blood elves - attract mana wyrms
Night elves - attract critters
Trolls: - attract spirits
Gnomes - attract robots and mechanical creatures
Goblins - mechanical creatures
Pandas - attract brew elementals
Orcs - attract gronlings
Dwarves - attract gryphons
Worgen - attract wolves
Forsaken - attract ghouls
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