most media and many general opinion providers are only reporting on the 'shock factor' headlines, such as the value of the transaction, or what games could become xbox exclusives etc, but there's some stuff i have not seen anybody talk about regarding this ground breaking acquisition that i think could have far reaching implications for the likes of Nintendo/Sony:
in the official press release while not much page space was dedicated to it, phil spencer said: 'this acquisition will help accelerate our push into cloud gaming', Microsoft haven't just bought some of the best known, most played franchises in gaming history, they have also bought the oldest and most successful server/networking interface in gaming history, with the battle.net system, as well as all the engineering behind it, which when coupled with their own backend systems for the 'xcloud' service, this gives Microsoft not only the 'desktop launcher' presence they have been sorely missing (either being forced to release games on steam or offering some kind of sub par inhouse system for PC clients), assuming the tech is there and the engineering can make it work, Microsoft could quite literally have an entire 'game library' ecosystem, the likes of which GOG was trying to make happen, except you can swap between games seamlessly with just a single click/press of a button, this is a monumental game changer for the entire gaming market, Microsoft were already head and shoulders above the 'competition' (i use that word lightly because lets be real, Sony and Nintendo are not really competing with Microsoft), in regards to cloud gaming and the general idea of a single library ecosystem, i don't think it's an understatement to say this is much bigger than just the face value shock factor of it.